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Trinity: Souls of Zill O'll (PS3)

by Koei
PlayStation 3  Ages 16 and Over
4.0 out of 5 stars  See all reviews (4 customer reviews)
Only 1 left in stock.
Dispatched from and sold by [ promogame ].
  • High Adventure: Brought together by fate, the three adventurers in your party must work together to explore Vyashion’s fields, dungeons and towns, collect items, survive encounters with mythological beasts and ultimately defeat the evil King Balor
  • Party Dynamic: An innovative team system lets you alternate between each of the three characters: a warrior, a wizard/swordsman and an assassin. Magic abilities and physical offensives can be used together to unleash combo attacks
  • Interactive Environments: A completely interactive world filled with strategic possibilities. Uncover new paths by destroying objects, set areas aflame or freeze them with spell casting, and tear through a bevy of different locales as you journey the continents
  • Non-Linear Adventure: The game's story, told in an open non-linear format, offers a unique adventure depending on how you play
  • Endless Possibilities: Throughout the game, dozens of side quests and hidden opportunities add more adventures and depth to an already rich experience
  • Legendary Characters: Play as Areus, a cynical young wizard and swordsman
  • Dagda, a renowned warrior known for fighting bare-handed
  • Selene, a vampire assassin who excels at unconventional combat techniques
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Frequently Bought Together

Trinity: Souls of Zill O'll (PS3) + White Knight Chronicles 2 (PS3)
Price For Both: £42.89

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Game Information

  • Platform:   PlayStation 3
  • PEGI Rating: Ages 16 and Over Suitable for 16 years and over. Not for sale to persons under age 16. By placing an order for this product, you declare that you are 16 years of age or over.
  • Media: Video Game
  • Item Quantity: 1

Product details

  • Delivery Destinations: Visit the Delivery Destinations Help page to see where this item can be delivered.
  • ASIN: B002DPUJD8
  • Item Weight: 136 g
  • Release Date: 11 Feb 2011
  • Average Customer Review: 4.0 out of 5 stars  See all reviews (4 customer reviews)
  • Amazon Bestsellers Rank: 7,459 in PC & Video Games (See Top 100 in PC & Video Games)

Product Description

Manufacturer's Description

A king will die at the hands of his own offspring, reads the prophecy of Chancellor Zofor….

TRINITY: Souls of Zill O’ll delivers an unforgettable journey through a world in peril. Players take control of three heroic characters as their quest takes them through a fantastic world filled with vast fields, mysterious cities and dark chambers.

According to myth, the continent of Vyashion, as well as the physical world, was created by the god Notoon. Although universally worshipped across the continent, the people’s shared faith in Notoon failed to bring about a unified society. Vyashion’s many races – human, elf and vampire -- have maintained an uneasy peace amongst each other and must now come together to fight the evil King Balor.

Players will use a unique team-based system to switch between each of the three characters -- a warrior, a wizard and an assassin -- on the fly and unleash combo attacks that use both magic and physical prowess to defeat the countless creatures and towering minions of King Balor.

Product Description

Trinity: Souls of Zill O'll is an action RPG set in the world of Zill O'll. You lead three characters of different types, Aleus, Daguza, and Zelena, through a massive story that features plenty of optional sub quests.

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Customer Reviews

4.0 out of 5 stars
4.0 out of 5 stars
Most Helpful Customer Reviews
11 of 11 people found the following review helpful
4.0 out of 5 stars "Zill O'll"? Sure... at this point why not? 4 Aug 2011
By John Clayton III VINE™ VOICE
Fun: 5.0 out of 5 stars   
Wow. I honestly cannot believe that something like this came out with zero publicity or fanfare, or that I missed it completely. Trinity: Souls of Zill Oll may have a ridiculously stupid name that seems to mean nothing but believe me when I say that this game makes a strong case for being the most genuinely fun to play RPG of the last few years.

The plot revolves around Areus, the half-Elf son of the beloved prince of the fantasy kingdom of Dyneskal, who is forced into exile as a child with his mother and brother after the mad king of Dyneskal, Balor, murders his own son after a prophecy that Areus would one day kill Balor. The game proper starts with Areus as a young adult who has become a talented fighter in the gladiatorial arena along with his best friend Dorado, with both striving to be as good as arena champion Reig. So at the urging of his teacher, Areus signs up for the 'Adventurer's Guild' to take on jobs and tasks around Dyneskal to work on improving his abilities. From here the game takes on a mission based structure with multitudes of tasks and quests for you to take on in addition to the story missions and arena battles. It is during the course of his 'adventuring' that Areus teams up with hulking strongman Dagda and vampire like 'Darkneith' Selene as they each pursue their own individual agendas while forming a bond with each other as the shadow of Balor's empire looms over all of Dyneskal. So far, so standard JRPG, right? Well, yes... and no. The story may not sound like anything different, but the manner in which it plays out and is put together is a lot more interesting than you'd normally get with this type of game, focusing as it does on characters and their development as opposed to ill defined threats to the world or hammy, OTT bad guys. This feels very much like a character drama in a similar style to the recent resurgence of western fantasy TV shows like Game of Thrones(With a more Japanese approach to dialogue of course, though even that is more restrained than you'll have seen in other RPGs). Yes, it does have magic and monsters in it, but these elements aren't nearly as prominent to the story as you'd expect. They have a role to play, yes, but the core of this game revolves around it's characters and manages to avoid falling into any of the whiny emo schmaltz that has dragged down many a JRPG in the past. This game has a really good story that may take a while to get going but is certainly a welcome break from the typically by-the-numbers JRPG plot. There are, however, one or two issues with the presentation of this plot... chiefly the heavy reliance on still pictures accompanied by text to convey most conversations. There aren't a huge pile of cutscenes here, so the fact that most conversations are read rather than watched can give parts of the story a rather dull, static feel to them. It smacks very much of a game made on a limited budget on this front. Plus there could perhaps have been a bit more effort put into developing certain characters within the main story, as some of the supporting cast only really get any kind of spotlight on them during certain optional side quests.

The gameplay though... THAT is just excellently done. Having the feel of a hybrid mix of Kingdom Hearts and the Dynasty Warriors games(Unsurprising I guess, given Trinity was developed by the Dynasty Warriors series' developers), Trinity has a perfectly pitched real time action based combat system where victory will more often be decided by how fast your relexes are rather than how high your level is. It's fast paced, solid feeling and the team based elements are fluid and unintrusive, being so easy to use that you can actually switch characters mid-combo and keep the chain of attacks going multiple times. It's this uninterrupted ease and quickness of control to the game that makes it enjoyable and exciting to play in a way that very very few RPGs ever manage. It is a near perfect blend of third person actioning and RPG presentation and customisation. There is a point to be made about how repetitive the game can get, seeing as you only ever 'take contol' of your characters during the dungeons/combat segments and everything else (World map, town exploration, quest accepting) is managed via menus. Additionally, though there are quite a number of different dungeons set across a wide variety of locations (Forests, volcanoes, castles, ruins, etc) and each of them is pretty massive you WILL find yourself revisiting each dungeon multiple times as you undertake different quests... and you cannot follow the objectives of multiple quests in a single dungeon visit either. The way the game is structured can definitely be trying, but it is so much fun to actually play that I honestly didn't mind it as much as I should have. It plays great, but it pads itself heavily and stretches player patience considerably basically. It's also worth noting that the game has a large mandatory install not mentioned on the box of nearly 4GB, which is a D-bag move, but at least Tecmo-Koei had the good courtesy to ensure it was a background installing title(The all too rare kind of game that installs dynamically during gameplay without any interruptions to the player or any lengthy installing time screen).

Visually, the game is nothing special. It looks GOOD, yeah, but it's definitely from the technical 'lower end' of games... the kind that don't push the PS3 in any real way. I found it looked comparable to the recent Dynasty Warriors games in terms of visual prowess, but with brighter visuals and far larger enemies. The does have pretty solid performance though considering you can not only get enemies that are enormous appearing on the battlefield, but also have to fight them while they're flanked by dozens of smaller enemy squads like skellington archers or goblins. The soundtrack is quite decent too, with some really nice tracks, but for the most part you're 'treated' to the same handful of 'danger music' tunes constantly out in the dungeons. The voice work is of a decent quality as well, but there isn't a whole heap of it for a game of this size surprisingly.

It may not seem it, but this game is actually something rather special. It may sound cheap and repetitive and yes, it's budget limitations do stick out badly at times, but the actual gameplay really could not be more tightly designed and genuinely fun for this type of game. There is a ton to do in the game in terms of story/side missions/exploration and it will last you ages (My play time clocked in at around the 60 hour mark by the end apparently). It will obviously come down to how high your tolerance for repetition and grinding can be with regard to JRPGs but I for one cannot recommend Trinity highly enough. There are flaws sure, but nothing that genuinely takes away from how much engrossing fun there is to be had here.

Give it a shot. You may surprised by how much you like it.
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28 of 31 people found the following review helpful
5.0 out of 5 stars Souls of Zill O'll 28 Feb 2011
Amazon Verified Purchase
Fun: 5.0 out of 5 stars   
Trinity Souls of Zill O'll is the first in the series to be released here in europe, unlike Infinite before it, Souls ditches the turnbased combat to create a hack and slash, action RPG this time around.

First off the graphics for Zill O'll are not going to blow you away, the game was made with a tight budget and it clearly shows with its presentation. That said, a lot of effort has gone into the game all the same and what your given is some wonderful static artwork to replace the towns and most of the conversations.

The story starts with the ruler Balor receiving a warning that he is to be killed by one of his offspring, this leads him to take up arms and slaughter his remaining decendants. One Grandson, fleeing battle where his father is killed, manages to survive and it is he who you will be playing as in this very interesting revenge story.

The game starts slow, i will warn you of this, at the very start you will have minimal means for combat and your left with very little other than to repeat dungeon runs and complete quests in order to both move the story forward and level up.

The game is essentially a dungeon crawler, and because of such, quests are the biggest part of the game, fighting in the arena, talking to locals and defeating monsters/bosses take up the rest. If your like me and get highly addicted to quest run RPG's, your looking at a good 40 hours to finish the story, and another 30 possibly if your a completionist.

Combat obviously takes a certain nod towards the dynasty warriors series, but ofcourse this is an RPG and because of this your given a multitude of abilities and items to play around with. As the name suggests you will be in a party of three for most of the game and the switching of members can be done instantly to form and create combos when you get strong and far enough.

As a JRPG nut, i bought this game on release like i do pretty much all, and im really pleased with my purchase. So long as you dont mind dated visuals and so called "dated" game design (which i personally dont like calling it, but i know how others think), i dont think you can go too wrong with Trinity Souls of Zill O'll.
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1 of 1 people found the following review helpful
3.0 out of 5 stars Exciting but repetitive 27 Sep 2012
By JD
Amazon Verified Purchase
Fun: 3.0 out of 5 stars   
I've been playing this game for a significant number of hours now, so am a fair way into the game.
At first, I agree with the other reviewers completely - the gameplay overall is great, visuals OK - definitely one to pass the time with.
BUT
Many hours later, it feels like a repetitive quest game. Plot advancement is via a string of quests, which are all visit place X, kill monster Y, return to sender.
After a while, I have fallen back on two basic fighting styles out of the myriad available - but can trounce the bosses with ease by figuring which style is relevant for each boss.
I guess I have probably spent far too long doing optional quests, so am probably slightly over-levelled - but optional quests are what I normally enjoy in RPGs.
If you explore using the different characters regularly, and changing styles frequently, you can certainly add further variety - but this seems to be minimally rewarded, and indeed you are forced back to just your main character on several occasions so it is best to remain familar with him.
Unusually for an RPG, I am not sure I will make it to the end - but I will persist! I think a trick is to spend a lot less time in the guilds, and a lot more following the storyline.
Variety of items/monsters is also very poor, and there appears to be no way to customise your own items (certainly to the point I have reached)
I'm only really posting this to provide some balance / consideration for those thinking of purchase. I don't want to put you off, as it is a good game overall - but it's worth being aware of the pitfalls.
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