- Hardcover: 448 pages
- Publisher: Quiklink (Dec 2002)
- Language English
- ISBN-10: 1558782176
- ISBN-13: 978-1558782174
- Product Dimensions: 27 x 22.5 x 2.7 cm
- Amazon Bestsellers Rank: 1,942,225 in Books (See Top 100 in Books)
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T20 uses the popular d20 rules system, yet retains the distinctive flavor and classic style of Traveller, the first science fiction role-playing game. It is not just D&D in outer space. This is a harder, grittier, more realistic sci-fi RPG than Star Wars or Dragonstar.
This hefty book is packed with goodness. All of the classic Traveller elements are here: the jump drives, the character prior history, the cool alien races, the archetypal starships and armed traders. The prior history system alone makes this product a must-buy for RPGers. You can create a 10th-level Traveller character in about the same amount of time it takes to create a first-level D&D character. And multiclassing, which is encouraged, is a breeze. Many of the skills and feats will be familiar to D&D 3E players. The new skills and feats make sense for a sci-fi setting, and many can be imported to other d20 games.
Another strong point are the creation rules. With these, you can create new items -- such as computers, ground vehicles and starships -- from a wide range of technology levels. There also are rules for creating whole star systems. These rules are generic enough that they can be used with any d20 game setting, and can easily be adapted for use in any game system.
The combat system also is very flexible. It can be used for person-to-person combat, vehicle-to-vehicle combat or starship-to-starship combat, or any mixture between the three. Stuck in a planetside firefight and need your friends in orbit to help you out with a meson gun or particule beam bombardment? Or want to try to shoot down that pirate corsair in orbit from your grav tank? No problem, the rules can handle that.
If combat is not your bag, there are economic rules for trading cargoes. Want to buy a starship and make your fortune in the stars? The rules are all there. You can even engage in speculative trading -- buying low on one planet and selling high on another. If your merchant instincts are right, you can make a big score. If you're wrong, well, you might have to try you hand at a little smuggling to make your next mortgage payment. The rules also cover prospecting on planet or in an asteroid field.
Traveller has always been one of the most richly detailed, highly flexible and best sci-fi RPGs ever created. T20 continues that grand tradition while at the same time carving out its own unique pocket universe among the plethora of d20 products.
The game is a hard-science sci-fi roleplaying game - more Star Trek or Foundation than Star Wars. Belongs on every gamer's shelf.
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