Product Description
Build games with techniques and insights from a pro. Author and game developer Tom Meigs shows you the finer points of world building and behavior scripting. Learn about level stubbing, lighting, prop and item placement, camera tricks, particle and effects systems, communication loops, Massively Multiplayer Online Games, and much more.
From the Publisher
·MEGA-Tips in each chapter: specialized, hands-on techniques designers can employ which are directly related to the chapter's topic
·'Behind the Scenes' appear in every chapter, where key game industry gurus from Sony, Disney, Activision, Blizzard, LucasArts, 3DO share their expertise on a given topic and explain how they did cool things through a Q & A with our author.·Value! Every technique in the book can be done using free tools, including Python and J2ME, rather than expensive proprietary modeling tools.
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