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Two Worlds II (PC DVD)

by Topware
Platform : Windows XP, Windows Vista
22 customer reviews

Price: £4.99 & FREE Delivery in the UK on orders over £20. Details
In stock.
Sold by TopWare Interactive and Fulfilled by Amazon. Gift-wrap available.
  • Extensive Character Development system – a huge skill tree giving the player total control over their class and how they want to play
7 new from £4.62 6 used from £1.39

Frequently Bought Together

Two Worlds II (PC DVD) + Kingdoms of Amalur: Reckoning (PC DVD) + Arcania: Gold Edition (PC DVD)
Price For All Three: £21.25

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Game Information

  • Platform:   Windows XP / Vista
  • PEGI Rating: Ages 16 and Over Suitable for 16 years and over. Not for sale to persons under age 16. By placing an order for this product, you declare that you are 16 years of age or over.
  • Media: DVD-ROM
  • Item Quantity: 1

Product details

  • Delivery Destinations: Visit the Delivery Destinations Help page to see where this item can be delivered.
  • ASIN: B0034G5R6E
  • Release Date: 9 Mar. 2011
  • Average Customer Review: 3.9 out of 5 stars  See all reviews (22 customer reviews)
  • Amazon Bestsellers Rank: 16,549 in PC & Video Games (See Top 100 in PC & Video Games)

Product Description

Product Description

Return to the vast world of Antaloor in Two Worlds II, the stunning sequel to 2007's Two Worlds. Building upon the original, Two Worlds II offers the willing adventurer a unique and thrilling RPG experience unrivalled in current RPG landscape. Two Worlds II features a completely new game engine pushing the current generation of hardware to its limits, as well as a revised combat system, new enemies, improved animations and an enhanced AI. This, combined with the extremely detailed, interactive environment will be sure to make Two Worlds II a must-have title for RPG fans!

  • Extensive Character Development System: A huge skill tree giving the player total control over their class and how they want to play.
  • C.R.A.F.T. Tool: Upgrade items from basic components - with a little time, a player can turn an ordinary weapon into one of legend.
  • D.E.M.O.N.S. Magic System: Enables users to create their own spells resulting in thousands of unique spells.
  • Unique Combat Options: Combining different melee attacks and an active blocking system with thousands of weapon, armour and class types, alongside mounted combat, duel wielding and dirty tricks.
  • Huge Multiplayer Element: 8 player raids, PvP tournaments and Co-Op action deliver unlimited replayability.
  • Village Mode: Build and take care of your own village, craft epic weapons, complete village only quests and invite your friends to see your handiwork.

Manufacturer's Description

Five years have passed since the dramatic events in Antaloor brought the whole world to the edge of the abyss... and the hero's strength is finally exhausted. He is a prisoner in the dark dungeons of Gandohar's castle and any hopes he has of saving his sister seem to have vanished along with his freedom.

However, just as his despair reaches its lowest ebb, a faint ray of hope appears from an unexpected source. The Orcs have put together a rescue squad and - amazingly - manage to free the hero from his chains.

+ + + GAME OVERVIEW + + +

Two Worlds II [Xbox 360], Image #01

TWO WORLDS II offers a first-class combination of sheer atmospherics and dazzling technology. A complex quest system paired with an exciting and interactive campaign narrative guide players through the vast landscapes of Antaloor, packed with thrilling and emotional moments.

Sophisticated AI and balancing standards, experienced authors, a flexible combat system, and the intuitive integration of the immense depth of the magic system guarantee an experience suited for experienced and novice RPG players alike. Realistic NPC behaviors guide pathing and adaptive attack routines developed in response to player's actions.

A comprehensive multiplayer structure including five different modes ensures there is truly something to appeal to every player. Arena mode allows players to test their skills against one another in single or group battles, and Adventure mode provides players a chance to team up and complete a series of missions all contributing to an alternate narrative campaign. Lastly Village mode introduces the ability to manage the growth of a rural town while exploring the surroundings with friends and completing various quests for the townsfolk.


Two Worlds II [Xbox 360], Image #02

The hero's quest will take him throughout the lands of Antaloor, ranging from the morbid and macabre halls of Gandohar's palace, to the craggy island of Alsorna with its mystifying ruined temple. He will visit the vibrant twin desert cities of Hatmandor and Cheznaddar provide two of the few remaining safe havens from Gandohar's iron fist. Hatmandor continues to serve as a flourishing beacon of trade and culture in the region, however in recent years Cheznaddar has slipped into a state of despair, becoming a magnet for those who skulk through the darkness. On an isolated island off the coast reachable only by boat lies the new home of the denizens of the destroyed city of Ashos, founded in the wake of their flight from the persecution of Gandohar's armies and aptly name New Ashos in an act of remembrance. Nearby stands the legendary Veneficus University, home to the most powerful magicians in all of Antaloor. Galloping across the rolling slopes of the Savannah the hero will find an abundance of animal and plant life, with cougars poised to pounce from the thickets and rhinoceros grazing in the midday sun. Over the horizon lies the dark, murky swamps filled death, mindlessly wandering rotting abominations, and the forgotten village of Tir Geal thought lost many years ago.

However the world will not be the only challenging obstacle the hero will encounter during his travels. Many of Antaloor's citizens possess personalities as colorful as the world they inhabit. Street urchins beg for morsels of food as the hero passes by, local gamblers try to entice the hero with promises of "fair" play and good times, and sometimes the most endearing allies can arise from the unlikeliest of scenarios. An epic journey into the pages of Antaloor's past is must be undertaken in order to reveal the path to the world's future...


Two Worlds II [Xbox 360], Image #03

Melee combat incorporates a vast array of weaponry and accompanying styles, as well as an active blocking mechanic all of which must be used in conjunction to ensure survival. Magic combat spells are determined by combining a variety of spell cards together using the D.E.M.O.N.S. system, effectively creating spells based on the nature of each individual ingredient - the possibilities are virtually endless! Boisterous particle effects ensure each spell is cast in breath-taking fashion. The same depth applies to the PAPAK alchemy system which allows players to combine hundreds of different ingredients from throughout the world to create elixirs of varying potencies and effects, not all being purely beneficial. The CRAFT tool allows players to break down pieces of equipment acquired during their travels and use the materials to enhance other armaments, effectively increasing their lifespan and even opening up sockets for additional upgrades and customization, which include the option of purchasing paints and dyes from merchants to alter the color of their equipment!

The GRACE engine was designed and developed specifically for TWO WORLDS II. In combination with the extremely flexible Mo-Sens motion capture system, the engine is packed full of cutting-edge technological features such as an unlimited number of dynamic light sources, 24 bit HDR post-processing, and Real Eye Adaptation. The power of GRACE also ensures drastically reduced load times and smooth game performance, finetuned for each platform via a dedicated version of the game engine.


Two Worlds II [Xbox 360], Image #04
Click to enlarge.
  • Flexible quest system often allow for multiple paths to completion, and ensuing results
  • Countless side quests provide enlightening revelations and useful rewards
  • Unique combat system - consisting of different types of melee attacks (e. g. thrust strikes, jump strikes) and an active blocking system. Also players can equip special items such as a torch (which can be used in combat) and deadly daggers.
  • Inclusion of a free-roaming, player controlled camera via the "Oculus" objects collectible throughout game provide an unparalleled level of environment exploration, and even add depth to combat tactics in special cases.
  • Incorporating physical effects directly linked to light sources raises the benchmark for atmospheric effects. Lantern lights swinging and spinning cast moving shadows while torches cast embers into the air slowly losing their luster as they drift towards the ground, all integrated in real time and providing a truly unique realism.
  • Revolutionary magic system: DEMONS - enables players to create their own spells from predefined effects. Spells make use of the game’s physics system to create special effects such as storms, push waves, and repulsing auras
  • Different ways of travelling: by foot, portals, boat and by horse. Players can setup their own teleports in locations that they wish.
  • Hundreds of different weapons and armaments including CRAFT system allows equipment to be upgraded and grow alongside hero, and have certain color characteristics customized
  • Diversity of mini-games injects a fresh air of variety into standard play. Challenging dexterity with lock-picking, patience with pocket-picking, and strategy with dice games the experience never grows stale
  • Extensive multiplayer mode offers a degree of versatility unlike anything in the genre with five distinct game modes. Test your merits against other players in the Arena Mode, team up with up to eight friends in the Adventure Mode, or build and care for your own town and countryside in the Village Mode
  • All-new GRACE game engine, designed specifically for Two Worlds II, powers state-of-the-art technology and graphics


XBG 360, Nov. 2010 - 92%
»… Huge, compelling and improved in the right places«, Nov. 2010, 92%
»… Congratulations to the genre's throne!«

Xboxed, Nov. 2010 - 90%
»… Two Worlds II overtakes the title "Classic RPG king"«

Gameswelt, Nov. 2010 - 89%
»… In the top league of role playing.«

xbox-newz, Nov. 2010 - 90%
»… A role playing game, which deeply impressed me«

RPG Italia, Nov. 2010 - 91%
»… Two Worlds 2 is the real surprise of this fall. In short, this is a must for every fan of the action RPGs genre!«

GamersParadise, Nov. 2010 - 90%
»… And call this a beautiful rendition of a RPG and proof that sequels can be so much better than the prequel.«

XboxAktuell, Nov. 2010 - 88%
»… Two Worlds II is for me a true surprise«

Eurogamer, Nov. 2010 - 90%
»… Impressed me deeply«, Dec. 2010 - 90%
»… Definitely a game to fall in love with! Two Worlds II earned the crown for "Best roleplaying game".«

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Customer Reviews

3.9 out of 5 stars
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Most Helpful Customer Reviews

23 of 24 people found the following review helpful By Wileywilson on 26 Mar. 2011
I borrowed the original TW1 off a mate, and didn't like it at all, so I was naturally sceptical about the sequel and held out for DA2. After the panning DA2 received, I bought TW2. Is it good? You bet. This game is brilliant.

Good points
1) Good selection of community mods available (easy to install, bit trickier to make, but some nice tutorials on the net)
2) Free roaming - all areas are open (make sure you download the "no invisible barrier" mod) from the start. As monsters don't level with you, it means you can blunder into "hard" areas by mistake and have to leave, level up, then go back when you are stronger
3) A Big World to explore and it looks like it is a long game - I have been playing for about 10 hours so far, just exploring and doing some side quests and have not even touched the first main quest on chapter 1. This world is SIGNIFICANTLY bigger than Oblivion or Morrowind
4) You gain Attributes (strength, endurance, wisdom and accuracy) and Skill points when you level to spend how you want. This leads to a class-less system and you can specialise in magic, melee, range or stealth, or spread your points as you want
5) Crafting - you can dismantle gear you don't want (or sell it) and upgrade your existing gear (providing you have allocated the appropriate skill points). You can also make your own potions from ingredients you gather.
6) Magic System is great - you create your own spells by combining the different element (fire, ice etc) with a different effect (direct damage, AOE etc).
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22 of 23 people found the following review helpful By MTS on 29 Mar. 2011
I would agree that this is not the deepest RPG story ever, but it is charmigly light hearted and fun to play.

The characters are not that bad, and there is even a hint of romance, but relations and alliances cannot really be pursued to deeply engaging level. Also, the revenge & rescue story does not build up into emotional drama as after the prologue you start adventuring without much to remind you about your sister before it is time to rescue her.

That was the weak part, but well - no game has ever managed to up Baldur's Gate series to this date, this to me remains the era of magnificence in RPG story telling.

Then the good. Combat system is intuitive, the skills are well thought out, particularly crafting, and the progression flows smooth yet very free roaming, and the world is wide and gorgeous to explore. And this game was released for Mac OS - this gets my special mention -even if I played it on Windows running on my Mac - and encountered not a single problem or glitch.

What really does it for me is the humour and lighthearted take on the typcial "fetch-kill-find" sidequests - the main character is hired in most hilarously written notices, and the quests are cheeky, fantastic and sometimes just outright funny. Surely a mercenariy in Discworld might end up decimating monsters to salvage hats out of their guts? Or to kill demon posessed umbrellas?

I even grew to like the understated main protagonist.

If there will ever be TWIII, I hope they keep the tone and writing style and fantasy and cheeky touches - but just add bit more depth to the NPCs and the story. This game is good - that game would be great.
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4 of 4 people found the following review helpful By F. M. Havicon on 14 Jan. 2013
Verified Purchase
It's only because there have been so many truly appalling RPG games released recently - Reckoning, Dark Souls, Dungeon Seige 3 - that the average bar is currently set quite low, so anything that is at least competent, has pleasing graphics, smooth gameplay, a combat system mere mortals can understand and use, and vaguely cerebral storylines, gets noticed perhaps a little more than it should. Straight away as you start playing you realise this game is going to have its own quirks, and they're going to be good quirks, not programming or artistic shortcuts as is so often the case. There's nothing lumpy, clumpy or off-putting about the opening gameplay and this comfortably sets you up for a respectable romp through a world a little more closely related to Oblivion, now 6 years out of date, than its successor Skyrim. But this is no bad thing as overpoweringly good graphics often disguise the undeniable fact there there is absolutely no gameplay.

Looks a bit dated but flows nicely and you don't get killed by everything that springs a surprise, and there are several difficulty levels to suit experience. In my opinion not as good as the Drakensang games, or Dragon Age Origins, about equal with Divinity 2, but far far better for gameplay reasons than Skyrim, Dragon Age 2, and all previously mentioned titles.

And best of all it isn't tied into the Steam, Origin or Ubisoft "storefront" launch programs so you can play without having advertisements flung at you.
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25 of 27 people found the following review helpful By Rob on 18 Mar. 2011
I am running the game on Windows 7 too and it works fine.

Two Worlds 2 is a third person role playing game working on the wasd controls, the left button is used to attack and the right button is used for blocking, in addition the number keys are used for a variety of learned rpg style special attacks. In terms of gameplay style it is highly reminiscent of Risen, or perhaps Gothic 4 Arcania - it is however superior to both in my opinion. The game follows on from the first Two Worlds and the basic gist of the story (I won't give spoilers) is that you are the hero trying to save your sister and stop the big bad guy - standard rpg stuff. As in many fantasy style rpgs the player has a choice of playing a warrior, ranger, thief/assassin or a mage - but there are not specific classes so it is more a case of developing the skills that you want your character to have.


- The combat system works very well. It is intuitive with some nice rpg additions.
- The world is large and fairly interesting to explore, there is a wide range of differently themed locales and the game is essentially free roaming.
- If the player has had enough of free roaming then there are teleporters all around the world that can be used for quick transport. This is not revolutionary by any means but it avoids you having to endlessly repeat the same journey, which is always a good thing.
- There are a good range of trade skills and crafting is fairly well implemented. There are also a good range of combat skills.
- The various mini games are very well designed and include such things as lock picking, pick pocketing, horse racing and bizarrely busking. Stealth is also well implemented.
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