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Unlike the Mario game though, Rayman DS is an entirely new game, with 45 different levels which although reminiscent of Rayman 2 on the Nintendo 64 have been specifically designed for the DS. As such you get a pleasingly variety of deep sea caves, pirate hideouts and verdant waterfall-filled coves to explore.
Rayman himself has his usual suite of abilities as he runs, jumps, skis, swims and turns his rather strange coiffure into helicopter blades. He can also fly on rockets, ride in whirlwinds and surf lava flows, which is pretty good for someone who hasnt got any knees.
The use made of the DSs various unique features is relatively limited but as mentioned you do get the option to use the touch screen and stylus as a simulated analogue joystick--much as you do in Mario 64 DS. The bottom touch screen also doubles as an interactive options screen, detailing your progress, keeping track of how many lums (yellow lights) you've collected and by default displaying Raymans health--all of which helps to keep the top screen completely free of clutter.
As a launch game this is impressive stuff and means that Mario isnt the only one with a decent 3D adventure on the DS. --David Jenkins
Rayman is back and he is on Nintendo DS. Help this unique hero do battle against scurvy pirates. Utilize the twin screens of the DS for exciting new gameplay thrills.
The pirate terror has enslaved the world and only Rayman can save all. Help Rayman rescue his friends and resist the pirate invaders. Explore waterfalls, deep sea caves and other fantastic locales in 45 diverse and detailed environments. Track Rayman`s health and stats on the bottom screen of your Nintendo DS and keep him alive until the pirates are vanquished.
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It is quite a fun game to play, with many entertaining and fairly unique elements. Much of the level design is very good, graphics and sound are decent (for a hand-held), there is plenty of variety all round, and it will keep you occupied for quite a while. I rather enjoyed playing it, although I did get frustrated by a number of problems:
- tricky controls (needs analogue, but the touch-pad 'joystick' is badly implemented)
- some unclear objectives
- various glitches
- dodgy camera
- non-skippable cut-scenes
In addition to these small problems, there is a major flaw in the general design of the game: as far as I could tell, it was not designed for a hand-held console (and as I have since discovered, this is in fact the case, as the game was ported from another console). My main criticism in this area is the length of time you need play for between save-points. I found myself needing to play for nearly an hour sometimes, which isn't always possible.
If you like 3d-platformers, have plenty of patience, and can afford to play for quite long sessions, then it is worth playing once. Unfortunately, it is not much fun to replay. Some sections would be great as replayable mini-games, but it simply takes too long to get to them for it to be worthwhile.
As a whole, it is a reasonably good game, but is let down primarily by the lack of consideration for the platform.
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