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Most Helpful Customer Reviews
27 of 28 people found the following review helpful:
5.0 out of 5 stars
Videogame's Historic Encyclopaedia,
By
This review is from: The Ultimate History of Video Games (Paperback)
Finally the videogame industry has a book worthy of its association. While Trigger Happy by Steven Poole is a interesting read in its own right, it is book aimed at trying to distinguish what exactly is at the heart of a computer game. The Ultimate History of Video Games, however, is just that. An exhaustive biography of how the industry grew from the early seventies with Nolan Bushell and Atari right through to the latest battles between Sony, Nintendo and Microsoft, virtually no stone is unturned. Kent's exploration through the twenty five years of the industry reveals so much about the companies and the people who nurtured its growth: the 'work less, think hard' mentality of early Atari, the humble beginnings of Nintendo in the U.S., the moral outrage over such games as Doom and Mortal Kombat and so on. What I didn't realise before reading this book was how self-destructive the industry has been. As you will discover, the number of law suits filed against rival companies over patent issues is phenomenal and Kent highlights a number of these. There is so much crammed into this book that it's difficult to pinpoint a highlight. The entire book is a highlight. It is a little unfortunate that Kent's book does not focus on the industry within Britain (such as the rise and fall of Clive Sinclair and Wipeout, the game that really launched the PlayStation in the UK). This is not a criticism though, as the author is based in the U.S., but it would have been nice to see a little more of the influence the U.K has had rather than just reading about Rare's exploits during Donkey Kong Country and silicon graphics. If you are a serious gamer interested in the heritage of videogame industry then this is an absolute must. Despite weighing it at a hefty 600 pages I was gripped throughout.
6 of 6 people found the following review helpful:
4.0 out of 5 stars
The business of gaming,
This review is from: The Ultimate History of Video Games (Paperback)
This is an engaging and well-written account of how the games industry got started and grew to the size it is today (actually it ends at around the Xbox / PS2 era). Don't be fooled by the cartoonish cover this is more of a book for older readers. If you're interested in economics and business deals then you'll find them here, if on the other hand you want more discussion of the actual games then I'd recommend The Video Games Guide. Still there's fun to be had in finding out about how the various companies got one up on each other (often quite ruthlessly), they may be in the business of making games but they certainly aren't playing.
11 of 12 people found the following review helpful:
2.0 out of 5 stars
The ultimate history of U.S. videogame industry, that is,
By
This review is from: The Ultimate History of Video Games (Paperback)
The actual title of the book would have been "The Ultimate History of U.S. Videogames Industry". The whole text is very U.S. and Japan centered, while Europe is almost absent: Acorn, Rainbow Arts and Infogrames, just to name few, are not even cited, while Sinclair and ZX Spectrum deserve three lines of text on the overall 600 pages.
The point of view is extremely focused on Atari, Nintendo and Sega, while Mattel Intellivision is dismissed in less than three pages. Many ground-breaking all-time classics are not present at all: Galaga, Moon Patrol, Dig Dug, Tomb Raider, Sid Meier's Civilization, Elite, SimCity, Command & Conquer, Quake... Interactive Fiction is ignored altogether: even Infocom's "Zork" is nonchalantly bypassed despite its million copies sold. The book is very well documented on various trials between industry firms, which may or may not interest the reader: but again, this is the history of the industry, not of videogames themselves: for this, you have to definitely look elsewhere.
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