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Engage the enemy with a variety of powerful weapons ranging from torpedoes, 40 mm cannons, depth charges, or the main battery of 5-inch guns. You have the option to take direct control of highly detailed individual ship stations or play from a more traditional top-down perspective. A detailed 3-D world with exacting physics modelling, fully immerses you and rounds out the Destroyer Command experience.
Another feature of Destroyer Command is the ability to play against owners of the World War II German U-Boat title, Silent Hunter 2, via Internet or LAN. This is unique for computer gaming, allowing players of two different products to compete against each other on the same virtual battlefield. Destroyer Command also features cooperative and head-to-head multiplayer options with other Destroyer Command players.
This game has it all. You can command a destroyer, or a whole fleet. You can order your crew to fire on a Jap cruiser, or you can do it yourself (in manual too with wonderfully accurate range-finding apparatus). Your fleet can attack enemy bombers or you can get behind the sight of of twin Bofors and blast them to bits yourself. You can even manouevre and drop depth charge patterns on enemy subs. And for those of you who really want to get a feel for life on a WW2 warship, you can operate the radar and ASDIC sets yourself!
Okay, its not perfectly accurate. To aim, fire, reload the main guns would take a large, well-trained crew operateing in several different part of the ship to accomplish, you can do it from one. But every effort has been made to try and get as much authenticity as is possible with a computer game. The detail is incredible and the playability is as good as could be.
Complaints? A few. The graphics are not as amazing as I first expected (and I far exceed the requirements) as there is no bow wave or spray, and some of the 3D models aren't as good as they ought to be. The manual does contain an adequate destciption of how to use each station, but only practice can all ow you to master them, its training section isn't in tho. You have to print this.
So all-in-all its a very good game, but one for the likers of more authentic combat than the point and click variety. I recommend it.
*Poor AI. Yes the Ai is quite poor, but then Rainbow 6 had terrible AI and made me an avid player! The big problem is your fleet of destroeyers uner your orders. Changing formation for them is a demanding task and sometimes they'll ram each other. However this risk is geater the faster the time compression. If the time compression is set to 128X and you order your fleet to change formation then they'll almsot cetainly ram each other. HOWEVER if you set the time compression slower, preferably normal time then they act more intelligently. Slower speeds allow the computer to calculate ship positions much more accurately. If you see an imminent collision then it's time to switch flagships and do some manual maneuvering. Frustrating? Maybe, but I never thought it was something to make me stop playing the game in disgust. Conversely however the emeny can seem to be very accurate shots. Too accurate in fact. ( But there is a mod to cure this, see below)
*No dynamic campaign. Yes it does limit the replay value somewhat but since most sims lack a dynamic campaign I don't feel crushingly disappointed!
* It takes a while to get used to the many key commands. But what sim doesn't?... Read more ›
After such graphic eye candy and total atmosphere as Medal of Honour, Operation Flashpoint, Wolfenstein and Battle of Britain recently, I guess we have been spoilt, but I could never have believed that games houses are still producing such linear, visually sterile and utterly stultifying titles in this day and age. The graphics, first and foremost are some of the worst I have seen in a long time - it really is a 'My Mum's' engine driving this dork of a title. The various interfaces amount to nothing more than 2D layovers with a few active hotspots......
The map screen has to be just about the worst implementation of this paradigm I have ever encountered in 30 years of gaming (and being a professional programmer myself). They should have perhaps taken a leaf from the 'Carrier Command' book - that excellent (for its day) game for the Atari ST (who remembers that!?).... Read more ›
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