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Destroyer Command

by Ubisoft
Windows 95 / 98
3.3 out of 5 stars  See all reviews (6 customer reviews)

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Game Information

  • Platform:   Windows 95 / 98
  • ELSPA Minimum Age: 15
  • Media: Video Game

Product details

  • Delivery Destinations: Visit the Delivery Destinations Help page to see where this item can be delivered.
  • ASIN: B00005NIVT
  • Release Date: 15 Mar 2002
  • Average Customer Review: 3.3 out of 5 stars  See all reviews (6 customer reviews)
  • Amazon Bestsellers Rank: 21,245 in PC & Video Games (See Top 100 in PC & Video Games)

Product Description

Amazon.co.uk Review

Destroyer Command is a 3-D naval combat simulation which gives you command of a World War II-era destroyer in the US Navy in either the Atlantic or Pacific theatres. You can advance to command a division of destroyers and w ill participate in a variety of naval actions against Axis forces. You will stalk U-boats, swat Kamikaze planes, escort convoys, blast enemy ships in surface actions or pound the beaches in support of infantry landings.

Engage the enemy with a variety of powerful weapons ranging from torpedoes, 40 mm cannons, depth charges, or the main battery of 5-inch guns. You have the option to take direct control of highly detailed individual ship stations or play from a more traditional top-down perspective. A detailed 3-D world with exacting physics modelling, fully immerses you and rounds out the Destroyer Command experience.

Another feature of Destroyer Command is the ability to play against owners of the World War II German U-Boat title, Silent Hunter 2, via Internet or LAN. This is unique for computer gaming, allowing players of two different products to compete against each other on the same virtual battlefield. Destroyer Command also features cooperative and head-to-head multiplayer options with other Destroyer Command players.


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Customer Reviews

3.3 out of 5 stars
3.3 out of 5 stars
Most Helpful Customer Reviews
20 of 21 people found the following review helpful
3.0 out of 5 stars One day this will be a great game 18 Mar 2002
This is almost the best WW2 sim that I have ever seen, it is almost the best naval warfare sim ever, it is also full of bugs. When the bugs get fixed, it will be the best ever, but for the moment it is very frustrating. The simulation is excellent, the graphics are wonderful, a squadron of destroyers changing formation at high speed is a magnificent sight, and to see your ship blazing away at the enemy is awsome. The balance between playability and realism is about as good as it gets. While it runs it is great fun and exciting, but when the bugs bite, and your radar set disappears or the game will not reload, it becomes a big disappointment. There is a patch available, but, while it does fix some bugs, it creates new ones. It would appear that the game was rushed out too soon. I would recommend waiting to buy until the game is made more stable, when that day arrives it will be worth the full five stars.
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7 of 7 people found the following review helpful
5.0 out of 5 stars Pretty Dam Good 16 Mar 2002
By A Customer
Ever since I played Silent Hunter2 I had been dieing to play this and i was not disapointed, the graphics are excellent and so is the story line. Even better than SH2!! The controls only take about 5 minutes to get the hang of if you have played SH2. All in all the game was worth the wait, and pretty good for value.
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12 of 13 people found the following review helpful
5.0 out of 5 stars Destroyer Command - the shocking truth! 29 Aug 2002
First off, ask yourself this question: Do I want to buy an (almost) authentic Naval combat Simulator? If the answer is yes, read on, if no, spend your money elsewhere.

This game has it all. You can command a destroyer, or a whole fleet. You can order your crew to fire on a Jap cruiser, or you can do it yourself (in manual too with wonderfully accurate range-finding apparatus). Your fleet can attack enemy bombers or you can get behind the sight of of twin Bofors and blast them to bits yourself. You can even manouevre and drop depth charge patterns on enemy subs. And for those of you who really want to get a feel for life on a WW2 warship, you can operate the radar and ASDIC sets yourself!

Okay, its not perfectly accurate. To aim, fire, reload the main guns would take a large, well-trained crew operateing in several different part of the ship to accomplish, you can do it from one. But every effort has been made to try and get as much authenticity as is possible with a computer game. The detail is incredible and the playability is as good as could be.

Complaints? A few. The graphics are not as amazing as I first expected (and I far exceed the requirements) as there is no bow wave or spray, and some of the 3D models aren't as good as they ought to be. The manual does contain an adequate destciption of how to use each station, but only practice can all ow you to master them, its training section isn't in tho. You have to print this.

So all-in-all its a very good game, but one for the likers of more authentic combat than the point and click variety. I recommend it.

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4 of 4 people found the following review helpful
3.0 out of 5 stars Might appeal to simmers if they're patient 30 Sep 2004
By A Customer
I don't normally write reviews on products but having read some reviews of Destroyer Command here I thought I'd give my opinion. I'm interested in WW2 and I'm pleased when a new sim appears. I didn't have *too* high hopes for Destoyer Command, but having played it I was neither blown away by it nor extremely disappointed in it. Instead, I had some fun playing it! Okay it has some flaws, but it's not the software crime that some people make it out to be. Too often people pounce on the flaws of something and skip the merits. Some people just seem to like to whinge!

The cons:

*Poor AI. Yes the Ai is quite poor, but then Rainbow 6 had terrible AI and made me an avid player! The big problem is your fleet of destroeyers uner your orders. Changing formation for them is a demanding task and sometimes they'll ram each other. However this risk is geater the faster the time compression. If the time compression is set to 128X and you order your fleet to change formation then they'll almsot cetainly ram each other. HOWEVER if you set the time compression slower, preferably normal time then they act more intelligently. Slower speeds allow the computer to calculate ship positions much more accurately. If you see an imminent collision then it's time to switch flagships and do some manual maneuvering. Frustrating? Maybe, but I never thought it was something to make me stop playing the game in disgust. Conversely however the emeny can seem to be very accurate shots. Too accurate in fact. ( But there is a mod to cure this, see below)

*No dynamic campaign. Yes it does limit the replay value somewhat but since most sims lack a dynamic campaign I don't feel crushingly disappointed!

* It takes a while to get used to the many key commands. But what sim doesn't?...

Pros:

*Well for me I think it can be damn scary sometimes. One of the first missions I payed involved a surface engagement with a Japanese force of druisers and destoyers. It was late at night and with my expensive pair of Sennheiser headphones on for maximun immersiveness. And you know you get a sense of anticipation hwen you see the silhouettes of the enemy getting *slowly* bigger in your binoculars. Too often it seems that gamers are obssessed with speed. The faster the more exciting it seems. I'm not sure if I agree. That kind of slow pace can add a sense of tension. ( As a parallel think of the film Alien. Often the scariest parts were the slow build ups) And then you hear the muffled "boom" of the emeny guns in your headphones and you know that yuo digital foes want you DEAD. You never know whether that shell the German destroyr just fired will spash harmlessly in the water next to you or take out your #2 turret. I'm not really sure if there's not that much scope for strategy in a surface fight but thers' a real sense of agreeable chaos to the whole thing. It made me appreciate the more the bravery of real sailors during a surface engageement.

* Okay hands up who as a schooboy didn't sometimes dream of shooting at aircraft with an AA gun? Nobody? I thought so. Come on, it's just so damn FUN to blast a Zero out of the sky belching smoke. And it's nearly as much fun to score a hit on an enemy ship with the main batteries, using your own observations. Subtle? Nah. But satisfying!

*The torpedo is one of the coolest weapons ever devised. You may not be a subamrine but there's still a kick to be had of spotting a Japnese heavy cruiser in your binoculars, knowing he hasn't seen you, entering information ito the Torpdeo Data Computer,launching a salvo, turing away, and waiting. When you see the impact and see a geyser of water flung up, it's like achieving a checkmate ina chess game. Very satisfying.

Graphically I think it's okay. Not fanatstic but not terrible either. Some textures seem a bit bland but there's some pleasing dynamic lighting, and the scene of a flight of Val dive bombers plunbging seawards traliing smoke is quite realistic looking. So a casual thumbs up there. And the sight of your squadron of destroyers sailing alongside you in the dawn light with smoke billowing from their funnels should appeal to armchair adventurers anywhere.

So who should buy Destoyer Command? Not casual gamers. But if you enjoy sims and approach Destroyer Command with the view that is by no means perfect, then you might gain some enjoyment from it. I wouldn't rate it as a classic, but overall a worthy addition to a compter sim fans library. It can be "modded" up somewhat to give it some more appeal. Read more ›

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21 of 29 people found the following review helpful
By A Customer
And indeed horrible it is. Never before - and believe me I am a veteran of simulations, ground air and sea, have I ever encountered such an appallingly poorly designed and conceived dung heap of an application. Where can I begin to describe its awfulness, the utter waste of money in its purchase? Perhaps I should begin with how good it could have been. Imagine a naval WWII simulator where you could freely scale ladders and talk to crew members, where you could feel the salt spray in your face, smell the oil and the cordite - almost, feel the rising panic in the thick of battle as shells rip through the superstructure, billowing smoke and flame, the cries of men abandoning ship amidst burning flotsam, the sound of tracer rounds ricocheting off armoured plate.... need I go on, 'Destroyer Command', I can assure you is NONE of these. I could almost flog myself for my naivety in thinking that it might be.

After such graphic eye candy and total atmosphere as Medal of Honour, Operation Flashpoint, Wolfenstein and Battle of Britain recently, I guess we have been spoilt, but I could never have believed that games houses are still producing such linear, visually sterile and utterly stultifying titles in this day and age. The graphics, first and foremost are some of the worst I have seen in a long time - it really is a 'My Mum's' engine driving this dork of a title. The various interfaces amount to nothing more than 2D layovers with a few active hotspots......

The map screen has to be just about the worst implementation of this paradigm I have ever encountered in 30 years of gaming (and being a professional programmer myself). They should have perhaps taken a leaf from the 'Carrier Command' book - that excellent (for its day) game for the Atari ST (who remembers that!?)....

This really is a step backward in the military SIM/ strategy genre which is inexcusable in 2002 with a user base with such desktop power and, presumably sophistication. The hucksters at Ubi Soft have really pulled a fast one this time... I'm going to go and lie down with a cold cloth over my head.

Utter ejectamenta.... Save yourself a bad trip and go and buy a case of beer instead like I should have done. Read more ›

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