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Two Worlds II (Xbox 360)
 
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Two Worlds II (Xbox 360)

by Topware
Xbox 360  Ages 16 and Over
3.4 out of 5 stars  See all reviews (36 customer reviews)
In stock.
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Game Information

  • Platform:   Xbox 360
  • PEGI Rating: Ages 16 and Over
  • Media: Video Game

Frequently Bought Together

Two Worlds II (Xbox 360) + Gothic 4: Arcania (Xbox 360) + Divinity II: The Dragon Knight Saga (Xbox 360)
Price For All Three: £63.90

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Product Features

  • Extensive Character Development system – a huge skill tree giving the player total control over their class and how they want to play

Product details

  • Delivery Destinations: Visit the Delivery Destinations Help page to see where this item can be delivered.
  • ASIN: B0034G5R64
  • Release Date: 9 Mar 2011
  • Average Customer Review: 3.4 out of 5 stars  See all reviews (36 customer reviews)
  • Amazon Bestsellers Rank: 3,138 in PC & Video Games (See Top 100 in PC & Video Games)

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Product Description

Manufacturer's Description

Five years have passed since the dramatic events in Antaloor brought the whole world to the edge of the abyss... and the hero's strength is finally exhausted. He is a prisoner in the dark dungeons of Gandohar's castle and any hopes he has of saving his sister seem to have vanished along with his freedom.

However, just as his despair reaches its lowest ebb, a faint ray of hope appears from an unexpected source. The Orcs have put together a rescue squad and - amazingly - manage to free the hero from his chains.

+ + + GAME OVERVIEW + + +

Two Worlds II [Xbox 360], Image #01
CAPTIVATING BACKGROUND STORY WITH NUMEROUS CUTSCENES

TWO WORLDS II offers a first-class combination of sheer atmospherics and dazzling technology. A complex quest system paired with an exciting and interactive campaign narrative guide players through the vast landscapes of Antaloor, packed with thrilling and emotional moments.

Sophisticated AI and balancing standards, experienced authors, a flexible combat system, and the intuitive integration of the immense depth of the magic system guarantee an experience suited for experienced and novice RPG players alike. Realistic NPC behaviors guide pathing and adaptive attack routines developed in response to player's actions.

A comprehensive multiplayer structure including five different modes ensures there is truly something to appeal to every player. Arena mode allows players to test their skills against one another in single or group battles, and Adventure mode provides players a chance to team up and complete a series of missions all contributing to an alternate narrative campaign. Lastly Village mode introduces the ability to manage the growth of a rural town while exploring the surroundings with friends and completing various quests for the townsfolk.

+ + + CHARACTERS AND GAMEWORLD + + +

Two Worlds II [Xbox 360], Image #02
IN A WORLD OF WONDER A NEW ADVENTURE HAS BEGUN

The hero's quest will take him throughout the lands of Antaloor, ranging from the morbid and macabre halls of Gandohar's palace, to the craggy island of Alsorna with its mystifying ruined temple. He will visit the vibrant twin desert cities of Hatmandor and Cheznaddar provide two of the few remaining safe havens from Gandohar's iron fist. Hatmandor continues to serve as a flourishing beacon of trade and culture in the region, however in recent years Cheznaddar has slipped into a state of despair, becoming a magnet for those who skulk through the darkness. On an isolated island off the coast reachable only by boat lies the new home of the denizens of the destroyed city of Ashos, founded in the wake of their flight from the persecution of Gandohar's armies and aptly name New Ashos in an act of remembrance. Nearby stands the legendary Veneficus University, home to the most powerful magicians in all of Antaloor. Galloping across the rolling slopes of the Savannah the hero will find an abundance of animal and plant life, with cougars poised to pounce from the thickets and rhinoceros grazing in the midday sun. Over the horizon lies the dark, murky swamps filled death, mindlessly wandering rotting abominations, and the forgotten village of Tir Geal thought lost many years ago.

However the world will not be the only challenging obstacle the hero will encounter during his travels. Many of Antaloor's citizens possess personalities as colorful as the world they inhabit. Street urchins beg for morsels of food as the hero passes by, local gamblers try to entice the hero with promises of "fair" play and good times, and sometimes the most endearing allies can arise from the unlikeliest of scenarios. An epic journey into the pages of Antaloor's past is must be undertaken in order to reveal the path to the world's future...

+ + + GAMEPLAY AND TECHNOLOGY + + +

Two Worlds II [Xbox 360], Image #03
FLEXIBILITY, CUSTOMIZATION AND DEPTH - REDEFINED.

Melee combat incorporates a vast array of weaponry and accompanying styles, as well as an active blocking mechanic all of which must be used in conjunction to ensure survival. Magic combat spells are determined by combining a variety of spell cards together using the D.E.M.O.N.S. system, effectively creating spells based on the nature of each individual ingredient - the possibilities are virtually endless! Boisterous particle effects ensure each spell is cast in breath-taking fashion. The same depth applies to the PAPAK alchemy system which allows players to combine hundreds of different ingredients from throughout the world to create elixirs of varying potencies and effects, not all being purely beneficial. The CRAFT tool allows players to break down pieces of equipment acquired during their travels and use the materials to enhance other armaments, effectively increasing their lifespan and even opening up sockets for additional upgrades and customization, which include the option of purchasing paints and dyes from merchants to alter the color of their equipment!

The GRACE engine was designed and developed specifically for TWO WORLDS II. In combination with the extremely flexible Mo-Sens motion capture system, the engine is packed full of cutting-edge technological features such as an unlimited number of dynamic light sources, 24 bit HDR post-processing, and Real Eye Adaptation. The power of GRACE also ensures drastically reduced load times and smooth game performance, finetuned for each platform via a dedicated version of the game engine.

FEATURES:

Two Worlds II [Xbox 360], Image #04
Click to enlarge.
  • Flexible quest system often allow for multiple paths to completion, and ensuing results
  • Countless side quests provide enlightening revelations and useful rewards
  • Unique combat system - consisting of different types of melee attacks (e. g. thrust strikes, jump strikes) and an active blocking system. Also players can equip special items such as a torch (which can be used in combat) and deadly daggers.
  • Inclusion of a free-roaming, player controlled camera via the "Oculus" objects collectible throughout game provide an unparalleled level of environment exploration, and even add depth to combat tactics in special cases.
  • Incorporating physical effects directly linked to light sources raises the benchmark for atmospheric effects. Lantern lights swinging and spinning cast moving shadows while torches cast embers into the air slowly losing their luster as they drift towards the ground, all integrated in real time and providing a truly unique realism.
  • Revolutionary magic system: DEMONS - enables players to create their own spells from predefined effects. Spells make use of the game’s physics system to create special effects such as storms, push waves, and repulsing auras
  • Different ways of travelling: by foot, portals, boat and by horse. Players can setup their own teleports in locations that they wish.
  • Hundreds of different weapons and armaments including CRAFT system allows equipment to be upgraded and grow alongside hero, and have certain color characteristics customized
  • Diversity of mini-games injects a fresh air of variety into standard play. Challenging dexterity with lock-picking, patience with pocket-picking, and strategy with dice games the experience never grows stale
  • Extensive multiplayer mode offers a degree of versatility unlike anything in the genre with five distinct game modes. Test your merits against other players in the Arena Mode, team up with up to eight friends in the Adventure Mode, or build and care for your own town and countryside in the Village Mode
  • All-new GRACE game engine, designed specifically for Two Worlds II, powers state-of-the-art technology and graphics

PRESS QUOTES:

XBG 360, Nov. 2010 - 92%
»… Huge, compelling and improved in the right places«

iamgamer.de, Nov. 2010, 92%
»… Congratulations to the genre's throne!«

Xboxed, Nov. 2010 - 90%
»… Two Worlds II overtakes the title "Classic RPG king"«

Gameswelt, Nov. 2010 - 89%
»… In the top league of role playing.«

xbox-newz, Nov. 2010 - 90%
»… A role playing game, which deeply impressed me«

RPG Italia, Nov. 2010 - 91%
»… Two Worlds 2 is the real surprise of this fall. In short, this is a must for every fan of the action RPGs genre!«

GamersParadise, Nov. 2010 - 90%
»… And call this a beautiful rendition of a RPG and proof that sequels can be so much better than the prequel.«

XboxAktuell, Nov. 2010 - 88%
»… Two Worlds II is for me a true surprise«

Eurogamer, Nov. 2010 - 90%
»… Impressed me deeply«

Gamers.at, Dec. 2010 - 90%
»… Definitely a game to fall in love with! Two Worlds II earned the crown for "Best roleplaying game".«


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Customer Reviews

Most Helpful Customer Reviews
22 of 23 people found the following review helpful
Almost there! 12 Mar 2011
Amazon Verified Purchase
Fun:   
After doubts about purchasing TWs 2 at first after reading various mixed good and bad (some over exaggerating problems) reviews. I finally decided to give it a go after getting bored with Fable III and the bland Dragon Age 2(both too simplistic & over hyped!). Compared to TWs1, TWs2 is a game that has much improved potential and shows great effort and improvement over the original. Though with flaws and glitches that do occasionally damper the game at times, TWs2, is still is an enjoyable adventuring/action/rpg gaming experience to play. The game does not have a overly compelling story or plot and doesn't pretend to have one. It's a game based more on discovery as with games like Oblivion, Sacred 2, Divinity II:DKS, Fallout; rather then story driven as in Mass Effect and Dragon Age.

Two Worlds II's most rewarding ideas are found within it's customizing system and looting. Spells are syntactically constructed from verbs allowing for an incredible varied wealth of tailor made chaos. Basically anything gained from looting scrap, herbs, weapons that can be broken down, books and many various materials scattered around the world can be used to advance your own weapons, armour, potions and spells. This can be one of the best part of TWs II rpg experimentation and character skill development; esp when developing and customizing spells...The hand melee combat does not have the same depth or structure as with creating spells. A majority of the time it can be just a case of hitting the attack button as many times as you can (though at present I haven't really developed my melee skills). This may seem too simplistic for some, though, attacking certain enemies with melee do require some thought with tactics: using the right type of melee weapon, the use of defense, and counter attacking requiring good timing - making melee battles more interesting (for a challenge I recommended playing on Hard level)...TWs2 has many 100's of side quests, which seems like a great deal, until you realize some are repeated little beyond fetch X or kill X (as in many other rpg/adventure games). Interesting quests will and do pop up, along with some very odd sidequests, just be sure to keep exploring and you will hopefully discover them along with hidden secrets!.

TWs2 graphics are a mixed bag from average-good, to very good, to excellent. A mention must go to the lighting and magic effects which do impress. The surroundings within the game world can also impress with it's atmosphere, that can at times captivate the adventurer. The dungeons can impress too. Character models up close can at times appear rather bland looking. Dialog between characters is probably the most boring you'll ever hear, though some conversations can be very amusing, also just think of the conversations as a really bad dubbed 70's movie. The menu can be a little cluttered too (be sure to alter the settings in Display if needed). Control is much improved from previous TWs game, though, may seem a little rigid and fiddly at times, esp in tight spaces, but, for most part feel comfortable and usable (much better then Oblivion in 3rd perspective view). The horse riding is not as bad as people make out: using the left trigger button controls the horse momentum running level. PRESSING too often forces you off the horse. People have commented that running is faster - I have to say that's not entirely true!. The horse actually can control it's pace at a constant running level without slowing to build up staminer - unlike on foot. You can also out-run most enemies and jump over rocks, fences too. All making it a quicker path from A to B. It may not be perfect, but, useful enough and decent enough to use (with a bit of practice).

Now 11hrs inn playing I've actually enjoyed TWs II more then I ever thought I would. The game has totally immersed me beyond Mass Effect, Dragon Age:Origins & II(I find II rather bland), Fable III and occasionally even Oblivion ever did. Even with the games problems and cheapness TWs2 still manages to keep you captivated and still a very enjoyable rpg/adventure experience to play. There's just something compelling about this game that keeps you exploring and discovering: may it be with TWs atmosphere, the sense of discovering new areas, discovering secrets, looting weapons & spells, or, simply doing the many quests - TWs2 will keep you coming back for more!...A game that surly took me by surprise and can equal or even at times surpass it's bigger budget AAA rpg brothers!!!

HINT: Adjust the gamma and sensitivity if not suited for you. Switch the Safe Mode in Display ON or Off to fit your screen.

HINT: The first few hrs are more basic and tutorial levels. Keep playing to open the world and gameplay up. Level up your stamina and defence asap as early battles are hard. Explore and experiment to discover the massive adventure on the islands.

NEW HINT WITH MELEE COMBAT: The combat does take a bit of getting used to, but it is FAR from clunky (as some people complain about) once you understand how it works..It is actually fairly fluid combat, but ONLY once you understand the mechanics and in how to use them. The game kind of just throws you in there with little explaination on how it all really works (they don't even mention there is a secondary dodge-attack button!)..There are multiple ways to handle melee combat, that's actually quite deep once you discover various things, but for the most part you need to hold down block at all times to keep your guard up and either press regular-attack, dodge-attack, or time your swings to counter-attack. This becomes more essential on Hard level.

Divinity II: The Dragon Knight Saga (Xbox 360)...a surprise great rpg/adventure released without the attention or advertisement - worth investigating!
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5 of 5 people found the following review helpful
Amazon Verified Purchase
Fun:   
I think elsewhere on Amazon I wrote about my dissatisfaction that the game was never going to see a UK release. A few days after writing that, the news came out that the game was going to be an Amazon exclusive.

There are some large reviews very competently written elsewhere about this game so I'll keep mine short

I throughly enjoyed the first game, ( completed it on PC and Xbox despite its huge flaws )and wanted another vast sprawling RPG.

I took the plunge and bought this ( xbox version ) and a week later the strategy guide ( Also excellent , full colour glossy paper
and despite what some other reviewers have said, did not find any typos or german text in the entire book, )

The game is excellent, amazing voice acting, some truly in depth side quests and some of the wickedest story twists towards the end I've seen in an RPG.

A truly epic game takes you across nearly ALL of the land masses in the game, including the huge middle island, where, whilst you dont get to travel the whole area ( that's reserved for multiplayer ) you do get two large regions for end game.

You visit and fully explore all the other land masses in the game and the amount of side quests available are huge, varied and very detailed. Lots on intrigue, corruption and power sturggles going on. I completed the game in 37 hours and that was me speeding up towards the end and leaving at least half the huge number of side quests in New Ashos undone.

Add to that the weapon & armour crafting, the magic system, herbalism and all the skill trees your character can utilise and you have a game with not only a terrific amount of depth, but once you feel able to go back and commit to another 37 hour plus epic, a huge amount of replayability.

Simply ignore the negative reviews about this game, they are wrong in every sense. Note, I have not touched the multiplayer or online stuff. Whilst I loved this game, I have others to play !
A brief mention of the graphics , sound effects and music, all of which are marvellous.

Two Worlds 2, a game for those who liked :- Elder Scrolls, Gothic and Risen.
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5 of 5 people found the following review helpful
Two Worlds Apart 27 April 2011
Fun:   
As being probably one of only 3 people that actually played and liked the first game, this was an obvious no brainer that I would be getting the 2nd instalment. I didn't really expect to be blown away by it and was just hoping for more dungeon trawling and orc bashing with a slight graphical spit and polish. What an absolute difference this game is to the first, the graphics are superb, the areas are massive and the main story quest appears to be of similar scope.
I've only just completed chapter 1 and unlocked 2 of the 3 islands and that's taken the best part of 15 hours. The script this time round is much tighter and while we have not got the complexities and twists associated with Fallout New Vegas, the main storyline and the hundreds of side quests keep it interesting. Gone also are the mock English `versooths' and `mayhaps' and a much more believable dialogue has been written in and acted. The main character still sounds like a prat but if all he's ever done is shake a giant axe around, he would hardly need to be a bard!
Overall, a very good effort and well deserving of my score, I would recommend to any RPG fan as this ticks most of the boxes. You've also got to applaud the game producers who boldly made the game without the obligatory `giant rat' killing tutorial!
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Most Recent Customer Reviews
Good game
Good game, good graphics, easy to get to grips with, good price loved it, arrived quick, was not damaged in the post
Published 2 months ago by Seb.H
Another Sub-Par RPG
I'll get straight into the reasons this game is terrible.

At the main menu you can see your default character and move the camera 360' reminiscent of Rainbow Six Vegas,... Read more
Published 3 months ago by B. white
Dejavu
A good game, the style of gameplay and the speach aswell as the character interaction is a lot better than the first one. Read more
Published 4 months ago by Kerrie Storey
A significant improvement
Two Worlds II is a bit of a mixed bag, but I finished it as a definitely satisfied customer. Lots of really good ideas, some of which fall flat because you barely get to make use... Read more
Published 6 months ago by Pearnon
Good game
Good and fast delivery. And game was great. Over 50 hours gun! So if you like RPG's, it's for you then. Yes there is not good main story, but all side quests make up it for you!
Published 6 months ago by E&L
Enjoyable time passer until Skyrim
I had the first TW and I got this to pass time until Skyrim came out. Good game, lots to do but it can become a bit boring at times. Read more
Published 8 months ago by SteoW
Unbelievable. . .
To be honest, I purchased this out of boredom.

I played the original Two Worlds, and was painfully disappointed. Read more
Published 9 months ago by TheInsaneHatter
non-existant game
Would love to review this game but it has not arrived, even though tracking record says t has been delivered!!!!!!! Read more
Published 9 months ago by dana
Two Worlds II - A worthy RPG
"A worthy RPG" is the best description I can give for Two Worlds II. Nothing ground-breaking, nothing out of the ordinary, nothing to blow your mind, but very much worth a look for... Read more
Published 9 months ago by Scoustar
good, but has its bad points.....
To start with, the game has good graphics, gameplay and things to keep you entertained. but at times the game can be a bit 'buggy' and can jump from time to time, as there is so... Read more
Published 9 months ago by sam blackburn
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