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Unity 3 Game Development Hotshot
 
 
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Unity 3 Game Development Hotshot [Paperback]

Jate Wittayabundit
3.7 out of 5 stars  See all reviews (3 customer reviews)
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Product details

  • Paperback: 380 pages
  • Publisher: PACKT PUBLISHING (26 Aug 2011)
  • Language English
  • ISBN-10: 1849691126
  • ISBN-13: 978-1849691123
  • Product Dimensions: 23.5 x 19.1 x 2 cm
  • Average Customer Review: 3.7 out of 5 stars  See all reviews (3 customer reviews)
  • Amazon Bestsellers Rank: 310,408 in Books (See Top 100 in Books)

Product Description

Product Description

Unity 3d is the game engine of choice for creating professional looking games at no cost. Its combination of powerful tools and outstanding community support make it the natural choice for experienced and aspiring game developers.

Unity3D Game Development Hotshot will show you how to exploit the full array of Unity3Dtechnology in order to create an advanced gaming experience for the user. It has eight exciting and challenging projects with step- by-step explanations, diagrams, screenshots, and downloadable materials.

Every project is designed to push your Unity skills to the very limits and beyond. You will create a hero/heroine for a role playing game. Create a menu for the RPG game allowing you to customize your character with powerups, armor, and weapons. You will shade, model, rig, and animate your hero/heroine. The end result will be a character on the level of Final Fantasy, far superior to a simple sprite.

Now for some damage - rocket launchers! Typically the most powerful weapons in any first person shooter, you will create a rocket launcher that has fire and smoke particles and most importantly causes splash damage for that all important area effect. Create AI controlled enemies for your hero/heroine to eliminate with the rocket launcher. Forge a destructible interactive world so if the rocket launchers miss their target they will at least cause significant damage to the surrounding environment. Learn to save and load your game so you can take a break from the action for life’s necessities like going to the bathroom. Incorporate social gaming by uploading scores online so everyone can see the carnage.


What you will learn from this book :
Create a polished menu for a role playing game with an intuitive user interface that will allow you to add powerups, weapons, and armor.
Build a platform game and sprite. Add physics such as jumping and gravity. Throw in some 3d objects.
Create a hero or heroine using models, shading, rigging, and animation. Bring it to life so it can walk, run, and jump.
Create a rocket launcher, with fire and smoke particles.
Build enemies with smart artificial intelligence for a first person shooter.
Create an interactive world with destructible environments.
Load and save your game. Post high scores online so the world can see who plays like a noob and who plays like a veteran.



Approach
Using a project based approach you will learn the coolest aspects of Unity3D game development. Each project contains step- by-step explanations, diagrams, screenshots, and downloadable materials.


Who this book is written for
This book is for users who already have some basic knowledge of how to use the Unity3D game engine and intermediate users who want to explore Unity 3D above and beyond the basic techniques.

About the Author

Jate Wittayabundit


Jate was born in Bangkok, Thailand in 1980 and has a passion for both arts and mathematics. He received a Bachelor's Degree of Architecture in 2003 and used to be an interior architect for several companies. Then,he came to Ottawa, Canada in 2005 and graduated from the Game Development program at Algonquin College in 2008.


Since he graduated from the Game Development program, he started working at Launchfire Interactive Inc. (launchfire.com) as a Flash Actionscript Programmer and developed many games and interactive contents (for the client such as Dell, Alaska Airline, etc.). In 2009, he decided to move to Toronto, bigger city, to get more chances to work in Game industry. He started a new position as a Game Developer & 3D Artist at Splashworks.com Inc. (splashworks.com). At Splashworks, he had a great chance to work with many different games and clients (such as, Shockwave, Swiss Chalet, and so on). It also gave him a chance to get to know Unity3D and love just how friendly UI is and how fast the workflow is.


The first video game he ever played was "Super Mario Bros." and he has loved playing games ever since. He believes that being an Architect is also his strength; it supports his concepts and ideas of how the real world could apply in the virtual world.


In his spare time, he loves to work on 3D software, such as Zbrush, or 3D Studio Max. He also loves painting and drawing. Currently, he's trying to marry his architectural and 3D skills with his game development skills to create the next innovation game.


His website - jatewit.com


His Zbrush Character - zbrushcentral.com


Inside This Book (Learn More)
Browse Sample Pages
Front Cover | Copyright | Table of Contents | Excerpt | Index | Back Cover
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Most Helpful Customer Reviews
3 of 3 people found the following review helpful
Format:Paperback
I got this in the RAW edition from packt publishing and was more than pleasantly surprised. One of the better Unity 3D books out there, useful in many ways. Most other books are for beginners only really, well I am still a beginner when it comes to Unity but I wanted information on how to do a few more advanced things.

This book has some excellent hints, one thing that never occurred to me was using 2 cameras for 2D, one pointed at the background one at the characters, of course after reading this book it seems so obvious now. Every chapter is crammed with useful advanced topics and the code to go with it.

One especially good aspect was the explanation of shaders, now this is something which can earn money as a number of people are selling shaders on the asset store and this book certainly puts one on the right track for creating one's own set of shaders.

The chapter on creating an inventory was another surprise, the inventory when it runs would not look out of place in a AAA game and it is something else I will make use of in the coming weeks, even preferable to the inventory system I bought on the asset store.

The customised character controllers and FPS scripts are another highlight as are the saving and loading routines. When I was first learning how to program games for the iPhone I wish I'd had this book then because it would allow fairly rapid development in so many game types.

An excellent book all round in my opinion.
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3 of 3 people found the following review helpful
Format:Paperback
I was hoping a book like this would be published. Whilst there is a proliferation of very good Unity books at the moment, Unity 3 Game Development Hotshot is intended for intermediate to advanced users who want to move on with Unity 3. The book is based on 8 interesting and challenging projects; you need to bear in mind that they rely on coding and so you'll need to be comfortable with UnityScript (JavaScript). The 74MB supporting download is available from the publishers website (http://www.packtpub.com/unity-3-game-development-hotshot/book) and contains all the code and assets for the respective projects. This is a real bonus as it saves you typing the code. Ideally, you will need a copy of 3ds Max if you intend completing certain projects such as the Character Control and Animation project.
For me, the great value of this particular book is that the projects are standalone. You can just select the ones you are interested in and get going with it. Other books often use one large project to carry you through the learning process. This is fine but I like this cookbook approach particularly as I often need ready made examples to show my graphics students. The book also includes useful appendices and in particular one about shaders - something I had not really considered before.
Additionally, if you have any difficulties with the scripts or anything else, the author, Jate Wittayabundit (jatewit) is available to assist you via the Unity web site forum (http://forum.unity3d.com).
To sum up, for me a valuable book that is immediately useful but I also know I will be refering back to it in the future as I learn more about Unity.
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Not good 9 May 2012
Format:Paperback
Well I skimmed over the 1st 100 pages and seen pages and pages of code without much explanation of what it does. Like I read around 30 pages and seen mountains of code with barely any explanation. I had to look up the reference to even understand the code. I read will goldstones book before this one and his one explained things much better. Dont throw code at a person. Explain it to him/her..
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