Five years have passed since the dramatic events in Antaloor brought the whole world to the edge of the abyss... and the hero's strength is finally exhausted. He is a prisoner in the dark dungeons of Gandohar's castle and any hopes he has of saving his sister seem to have vanished along with his freedom.
However, just as his despair reaches its lowest ebb, a faint ray of hope appears from an unexpected source. The Orcs have put together a rescue squad and - amazingly - manage to free the hero from his chains.
TWO WORLDS II offers a first-class combination of sheer atmospherics and dazzling technology. A complex quest system paired with an exciting and interactive campaign narrative guide players through the vast landscapes of Antaloor, packed with thrilling and emotional moments.
Sophisticated AI and balancing standards, experienced authors, a flexible combat system, and the intuitive integration of the immense depth of the magic system guarantee an experience suited for experienced and novice RPG players alike. Realistic NPC behaviors guide pathing and adaptive attack routines developed in response to player's actions.
A comprehensive multiplayer structure including five different modes ensures there is truly something to appeal to every player. Arena mode allows players to test their skills against one another in single or group battles, and Adventure mode provides players a chance to team up and complete a series of missions all contributing to an alternate narrative campaign. Lastly Village mode introduces the ability to manage the growth of a rural town while exploring the surroundings with friends and completing various quests for the townsfolk.
The hero's quest will take him throughout the lands of Antaloor, ranging from the morbid and macabre halls of Gandohar's palace, to the craggy island of Alsorna with its mystifying ruined temple. He will visit the vibrant twin desert cities of Hatmandor and Cheznaddar provide two of the few remaining safe havens from Gandohar's iron fist. Hatmandor continues to serve as a flourishing beacon of trade and culture in the region, however in recent years Cheznaddar has slipped into a state of despair, becoming a magnet for those who skulk through the darkness. On an isolated island off the coast reachable only by boat lies the new home of the denizens of the destroyed city of Ashos, founded in the wake of their flight from the persecution of Gandohar's armies and aptly name New Ashos in an act of remembrance. Nearby stands the legendary Veneficus University, home to the most powerful magicians in all of Antaloor. Galloping across the rolling slopes of the Savannah the hero will find an abundance of animal and plant life, with cougars poised to pounce from the thickets and rhinoceros grazing in the midday sun. Over the horizon lies the dark, murky swamps filled death, mindlessly wandering rotting abominations, and the forgotten village of Tir Geal thought lost many years ago.
However the world will not be the only challenging obstacle the hero will encounter during his travels. Many of Antaloor's citizens possess personalities as colorful as the world they inhabit. Street urchins beg for morsels of food as the hero passes by, local gamblers try to entice the hero with promises of "fair" play and good times, and sometimes the most endearing allies can arise from the unlikeliest of scenarios. An epic journey into the pages of Antaloor's past is must be undertaken in order to reveal the path to the world's future...
Melee combat incorporates a vast array of weaponry and accompanying styles, as well as an active blocking mechanic all of which must be used in conjunction to ensure survival. Magic combat spells are determined by combining a variety of spell cards together using the D.E.M.O.N.S. system, effectively creating spells based on the nature of each individual ingredient - the possibilities are virtually endless! Boisterous particle effects ensure each spell is cast in breath-taking fashion. The same depth applies to the PAPAK alchemy system which allows players to combine hundreds of different ingredients from throughout the world to create elixirs of varying potencies and effects, not all being purely beneficial. The CRAFT tool allows players to break down pieces of equipment acquired during their travels and use the materials to enhance other armaments, effectively increasing their lifespan and even opening up sockets for additional upgrades and customization, which include the option of purchasing paints and dyes from merchants to alter the color of their equipment!
The GRACE engine was designed and developed specifically for TWO WORLDS II. In combination with the extremely flexible Mo-Sens motion capture system, the engine is packed full of cutting-edge technological features such as an unlimited number of dynamic light sources, 24 bit HDR post-processing, and Real Eye Adaptation. The power of GRACE also ensures drastically reduced load times and smooth game performance, finetuned for each platform via a dedicated version of the game engine.
XBG 360, Nov. 2010 - 92%
»… Huge, compelling and improved in the right places«
iamgamer.de, Nov. 2010, 92%
»… Congratulations to the genre's throne!«
Xboxed, Nov. 2010 - 90%
»… Two Worlds II overtakes the title "Classic RPG king"«
Gameswelt, Nov. 2010 - 89%
»… In the top league of role playing.«
xbox-newz, Nov. 2010 - 90%
»… A role playing game, which deeply impressed me«
RPG Italia, Nov. 2010 - 91%
»… Two Worlds 2 is the real surprise of this fall. In short, this is a must for every fan of the action RPGs genre!«
GamersParadise, Nov. 2010 - 90%
»… And call this a beautiful rendition of a RPG and proof that sequels can be so much better than the prequel.«
XboxAktuell, Nov. 2010 - 88%
»… Two Worlds II is for me a true surprise«
Eurogamer, Nov. 2010 - 90%
»… Impressed me deeply«
Gamers.at, Dec. 2010 - 90%
»… Definitely a game to fall in love with! Two Worlds II earned the crown for "Best roleplaying game".«
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