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Traveller Nobles (Gurps)
 
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Traveller Nobles (Gurps) [Paperback]

Steve Jackson Games
5.0 out of 5 stars  See all reviews (1 customer review)

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Product details

  • Paperback: 144 pages
  • Publisher: Steve Jackson Games,U.S. (1 Sep 2004)
  • Language English
  • ISBN-10: 1556344325
  • ISBN-13: 978-1556344329
  • Product Dimensions: 27.6 x 21.1 x 1 cm
  • Average Customer Review: 5.0 out of 5 stars  See all reviews (1 customer review)
  • Amazon Bestsellers Rank: 2,453,995 in Books (See Top 100 in Books)

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Customer Reviews

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Most Helpful Customer Reviews
1 of 1 people found the following review helpful
Traveller Nobles 4 Jan 2005
By A Customer
Although a GURPS release this book is amost entirely rules free and is an excellent resource for Traveller gamers of any system. The book covers the details of the Imperial nobility, the workings of the Imperial government, gives a brief overview of the nobilities of the major states around the 3rd Imperium and details key nobles of the Imperium.

A very good addition to anyone's Traveller collection.

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Most Helpful Customer Reviews on Amazon.com (beta)
Amazon.com:  2 reviews
3 of 3 people found the following review helpful
Good summary of the noble system in the Imperium 18 Sep 2004
By Wallace D. Greer - Published on Amazon.com
This supplement for GURPS Traveller covers the Imperial nobility, and the background for an interstellar fuedalistic govenment system. The book explains the historic basis for fuedalism, various systems of nobility that have existed in the Traveller timeline, and the current state of the Imperial system. The book is well written, adequately illustrated (SJG standard), and is a good overall description of what most players and GM's will need to incorporate nobles into their campaign worlds.

Tantalisingly, some specific details of administration at the subsector level (some contraditcting previous Traveller material), missing bio's on the Empress Iolanthe and others, and more description of the Rule Of Man and Cleon's Campaign are not present. These are my only beefs with an otherwise good supplement.
2 of 2 people found the following review helpful
The Glue of the Imperium 4 Aug 2008
By Jason S. Taylor - Published on Amazon.com
The Imperium is composed of 11,000 worlds. Give or take client states, disputed borders and spheres of influence. There is no "subspace communication" and a message can only travel at the speed of the fastest ship.
The Imperium is kept together by an "intersteller culture". The center of that culture is the nobility, a caste of great princes that exist to be the Imperium's nerves. The Emperor must know that the policy enacted at the farthest reaches of his domain will be roughly what he desires and that it wil be carried out competently. There is no time to give orders, it must be known that the man on the spot will do so.
This is the theoretical justification for the Imperial Nobility. And it more or less works out that way. More or less. The Imperium is neither a good empire nor an evil empire. It is a reasonably efficient state that manages to work reliatively well-and the GM can make it suit his game. The Imperium is so large that whatever the GM wants will be somewhere.
This book covers the life of the Imperial Nobility. How they play, how they work, how they compete for power. It shows the different classifications of the Nobles and the varying dynasties.
But perhaps just as important it gives information about the Imperium as a state and how it is organized. It gives things I did not understand before and helped me to comprehend the system.
Nobles is a good book and worthy of a Traveller fan's time.
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