Start reading The Ultimate History of Video Games on your Kindle in under a minute. Don't have a Kindle? Get your Kindle here.

Deliver to your Kindle or other device

 
 
 

Try it free

Sample the beginning of this book for free

Deliver to your Kindle or other device

Read books on your computer or other mobile devices with our FREE Kindle Reading Apps.
The Ultimate History of Video Games: from Pong to Pokemon and beyond...the story behind the craze that touched our li ves and changed the world: From Pong ... that Touched our Lives and Changed the World
 
 

The Ultimate History of Video Games: from Pong to Pokemon and beyond...the story behind the craze that touched our li ves and changed the world: From Pong ... that Touched our Lives and Changed the World [Kindle Edition]

Steven Kent
4.4 out of 5 stars  See all reviews (11 customer reviews)

Digital List Price: £13.12 What's this?
Print List Price: £14.99
Kindle Price: £7.12 includes VAT* & free wireless delivery via Amazon Whispernet
You Save: £7.87 (53%)
Unlike print books, digital books are subject to VAT.

Formats

Amazon Price New from Used from
Kindle Edition £7.12  
Paperback £7.50  


Product Description

Product Description

Inside the Games You Grew Up with but Never Forgot
With all the whiz, bang, pop, and shimmer of a glowing arcade. The Ultimate History of Video Games reveals everything you ever wanted to know and more about the unforgettable games that changed the world, the visionaries who made them, and the fanatics who played them. From the arcade to television and from the PC to the handheld device, video games have entraced kids at heart for nearly 30 years. And author and gaming historian Steven L. Kent has been there to record the craze from the very beginning.
This engrossing book tells the incredible tale of how this backroom novelty transformed into a cultural phenomenon. Through meticulous research and personal interviews with hundreds of industry luminaries, you'll read firsthand accounts of how yesterday's games like Space Invaders, Centipede, and Pac-Man helped create an arcade culture that defined a generation, and how today's empires like Sony, Nintendo, and Electronic Arts have galvanized a multibillion-dollar industry and a new generation of games. Inside, you'll discover:
·The video game that saved Nintendo from bankruptcy
·The serendipitous story of Pac-Man's design
·The misstep that helped topple Atari's $2 billion-a-year empire
·The coin shortage caused by Space Invaders
·The fascinating reasons behind the rise, fall, and rebirth of Sega
·And much more!
Entertaining, addictive, and as mesmerizing as the games it chronicles, this book is a must-have for anyone who's ever touched a joystick.


From the Trade Paperback edition.

Product details


More About the Author

Steven L. Kent
Discover books, learn about writers, and more.

Visit Amazon's Steven L. Kent Page

What Other Items Do Customers Buy After Viewing This Item?


Tag this product

 (What's this?)
Think of a tag as a keyword or label you consider is strongly related to this product.
Tags will help all customers organise and find favourite items.
Your tags: Add your first tag
 

Customer Reviews

Most Helpful Customer Reviews
28 of 29 people found the following review helpful
Format:Paperback
Finally the videogame industry has a book worthy of its association. While Trigger Happy by Steven Poole is a interesting read in its own right, it is book aimed at trying to distinguish what exactly is at the heart of a computer game.

The Ultimate History of Video Games, however, is just that. An exhaustive biography of how the industry grew from the early seventies with Nolan Bushell and Atari right through to the latest battles between Sony, Nintendo and Microsoft, virtually no stone is unturned. Kent's exploration through the twenty five years of the industry reveals so much about the companies and the people who nurtured its growth: the 'work less, think hard' mentality of early Atari, the humble beginnings of Nintendo in the U.S., the moral outrage over such games as Doom and Mortal Kombat and so on. What I didn't realise before reading this book was how self-destructive the industry has been. As you will discover, the number of law suits filed against rival companies over patent issues is phenomenal and Kent highlights a number of these. There is so much crammed into this book that it's difficult to pinpoint a highlight. The entire book is a highlight.

It is a little unfortunate that Kent's book does not focus on the industry within Britain (such as the rise and fall of Clive Sinclair and Wipeout, the game that really launched the PlayStation in the UK). This is not a criticism though, as the author is based in the U.S., but it would have been nice to see a little more of the influence the U.K has had rather than just reading about Rare's exploits during Donkey Kong Country and silicon graphics.

If you are a serious gamer interested in the heritage of videogame industry then this is an absolute must. Despite weighing it at a hefty 600 pages I was gripped throughout.

Comment | 
Was this review helpful to you?
6 of 6 people found the following review helpful
Format:Paperback
This is an engaging and well-written account of how the games industry got started and grew to the size it is today (actually it ends at around the Xbox / PS2 era). Don't be fooled by the cartoonish cover this is more of a book for older readers. If you're interested in economics and business deals then you'll find them here, if on the other hand you want more discussion of the actual games then I'd recommend The Video Games Guide. Still there's fun to be had in finding out about how the various companies got one up on each other (often quite ruthlessly), they may be in the business of making games but they certainly aren't playing.
Comment | 
Was this review helpful to you?
12 of 13 people found the following review helpful
Format:Paperback
The actual title of the book would have been "The Ultimate History of U.S. Videogames Industry". The whole text is very U.S. and Japan centered, while Europe is almost absent: Acorn, Rainbow Arts and Infogrames, just to name few, are not even cited, while Sinclair and ZX Spectrum deserve three lines of text on the overall 600 pages.
The point of view is extremely focused on Atari, Nintendo and Sega, while Mattel Intellivision is dismissed in less than three pages.
Many ground-breaking all-time classics are not present at all: Galaga, Moon Patrol, Dig Dug, Tomb Raider, Sid Meier's Civilization, Elite, SimCity, Command & Conquer, Quake...
Interactive Fiction is ignored altogether: even Infocom's "Zork" is nonchalantly bypassed despite its million copies sold.
The book is very well documented on various trials between industry firms, which may or may not interest the reader: but again, this is the history of the industry, not of videogames themselves: for this, you have to definitely look elsewhere.
Comment | 
Was this review helpful to you?
Most Recent Customer Reviews
Fantastic Insight
Insanely thick, but the book concentrates more on the early eras of gaming. I guess this is suiting, but some of the later information on the 90s consoles becomes slim. Read more
Published 16 months ago by DefectiveStoat
Engrossing.
This is a great read. So many little facts and anecdotes you never knew, irrespective if how much you thought you knew about the industry. Read more
Published 17 months ago by BoneBones
An Excellent Read
You don't just have to be a video gam fan to enjoy this book. From the start of pinball to the mechanics of the first arcade machines to Nintendo v Sega and Sony entering the... Read more
Published 22 months ago by Gonk Thinks!
A must for the mature retro gamer
A weighty tome for the money, this book centres on the anecodotes around the creation of some of the games that were the defining points within the early years of the... Read more
Published on 9 Mar 2010 by P. Askew
As addictive as the games which spawned it!
This book is humourous and informative - the best book I have read on the subject.

It is extremely thorough and although it concentrates on the american market more than... Read more
Published on 22 Oct 2009 by G. Miller
Intruiging insight into the origins of the video game...
'The Ultimate History of Video Games' offers a great insight into the origins of the video games medium. Read more
Published on 25 Jan 2004 by Mr P Stanner
A detailed history of the videogame industry
In this book you'll find the adventures and misadventures of entrepreneurs as Nolan Bushnell (Atari) and others that made history in the videogame bussines. Read more
Published on 4 Nov 2002 by Cito
Anecdote packed
This book is a must for any videogame fan. I am amazed by all the insider stories and anecdotes the author has managed to collect. Read more
Published on 13 Oct 2002 by Bruno Afonso
Search Customer Reviews
Only search this product's reviews

Popular Highlights

 (What's this?)
&quote;
So many people were playing the game that it caused a national coin shortage. &quote;
Highlighted by 19 Kindle users
&quote;
Arakawa later immortalized Segale by renaming Jumpman, the carpenter in Donkey Kong, Mario. &quote;
Highlighted by 17 Kindle users
&quote;
He said, This guys filthy. Hes just obnoxious. And he doesnt know electronics. The kid worked out in the end. His name was Steve Jobs. &quote;
Highlighted by 13 Kindle users

Customer Discussions

This product's forum
Discussion Replies Latest Post
No discussions yet

Ask questions, Share opinions, Gain insight
Start a new discussion
Topic:
First post:
Prompts for sign-in
 


Active discussions in related forums
Search Customer Discussions
Search all Amazon discussions
   
Related forums


Look for similar items by category


Look for similar items by subject


Amazon Media EU S.à r.l. GB Privacy Statement Amazon Media EU S.à r.l. GB Delivery Information Amazon Media EU S.à r.l. GB Returns & Exchanges