- Platform: Sega Dreamcast
- ELSPA Minimum Age: 3
- Media: Video Game
Starlancer gamers are quickly introduced to the excitement of cosmic dogfights. The 3-D graphics are slightly hard on the eye at first, but once gamers inure themselves to this, they are a fitting background to the combat. The gamer is given a number of missions that range from escorting marine boarding ships to freeing POWs.
The main thrust of the game, however, is destruction and a stunning array of laser weapons will satisfy the most masochistic of gamers. This is shoot 'em up in its purest form and great fun. --Paul Munford
This is the first game by Digital Anvil, the company formed by legendary game designers Chris and Erin Roberts of Wing Commander, Privateer, and Strike Commander fame. It's no surprise that StarLancer's gameplay follows standards set by its classic predecessor and obvious inspiration, Wing Commander. Players are briefed on the tactical situation of the upcoming mission, then choose a fighter and ordnance. Only a few playable ships are offered at the outset; mission performance determines how quickly you earn access to more powerful fighters.
StarLancer's ships are well balanced: some are fast and lightly armoured, while others carry powerful weaponry but can't keep up with an agile foe.
StarLancer's mission design is certainly its best feature. Mission goals often change on the wing, and frequent pilot chatter immerses players into the game's war atmosphere. Decisions made during missions can drastically alter later missions. For instance, if you fail to eliminate an enemy battleship early in the game you'll face a tough fight in a later mission when the enemy reinforces its front lines with that same battleship.