Alert Me

Want us to email or text message you when this item becomes available?


Sign up
 
   
More Buying Choices
Have one to sell? Sell yours here
Troubleshooters: Black Missions (Paranoia)
 
See larger image
 
Tell the Publisher!
I’d like to read this book on Kindle

Don't have a Kindle? Get your Kindle here, or download a FREE Kindle Reading App.

Troubleshooters: Black Missions (Paranoia) [Hardcover]

Gareth Hanrahan


Sign up to be notified when this item becomes available.


Amazon.co.uk Trade-In Store
Did you know you can trade in your old books for an Amazon.co.uk Gift Card to spend on the things you want? Plus, get an extra £5 Gift Certificate when you trade in books worth £10 or more before June 30, 2012. Visit the Books Trade-In Store for more details.

Product details

  • Hardcover: 208 pages
  • Publisher: Mongoose Publishing; Har/Com edition (Aug 2009)
  • Language English
  • ISBN-10: 1906508623
  • ISBN-13: 978-1906508623
  • Product Dimensions: 27.9 x 21.8 x 1.8 cm
  • Amazon Bestsellers Rank: 1,620,645 in Books (See Top 100 in Books)

More About the Author

Gareth Hanrahan
Discover books, learn about writers, and more.

Visit Amazon's Gareth Hanrahan Page

Product Description

The Black Missions edition, limited to 1,000 copies, has an all new cover, plus a Bonus Mandatory Fun DVD, which includes material streamed straight from the grey subnets - electronic copies of classic Paranoia supplements, Computer Voice Control, Traitorous Sound Effects, and much more! Show Less

Tag this product

 (What's this?)
Think of a tag as a keyword or label you consider is strongly related to this product.
Tags will help all customers organise and find favourite items.
Your tags: Add your first tag
 

Sell a Digital Version of This Book in the Kindle Store

If you are a publisher or author and hold the digital rights to a book, you can sell a digital version of it in our Kindle Store. Learn more

What Other Items Do Customers Buy After Viewing This Item?


Customer Reviews

There are no customer reviews yet on Amazon.co.uk.
5 star
4 star
3 star
2 star
1 star
Most Helpful Customer Reviews on Amazon.com (beta)
Amazon.com:  1 review
1 of 1 people found the following review helpful
Great Value for a Paranoia GM 13 April 2011
By Stephen Mann - Published on Amazon.com
Format:Hardcover|Amazon Verified Purchase
A bit puzzling at first, on account of the print material seems to be an older version of the rules but a newer printing. The latest version has an older copyright date than this book. Which is an older version.

Of course, this is Paranoia we're talking about so it all sort of fits.

The book itself is hardback and contains glossy pages stitched to a cloth binding. this means you can open the book flat while GMing without breaking the spine of the book. The cover is black, and I'm sure there are secret messages hidden in the blackness. Invisible, treasonous messages. What?

Best of all: glued to the inside of the back cover is an envelope containing a CD-ROM comprising a dozen prior publications, scenario books and so forth, in pdf format along with a couple of hundred sound clips that could be played at appropriate moments in a game - explosions, screams and the computer demanding information at exactly the most inconvenient time. This isn't one book, it's all of them (just about, anyway). A Paranoia GM would never need to buy anything else after this. Well, except for a single D20.

Well worth the cover price.

Never heard of Paranoia?

Paranoia is an RPG that turns the preconceptions you may have about how RPGs "should" be played on their head. The idea is that everyone is living in a strictly controlled environment mediated by a super-intelligent computer, and the people are classified into color-coded security clearances. Knowledge outside your security clearance is treason. Report all such knowledge to your nearest security officer. Failure to report treasonous knowledge is treason.

Players take the part of troubleshooters who range far and wide at the behest of the computer to address problems. Problems cannot exist in the world because the computer does not permit them. Belief in the fallibility of the computer is treason.

Each player has six clone bodies which through an unlikely series of justifications are available should a Troubleshooter be killed. This happens. A lot.

Player characters are always members of secret societies. Membership in a secret society is treason. They are also mutants. Unregistered mutations are treason (registration can involve the death of the PC).

The game system is ultra simple, and can be tuned to three styles of play: Cartoonish "Zap", a more restrained "Classic" and an Orwellian "Straight".

Players must balance their official mission directives with the unofficial agendas of their secret society while avoiding the treacherous accusations, machinations and denunciations of their fellow players.

It is great fun for all.

Customer Discussions

This product's forum
Discussion Replies Latest Post
No discussions yet

Ask questions, Share opinions, Gain insight
Start a new discussion
Topic:
First post:
Prompts for sign-in
 

Search Customer Discussions
Search all Amazon discussions
   


Listmania!


Look for similar items by category


Look for similar items by subject







i.e., each product must be in subject 1 AND subject 2 AND ...

Feedback