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  • Twilight Struggle The Cold War 1945-1989 Board Game
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Twilight Struggle The Cold War 1945-1989 Board Game

31 customer reviews

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2 new from £64.91 1 used from £45.55
  • Deluxe Edition
  • Relive the cold war and change history
  • Quick-playing, low-complexity
  • 2 players
  • Ages 14+
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Product Information

Technical Details
Product Dimensions30.5 x 23.2 x 5.4 cm
Manufacturer recommended age:13 years and up
Item model number0510-14
Main Language(s)English
Number of Game Players2
Batteries Required?No
Batteries Included?No
  
Additional Information
ASINB0060L6EE4
Best Sellers Rank 44,935 in Toys & Games (See top 100)
Shipping Weight1.7 Kg
Delivery Destinations:Visit the Delivery Destinations Help page to see where this item can be delivered.
Date First Available25 Oct. 2011
  
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Product Safety

This product is subject to specific safety warnings
  • Warning: Not suitable for children under 36 months

Product Description

Product Description

In 1945, unlikely allies toppled Hitler's war machine, while humanity's most devastating weapons forced the Japanese Empire to its knees in a storm of fire. Where once there stood many great powers, there then stood only two. The world had scant months to sigh its collective relief before a new conflict threatened. Unlike the titanic struggles of the preceding decades, this conflict would be waged not primarily by soldiers and tanks, but by spies and politicians, scientists and intellectuals, artists and traitors. Twilight Struggle is a two-player game simulating the forty-five year dance of intrigue, prestige, and occasional flares of warfare between the Soviet Union and the United States. The entire world is the stage on which these two titans fight to make the world safe for their own ideologies and ways of life. The game begins amidst the ruins of Europe as the two new "superpowers" scramble over the wreckage of the Second World War, and ends in 1989, when only the United States remained standing.

Twilight Struggle inherits its fundamental systems from the card-driven classics We the People and Hannibal: Rome vs. Carthage. It is a quick-playing, low-complexity game in that tradition. The game map is a world map of the period, whereon players move units and exert influence in attempts to gain allies and control for their superpower. As with GMT's other card-driven games, decision-making is a challenge; how to best use one's cards and units given consistently limited resources?

Twilight Struggle's Event cards add detail and flavour to the game. They cover a vast array of historical happenings, from the Arab- Israeli conflicts of 1948 and 1967, to Vietnam and the U.S. peace movement, to the Cuban Missile Crisis and other such incidents that brought the world to the brink of nuclear annihilation. Subsystems capture the prestige-laden Space Race as well as nuclear tensions, with the possibility of game-ending nuclear war.

A deluxe edition, published in 2009 includes the following changes from the basic game:• Mounted map with revised graphics• Two double-thick counter sheets with 260 counters• Deck of 110 event cards (increased from 104)• Revised rules and player aid cards

Box Contains

Two counter sheets - 9.16inch size
Mounted Deluxe 22x34 Inch Map
110 Event Cards
Rules Booklet
Two Player Aid cards
Two 6-sided dice

From the Manufacturer

Components
  • Heavy duty 9 x 12 x 2 inch box
  • Mounted map with revised graphics
  • Two double-thick counter sheets with 228 counters
  • Deck of 110 event cards (increased from 104)
  • Revised rules and player aid cards
  • Two six-sided dice

On November 9th of 2009, the world marked the 20th Anniversary of the conclusion of the Cold War. That was the day that the Cold War's most tangible symbol -- the Berlin Wall -- was relegated to the ash heap of history. Unlike the 20th Century's other great conflict, the Cold War did not end in an explosion of neutrons, but rather, an explosion of human freedom and optimism. We had avoided what many thought inevitable -- the destruction of mankind through armed conflict between the Soviet Union and the United States. Overnight, the face of Europe had changed. Suddenly, all things were possible.

That was now 23 years ago. Sadly, we all learned that the end of the Cold War was not "the end of history." Mankind would find new ways to divide itself. While the threat of nuclear holocaust disappeared, newer and more sinister forms of conflict would take its place. Where once superpowers bestrode the globe, decentralized networks and even individuals now command the world's attention.

This Deluxe Edition of Twilight Struggle seeks to capture the feeling of that earlier era. Twilight Struggle is a two-player game simulating the forty-five year dance of intrigue, prestige, and occasional flares of warfare between the Soviet Union and the United States. Using the card-driven game mechanics pioneered in such award winning games as We the People and Hannibal: Rome vs. Carthage, Twilight Struggle recreates the conflict between the most powerful nation states the world has ever known. The scope of the game covers the entire world as it was found in 1945. Players move units and exert influence in attempts to gain allies and control for their superpower. As with GMT's other card-driven games, decision-making is a challenge; how to best use one's cards and units given consistently limited resources? Twilight Struggle's Event cards add cover a vast array of historical happenings, from the Berlin Airlift, to the Vietnam War and the U.S. peace movement, to the Cuban Missile Crisis.

This Deluxe Edition of Twilight Struggle marries world-class components, with the sort of world-class game play for which GMT is already known. We cannot think of a better way to commemorate this vital piece of world history. We invite you to relieve an era with the words uttered by one of its most iconic statesmen:

"Now the trumpet summons us again, not as a call to bear arms, though arms we need; not as a call to battle, though embattled we are - but a call to bear the burden of a long twilight struggle" - John F. Kennedy


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8 of 8 people found the following review helpful By deadbeat VINE VOICE on 16 Dec. 2014
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Twilight Struggle is a truly excellent board game. Currently ranked at #1 on boardgamegeek.com (which is a pretty much the best online resource for investigating board games, in case you don't know, certainly as far as raw data is concerned - shutupandsitdown.com by comparison is a very good resource for professional and funny reviews - their Twilight Struggle review, by the way, is really good: http://www.shutupandsitdown.com/blog/post/review-twilight-struggle/) the winner of several awards, Twilight Struggle is fully deserving of these accolades.

It is a two-player game, and it should take roughly 3 hours to get through *once you've got the hang of it*. The first play-through, I recall, took me about 6 hours. The couple of beers we had probably didn't help too much, and our "discussions" were slightly less than constructive at times, but irrespective, the point is the game doesn't play very much like other games, and it might take a bit of time to get into the swing of things. I've played the game about 7-8 times now, 6 of them with the same opponent, and in the last session we played two games in 5 hours. The theme is the Cold War, one player playing communist Russia, the other, capitalist USA. The conceit of the game is to spread your political influence about the globe, "controlling" countries by assigning the requisite number of influence points (red influence points for commies, blue influence points for the yanks). Certain countries are absolutely critical to winning the game (I'm thinking of Italy, or Iran, here ;) and the build-up of influence, the race to control a given country, can get pretty intense.

The game plays over 10 turns, and these 10 turns are divided into 3 phases: Early War, for 3 turns; Mid War, for 4 turns; and Late War, for the final 3 turns.
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26 of 27 people found the following review helpful By A. Flynn on 26 Sept. 2012
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In Twilight Struggle each player assumes the role of one of the cold war super powers (USA or USSR) in an effort to gain world influence, perform dramatic coups and lead their country away from nuclear war and to victory!

The game contains:
- A large cardboard map of the world
- Around 100 or so counters with which to keep track of various board elements
- 100 cards split into three decks representing events from the Early, Middle and Late stages of the war
- Two dice, coloured for each player

The aim of the game is to play a selection of the cards from your hand in each turn, using either the event written on the card to affect your opponent, or the value on the card to affect your own influence. The twist is that each card is associated with a particular player, and if you are forced to play a card associated with your opponent the event is played automatically - which can be very bad for you!

Victory points are won and lost according to regions controlled (Africa, Europe, Middle East, etc.) by each player at the time a scoring card is played for that region. Therefore each turn is a battle of strategy to fight for control of any regions that you think might be "scored" in a particular turn. The ebb and flow of the influence and victory points is recorded using a clever points system, which displays points as a kind of "swing-ometer". Points initially start in the middle at 0, with the Russians attempting to reach -20 and the Americans attempting to reach 20. Therefore the closer one player gets to winning, the further the other player is. When one side reaches 20 victory points, or when 10 turns have elapsed, the game is over.
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6 of 6 people found the following review helpful By RichYPE on 14 July 2014
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As every good board gamer worth their salt knows, this game is fantastic.

Pros: Immersive, tactical, brilliant fun that recreates the paranoia of the cold war.

Cons: Can take in excess of 2 hours (especially when new to the game)
Fairly complex, really not suitable for children under 14 in my view.
Not the sort of game you'd play with a friend who doesn't particularly like board gaming.

Be under no illusion though, I wouldn't hesitate to recommend.
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2 of 2 people found the following review helpful By Geoffrey Odds on 20 Feb. 2015
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It's an excellent game that we are still getting to grips with. The rules aren't as clearly written as they should be and there are some ambiguities that we haven't quite worked out. However, it has enough depth to make it very worth while. There is luck involved but it is strategic thinking that is more important. I'm looking forward to the next time we play it.
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2 of 2 people found the following review helpful By Neil on 11 April 2015
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I like proper games: Puerto Rico, Agricola, Dominion; this has taken us three false starts to get into. It's beautiful and rich, very cleverly balanced... but crikey, do not attempt on a hangover.
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7 of 9 people found the following review helpful By James Wheelwright on 23 July 2013
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This game is just excellent. The mechanics take a little getting used to but after that it's an amazingly strategic and thematic game to play. I got this to play with my girlfriend and so we were able to learn the deeper strategy of the game at a similar pace making it a very exciting game to play. Playing against somebody with much less/more experience of the game would probably be too unbalanced to be fun. Other than that the only issues I have with the game are that some of the cards are slightly ambiguous so you may need to look up clarifications online and that the game can take a long time to play. Even so I can't give this game anything less than five stars.
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