Unconventional Computing: Design Methods for Adaptive Architecture is an exploration of this emerging terrain of negotiated acts of co-design between humans, nonhumans and matter, where spatial programs are regarded as acts of persuasion, cooperation and symbiosis. These practices may be considered as various species of unconventional, or nature-based, computing which aims to develop novel non-standard algorithms and computing architectures.15, 16, 17 These acts of design and production are not artificial or at odds with nature, but seamlessly entwined with its processes. Unconventional computing offers a platform for coupling information and matter so that, rather than being an afterthought to geometry, materials may participate directly in the design solution.
About the Author
Rachel Armstrong is a Senior TED Fellow and Co-Director of AVATAR (Advanced Virtual and Technological Architectural Research) at University of Greenwich, London. Simone Ferracina is an architectural designer with an interest in cybernetics and immersive environments.