Shop now Shop now Shop now Shop All Amazon Fashion Up to 70% off Fashion Cloud Drive Photos Shop now Shop Amazon Fire TV Shop now Shop Fire HD 6 Learn More Shop now Shop now Shop now
Have one to sell?
Flip to back Flip to front
Listen Playing... Paused   You're listening to a sample of the Audible audio edition.
Learn more
See this image

Traveller Pocket Edition Paperback – 25 Nov 2008

1 customer review

See all formats and editions Hide other formats and editions
Amazon Price New from Used from
Paperback, 25 Nov 2008
£35.92 £35.13

Special Offers and Product Promotions

  • Save £20 on with the aqua Classic card. Get an initial credit line of £250-£1,200 and build your credit rating. Representative 32.9% APR (variable). Subject to term and conditions. Learn more.

Product details

  • Paperback: 192 pages
  • Publisher: Mongoose Publishing; Poc edition (25 Nov. 2008)
  • Language: English
  • ISBN-10: 1906103984
  • ISBN-13: 978-1906103989
  • Product Dimensions: 21.3 x 14 x 1.5 cm
  • Average Customer Review: 4.0 out of 5 stars  See all reviews (1 customer review)
  • Amazon Bestsellers Rank: 1,278,525 in Books (See Top 100 in Books)

More About the Author

Discover books, learn about writers, and more.

What Other Items Do Customers Buy After Viewing This Item?

Customer Reviews

4.0 out of 5 stars
5 star
4 star
3 star
2 star
1 star
See the customer review
Share your thoughts with other customers

Most Helpful Customer Reviews

7 of 8 people found the following review helpful By Hopeless on 9 July 2010
Format: Paperback Verified Purchase
Bought this due to curiosity, made a point of picking up one of the supplements (spinward Marches) as well as the map pack and am currently formenting a campaign I'm hoping to run with the group I'm with at some point.

If you're interested but balk at paying full price for the main rulebook I'd advise buying this since it has everything you need for the base rules, its portable which counts for alot if you want to keep what you're carrying down when tarvelling to run a game and this is ideal if science fiction is really your thing.

Be sure to reply to this review since I'm sure with all of the 4e and other game systems out there this is one tried and true game that is really worth the admission price!
Comment Was this review helpful to you? Yes No Sending feedback...
Thank you for your feedback. If this review is inappropriate, please let us know.
Sorry, we failed to record your vote. Please try again

Most Helpful Customer Reviews on (beta) 7 reviews
16 of 17 people found the following review helpful
A Great Retooling of the Classic 31 Dec. 2008
By Andrew P. Standfield - Published on
Format: Paperback
I was very pleasantly surprised by exactly how well done the Mongoose edition of Traveller is. Using the original (Classic) Traveller rules as a starting point, Gareth Hanrahan and crew have expounded upon and actually improved the game.

The largest improvement is the addition of a universal system for task resolution. Although it is a simple mechanic, it is also very effective and leads to quicker resolution of rolls.

Character generation has also been greatly improved. The most obvious change to this is the addition of new non-military careers and specialties within careers. The process has also been streamlined by adding the aforementioned task resolution for many of the rolls. The end result of char gen seems to be a character who is more detailed and a bit more "alive" than in Classic Traveller.

Despite the changes and additions, this rules set maintains the straight-forwardness and over-all "feel" of Classic. Experienced gamers who have never played Traveller before could pick it up within a few minutes. Newcomers to role-playing will find it a bit more difficult, but could be playing within a day.

The Pocket Guide edition has greatly improved layout and graphics over the hardback Core Rules, and includes everything from the larger edition. It also fixes the errors which are present in early printings of the hardcover. The small form factor will feel familiar and comforting to old-school Classic Traveller players.

The best news for die-hard Classic Traveller players is that any old adventures or campaigns you might want to play with the new, improved rules would be nearly 100% compatible (and possibly even more enjoyable).

Highly recommended for players both old and new.
7 of 8 people found the following review helpful
This is the version to get, if you can read the tiny text! 22 April 2009
By M. Liptrap - Published on
Format: Paperback
If you're wondering what the difference between this and the $40 hardback is- there isn't much. This books has 100% of the content of the hardback with incorporated errata and some minor changes to the layout. The binding has proven to be of good quality and durable, so no complaints there either.

My only complaint with this edition vs the hardback is the text is very tiny! I have good, 22 year old eyes and even I have to squint sometimes so read the text- it's probably the tiniest I have ever seen in an RPG. Luckily it uses an attractive and highly legible sans-serif font or there could be serious trouble!

Still, that is going to be an issue for some people.

Presentation(20%): 3/5
Tiny text. Art is stylistically consistent within two styles, and generally adds to the content. I universally loved the spaceship art. Your milage may vary on the character art- some of it is a bit odd.

Rules(40%): 4/5
A smooth update of the classic rules. Manages not to feel outdated despite a close similarity to the 70's rules it's based on. Runs fast and fun. Character advancement missing from the core rules feels like a big oversight, though.

Setting(40%): 1/5
Traveller is a classic 1970's style space opera setting... and that's about all you get. A tiny thread of information is weaved throughout the book, particularly in the character creation, but overall it's very slim indeed. Traveller isn't presented as a scifi toolkit system, nor is the setting presented in such a way as to suggest you are supposed to fill in the blanks yourself.

Tilt(+/-20%): 5/5
If you already know something of Traveller and want to get into the new system, or just want cheap secondary copies, this book offers a lot of good content for the price.

Total 72% or 3.6/5 -> 4/5 stars

All in all, I love the idea of cheap pocketsized core rulebooks. With these, everyone in our group can have their own and not break the bank!
10 of 13 people found the following review helpful
Wait for an update 29 Jan. 2009
By C. VanSickle - Published on
Format: Paperback Verified Purchase
This book leaves a lot to be desired. For example, ammo prices were left off for most of the heavy weapons. Ranks are missing for some of the careers, and the large scale combat rules need more work.

Wait for a second printing/edition so these can be updated and this will be a 3 or 4 star product, but not until then.
4 of 5 people found the following review helpful
Great Update of a Classic Gaming System 16 May 2010
By Gruntled - Published on
Format: Paperback Verified Purchase
I've played Traveller for literally decades, off and on, and was eager to see the updates Mongoose had come up with. I'm very impressed, and am planning to incorporate it into a Traveller campaign of my own.

This version expands upon the strictly military career paths in Classic Traveller [CT], giving options such as Entertainer, Nobility (available in a CT supplement), Scientist and others, giving characters the opportunity to play anything they might want to. One of my pet peeves when making up a character in CT was the chance your character might die in the middle of the creation process. This is kept in this version, but as the "Ironman" option. Usually, if your character fails the survival roll, they leave their service, and suffer some form of injury, possibly having medical bills to resolve when they muster out. This is very similar to a number of house rules I've seen in play.

Skills acquisition and usage are better, also. All characters in a given service have the basic skills needed to do their job at Level 0, which is basic familiarity. Any levels above basic give you an additional +1 to succeed. When using a skill, all you need to do is roll 8+ on two six-sided dice. Your *roll* (not the target) is modified by your skill level, target difficulty, circumstances, and so forth. As a result, your rolls, both as player and referee, are much simpler to calculate.

Psionics is handled much better than in CT. Basically, if you have a psionic ability at Level 0, you can use any of the powers within that ability, subject to psionic strength. If you later gain additional levels in that discipline, it becomes a positive modifier to your roll to use psionics. The troublesome "Special" category is referred to mainly as a plot device, relieving referees of the difficulty of either making something up or hunting down obscure or non-canon references.

The only problem I had with this version is the type. This is the pocket edition, but they left everything laid out the same, only smaller. Some of the ship floor plans are very hard to read without a magnifying glass, though in decent light the rest is easy to read.

Overall, this is an excellent product, and I look forward to my next acquisition in the Mongoose Traveller universe.
2 of 3 people found the following review helpful
Excellent Update and a Better Bargain 3 Feb. 2011
By Tim Clouse - Published on
Format: Paperback Verified Purchase
This is an excellent update of Classic Traveller. Both the mechanics and the future technologies have been improved to reflect current Sci-Fi RPG concepts. Also, this version is half the price of the hardback.

Character generation is basically the same, but has been simplified and more careers added. There is a standard task check system (characteristic modifier + skill level + situational modifiers + 2d6 >= 8 for success) that applies to everything.

More future technologies, such as implants, smaller/better computers, and customizable weapons have been added as well. (In the original game, all computers were mainframes-PC's had barely appeared in real life at the time.)

This edition assumes a Third Imperium setting, and includes some Third Imperium aliens. However, this can be disregarded with no great loss. Also, Mongoose has published a Traveller setting that uses the Hammer's Slammers background Hammer's Slammers (Traveller Sci-Fi Roleplaying).

The type is a bit small, but readable (I'm old enough that I need reading glasses anyway, so it does not matter to me). Some of the deck plans end up rather small and a bit fuzzy as well--this is the only issue I've found.

Overall, excellent work and it will probably get me back into Traveller after a 25 year hiatus.
Were these reviews helpful? Let us know