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Assassin's Creed

by Ubisoft
 Ages 16 and Over
3.6 out of 5 stars  See all reviews (263 customer reviews)

o o o o o o o o o o o o o o o o o o o o o o o o o
Platform: Xbox 360
Edition: Standard
Format: Box

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Assassin's Creed - Classics Edition (Xbox 360) Assassin's Creed - Classics Edition (Xbox 360) 4.2 out of 5 stars (59)
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Platform: Xbox 360 | Edition: Standard | Format: Box
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Game Information

  • Platform:   Xbox 360
  • BBFC Rating: Suitable for 15 years and over Suitable for 15 years and over. Not for sale to persons under age 15. By placing an order for this product, you declare that you are 15 years of age or over.
  • Media: Video Game

Product details

Platform: Xbox 360 | Edition: Standard | Format: Box
  • Delivery Destinations: Visit the Delivery Destinations Help page to see where this item can be delivered.
  • ASIN: B000NG591G
  • Item Weight: 27 g
  • Release Date: 16 Nov 2007
  • Average Customer Review: 3.6 out of 5 stars  See all reviews (263 customer reviews)
  • Amazon Bestsellers Rank: 885 in PC & Video Games (See Top 100 in PC & Video Games)

Product Description

Platform: Xbox 360 | Edition: Standard | Format: Box

Product Description

ASSASSINS CREED - CLASSIC - BEST SELLERS

Amazon.co.uk Review

It’s easy to see why there was so much fighting amongst the console manufacturers to try and make this game a format exclusive. Where early launch titles may have disappointed this game not only looks like a next generation game but it plays like it too. Taken at face value the story casts you as an Arabic fighter in 1191, out to assassinate the nine Western leaders of the Third Crusade. There is more to the story than that though making it more than simple historical adventure it first seems.

Since it’s developed by many of the same team behind Prince of Persia: The Sands of Time, it’s no surprise to find the game using many of the same ideas. With the bold claim that you can climb on or over anything in the game world that sticks out more than two inches, this allows incredible freedom of movement, with a style of acrobatics heavily influenced by Parkour/free running. The game also innovates in terms of combat, with each of the face buttons controlling a different area of the body, rather like a marionette. As such one button controls the feet, one your open hand, one your weapon hand and the other your head.

As an assassin stealth plays an important role in the game too, but here it’s often a case of hiding in plain sight as you mill around inside large crowds of people. Everyone will react to you realistically though, so if you go around pushing people out of the way, or even killing them, the crowd will react and report you. With stunning graphics and genuinely innovative gameplay this is destined to be one of the most important releases of the year.
HARRISON DENT


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Customer Reviews

Most Helpful Customer Reviews
3 of 3 people found the following review helpful
4.0 out of 5 stars 'Repetitive' is an oversimplification 4 Sep 2009
Access Method:Box|Platform for Display:Xbox 360|Edition:Standard
Fun: 4.0 out of 5 stars   
I can't really expand on what has been said before, essentially this is a combination of Mirror's edge and Tenchu, freerunning combined with stealth. Although repetitive, I found the game very compelling, the storyline is rather detailed, maybe too much so, and not allowing you to skip over dialogue is tedious at times. The game is also very, very, very annoying. The character you control will get stuck on small boxes, react strangely, and jump in odd directions. The AI can be awful, they seem to see through walls sometimes and can be very hard to escape. When trying to use stealth by walking slowly past guards, you'll probably be attacked time and again by a drunk or loony, which for some inexplicable reason causes the guards to attack you; very frustrating.

But there are good points; the game is rewarding, the storyline unfolds and is quite deep, this is probably better for adults, but paradoxically, for adults with a lot of time on their hands. I finished the storyline 100% in a little over two days, but if I had to spread this over several weeks I'd have got bored a lot quicker. The achievements are extremely rewarding and just the right level of difficulty, bear in mind you have to collect around 500 different flags from around the various parts of the kingdom to get 1000G in this game, also don't forget to talk to lucy after every single level for one of the achievements. The levels are constructed to allow you to bounce from beam to wall to roof in fluid motions, although you're always guaranteed to fall off eventually it's a lot of fun escaping guards in this manner.

If you like 'hidden package' type games (although most games are these days), deep storylines, a reasonable challenge and gamerscore then I would recommend this.
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70 of 78 people found the following review helpful
4.0 out of 5 stars Nothing new but entertaining. 18 Nov 2007
Access Method:Box|Platform for Display:Xbox 360|Edition:Standard
Fun: 4.0 out of 5 stars   
Ubisoft seem to have promoted Assassin's Creed as a stealth game, which would make a lot of sense seeing as the main character is a medieval assassin but let's get this straight, the stealth elements are underwhelming and what you have instead is a beautiful, quirky action/platform game with a compelling story.

The majority of assassin's Creed puts you in control of Altair, moody badass and Hashshashin extraordinaire. Altair fumbles an important job for the guild and is stripped of his rank/ability faster than you can say `Super Metroid' and from there on must prove his worth by assassinating nine of the key figures responsible for prolonging the crusades. Controlling Altair is pretty intuitive and it only takes a few minutes to get to grips with the controls. Expect to have as much fun climbing up buildings as in `Crackdown', running across rooftops is very rewarding and gives an impressive feeling of speed and Fighting plays a lot like a rhythm-action mini game.

Each assassination is made up of a few steps, first you must travel to the city on horseback. These over-world sections feel a little bit under developed and whereas the horse riding mechanics are fun, they don't really add much to the game. It would have been nice to see a few secrets around the map but as they are these sections resemble those in `Shadow of the Colossus' or `Gun' more than they do `The Legend of Zelda'. Once you arrive at the city you will have a few tasks to complete, firstly you need to seek out tall structures, ascend them and survey the land. This will allow you to see more of the map and cause side missions to show up on you HUD. The side missions are undertaken in order to gain information about your mark and in some cases to make the job easier.
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8 of 9 people found the following review helpful
5.0 out of 5 stars Refreshing 9 July 2008
By Simon Daultrey VINE VOICE
Access Method:Box|Platform for Display:Xbox 360|Edition:Standard
Fun: 5.0 out of 5 stars   
I have actually found this game really enjoyable and I would thoroughly recommend it for it's different feel. It should be noted that it is a single player title with no Xbox Live or multiplayer integration at all, but this is no bad thing....at least it means all efforts have been channelled into making the game good.

Ubi Soft would obviously claim that Assassin's Creed has been built "from the ground up", but it's roots are clearly in the Tom Clancy's titles, especially Splinter Cell. This means you get decent physics, stunning lighting and quality textures on a richly 3D map, plus a solid, well thought-out story.

You play as Desmond Myles, descendent of Altair (al-tie-ear), who has inherited the memory of his ancestors through his DNA. These memories are sought out by a scientific reserach group who are after a lost treasure from ancient times. It's your role to access and play out these memories of ancient times, and in doing so you spend most of your time carrying out the tasks of Altair in the 'simulated' ancient realm.

This all happens in the time of King Richard, between the cities of Damascus (Turkey), Jerusalem, and Acre (England I think), with an expansive rural 'kingdom' connecting the cities, which you cross on horseback!

The combat is all about swords and knives and archery.....no grenades and rocket launchers here....so fights with city guards and the like tend to be pretty intense. The games' big feature is free running; you can scale pretty much anything and leap from roof top to roof top in an effort to disappear.

This is where you can see the re-use of Splinter Cell code....it's all about being low or high profile.
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Platform: Xbox 360 | Edition: Standard | Format: Box