"Dragons? Bah, humbug! Merely children's fantasies. If you expect grownups like us to immerse ourselves in a video game consisting of colourful fantasy realms where fire-breathing lizards have set up accommodation, then quite frankly you're as delusional as a dwarf trying to make it in the NBA. I won't play it, end of story!" Well if that's the kind of attitude you intend to show to Spyro The Dragon on the PSone, then it's one you'll deeply regret for the rest of your days. Spyro is excellent no matter how old you are when you play it.
OK, time for a plot. Spyro is a young, cocky but well-meaning dragon who lives in a dragon kingdom made up of numerous bright, colourful and magical worlds that make Willy Wonka's chocolate factory seem more like a troll's sewer dungeon. Spyro lives with older fully grown dragons who watch over the worlds and guard the many treasures that lay among the lands. But in one gloomy and not-so-pleasant world lives the game's antagonist, Gnasty Gnorc, a big lizard-like sod who makes Jackie Stallone look like Heidi Klum. Gnasty uses some newly discovered spells to turn dragons into crystal and treasure into enemies. Soon Spyro finds himself to be the last man standing (or should I say "last DRAGON standing?!") and thus starts an amazing gnorc-charging, backside flaming, treasure-hoovering adventure.
The reason why Spyro The Dragon is as iconic as it is, is because it's a 3D platformer...and a very good one at that. Nearly two years prior to Spyro's 1998 PSone release, Super Mario 64 was released on the Nintendo 64 and set the bar very high for 3D platformers. It was big; it was jam-packed with various activities; and in general it was eventful.Read more ›
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Spyro the Dragon for PS1 while feels like an early game (it sure was, it was the first of the series!) it had a lot going for it, the gameplay felt great, graphics looked really good for its time, voice acting was quite good and the objective was mostly just saving dragons and collecting gems for absolute completion.
My main problem with this game was that I couldn't use the right analogue stick as the camera is something very essential and it's only usable via the digital triggers.
Aside that, it's a really good game! So if you find it for a decent price be sure to pick it up!
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not sure whether or not it was the disk or my ps2 but it had trouble with loading... when i went into a certain area it froze too, had to restart the game and ugh... other than that the gameplay was fine, it was good value for money!
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Most Helpful Customer Reviews on Amazon.com (beta)
18 of 18 people found the following review helpful
Easier than I was led to believe3 May 2007
S. D. Johnson
- Published on Amazon.com
I love motorcycle racing and wanted a good bike game for my PS2. All the professional reviews I had read said that Tourist Trophy (TT) was good, but way too hard, so I never tried it. I'm not a particularly skilled PS2 player, so the "hard" label put me off.
After reading a few reviews here that said it wasn't so difficult, for a racing game, I decided to give it a try and am I ever glad I did! The controls aren't nearly as hard as implied. If you have even a little speed you can lean way over without falling and braking in turns isn't always going to cause you to crash. Like any other racing game, the key is to be smooth, which comes with experience.
Unlike Gran Tourismo 4 (GT4), where I lack a majority of the upper level licenses, I've cruised through three of the four license levels in short order and am winning bikes by racing and by Challenge.
Those familiar with GT4 will recognize the same basic menu design and the same high quality of bike presentation and race tracks. Many of the tracks are the same as on GT4, which helps veterans of that game.
There are over 90 bikes, ranging from Scooters to 1100cc Cruisers to 125cc 2-stroke racers to the custom Superbike racers. The oldest bikes are from the 70s and there are some noticable holes in the catalog, but it is only 90 bikes. I'd like to see the next version expand to include more historic bikes, like how GT4 improved over GT3.
Like GT4 you must complete license tests, which are like interactive tutorials. The first two license classes will show the best line on the track, with blue where you should accelerate, red where you should brake, and white where you should idle. It is a great way of learning how to negotiate the various turns and learning what to look for in the best racing lines.
Ironically, the most difficult of the license tests is the third one in the novice class, where you must ride a scooter around a perfect circle within a specific time, without straying outside and hitting any of the cones. I couldn't have passed this one without the advice given in the Prima Strategy guide, which for those few license tips alone is worth the price.
The strategy guide also shows all the bikes you win for various races or licenses, as well as gives the basic bike stats and serves as a nice guide to see what your opposition is capable of when lining up for a race.
For the third and fourth license levels, you are on your own as far as figuring the best lines. The fourth license level is a timed lap on various tracks with various bikes, so you'll get used to some of the basic tracks by completing this level.
Like GT4, you earn bikes by winning races or race series. If you get gold in a license test, you will also win a bike. The other way to get bikes is in Challenges. With these, you look in the catalog for a bike you want and select it.
To win the bike you must race it against another bike, which is in the lead. You must pass it and lead for 10 seconds or must cross the finish line first. This is easier on some bikes than others even within the same class, because the opponent varies from bike to bike.
For example, to win a street racer in the 1000cc class you have 4 major bikes worth getting, the Honda, Suzuki, Yamaha and Kawasaki. To win the Honda, Kawasaki or Yamaha, you must race one of these four bikes. But to win the Suzuki, you go up against the Ducati, which is 20+ hp less and about 10 kg more, and thus is easier to beat.
Unlike GT4. there is no money and the "add-ons" are limited to exhaust upgrades, which come with the bike. You can make a few mods to the suspension, gearing and braking, but the options are much more limited than in GT4. This is a good thing though, as it is way too easy to get lost in GT4 and not so here in TT.
This is another area where the Prima guide comes in handy, as it has 7 pages of sound advice on the various tuning options, which you should mess with and how, and which you should leave alone. Another selling point for the guide are the track maps, which show typical slowest speeds on selected corners. The Prima Guide is a "must have" for this game, IMO.
Like GT4, there are a number of different race classes, which allow you to use a majority of the bikes you will collect from racing wins. There are classes based on engine size, engine type, the year the bike was released, and for specific models. There are a total of 23 racing series/classes, with 3-7 races each.
TT supports replays and "photos" similar to how GT4 handles them. The game supports the use of a USB flash drive plugged into one of the PS2's USB ports and can store the jpgs output by the photo session, as well as the replays, which can be quite large. The game also supports printing of "photos" directly to USB photo printer.
Photos can be generated automatically from the replay menu. The game scans the replay and makes a series of photos as it finds things worth keeping. Some are good, some are not so good. You can save individual ones to the memory card or a USB flash drive. When saved to a flash drive, they are saved as jpgs, which can be read by your PC (not tested yet as I lack a flash drive).
Overall, I find the game easier to approach and play than GT4, which was easy enough to become a best seller. It looks and feels real enough, without being impossibly hard. Once you learn the basics and get used to it, you will find yourself winning bikes and races and getting faster and faster as you learn the tracks.
My wish is that Polyphony Digital will do for dirt bike racing what they've done for auto racing and now for motorcycle road racing.
If you are at all into motorcycle road racing and have a PS2, get this game and the Prima Strategy guide. You won't be sorry!
9 of 10 people found the following review helpful
Tourist Trophy - "The real deal"10 April 2006
Jalen Anthony Krupa
- Published on Amazon.com
I can't believe I'm the first person to write a review for this game! Let me first start out by saying that this is by far the best sport bike riding video game on the market. Nothing comes close. The MotoGP series is good... but Tourist Trophy is even better!
Now on to the review! The visuals within the "cockpit" view are fantastic, and this (for me) was the sole reason to purchase this game. I myself own a Yamaha YZF600 which is similar to the cockpit of the Yamaha R6. I haven't been able to ride due to the winter season, so I've been searching for a game that gives me that realistic riding experience. Tourist Trophy gives you that feeling, and you get that because you're looking at an actual snapshot of the cockpit to whichever bike you choose. It's dead on! So, to keep myself from going insane from not being able to ride right now, I just pop in Tourist Trophy, select the R6, choose the cockpit view, and I just ride! It's fantastic!
The graphics are stunning. If you've ever played Gran Turismo 4 then the graphics will be no surprise to you. If you're new to the whole Gran Turismo and Tourist Trophy games, you'll be pleasantly surprised. The scenery, the tracks, the bikes... everything just looks great! I find myself watching the replays a lot, which I usually hate, but the game just looks so good... it's hard not to watch the replays!
The sound from the bikes... way cool! They all sound like the real thing, so if you're ever curious to what a GSXR sounds like at a 150 miles per hour, get the game and found out for yourself. The music is descent, however when playing in the arcade mode, I have found the music to repeat certain tracks too frequently. There's a huge play-list of songs that you can access through the menu, but I haven't heard a good 90% of the songs. What gives? In any case the music is good.
There are a few modes to choose from. One on one, Arcade, Campaign, and head to head. I can't write much about the campaign (Tourist Trophy Mode), as I have just received my novice license in the game, which allows you to enter some of the rookie races. If it's anything like Gran Turismo 4, then its safe to say that the campaign mode in Tourist Trophy is solid. Arcade mode is fun, although I can't get the R1 in Arcade mode. Do I have to unlock this? Head to Head is fun, and time trial is of course racing against yourself... which is what racing is all about.
No online play, which would have been nice. Arcade mode doesn't have a difficulty select option, (easy, normal, hard). Besides that, this is a great game. There is a learning curve with this game so prepare yourself. Practice, practice, practice... There is nothing worse than playing a racing game, and not being able to keep your vehicle on the track. Go through the training courses and read all the briefings before you ride. They will help you to stay off the grass, and moreover... from crashing!
Tourist Trophy is a great game. Going in and out of shadows and whipping past trees at 200 miles per hour is a pretty cool feeling, and Tourist Trophy does a great job of capturing the "speed rush" you get from riding a crotch rocket in real life. Take it from a fellow rider, Tourist Trophy is a great riding simulator and is pretty darn close to the real thing.
5 of 5 people found the following review helpful
Not that "real" to be the Real Riding Simulator5 Jun. 2006
The Cat Whisperer
- Published on Amazon.com
Considering the Gran Turismo pedigree, I have to say I'm a little disappointed by this, what should and could have been the definitive motorcycle game. Instead I'm left feeling the game's lacking major incentives to play it, the physics engine lacked development, and the game generally feels unfinished and in serious need of a polish.
For starters, the lack of the currency system that make the GT games so playable is completely non-existent. Considering this code already exists in GT (and so much is obviously lifted straight from it), why was it not included? I want to win money and spend it on my dream bikes, not race my guts out to be awarded a dog of a 1980's 250cc or something like that! And what would I want or even care to change my helmet and leathers? It says something about what's otherwise lacking that they have to make a point of telling you that for completing a race you've unlocked yet another set of near identical riding wear.
The graphics are of course pretty spectacular, apart that is from the on-board cockpit views. (Which is *the* only way to play in my opinion.) The cockpits are blocky, blurry lacking in colour, definition and contrast, like bad photos added at the last minute. I like the way the bike shifts under you properly, rather than the rider's view being like a fixed camera on the tank as in so many other bike games, but the graphics here are usually pretty awful. Take a look at the mirros on the MV Agusta and it looks like the graphics are made of Lego. It just looks unfinished in my opinion.
The physics engine is something of a mixed bag. Setting the controller to Pro mode in the options gives separate front and back brake control, and while you can drift the rear, it seems impossible to lock the front. Instead you can grab full front brake while over on it's side mid-corner and you'll be fine, no chance of locking and washing the front out. Similarly, it seems equally hard to made the rear loose grip on acceleration, especially when banked hard over. Completely unrealistic for the larger capacity sports bikes. The best and most complete motorcycle physics model I've ever seen was Superbike 2000 on the PC. It's a shame that Polyphony couldn't at least replicate the fidelity of that.
It seems there's some glaring omissions and odd choices in the bikes included too. Where's the iconic '94 Ducati 916? The original '91 Fireblade, or classic GSX-R1100? Instead we've got about 100 bikes, half of which you'll never, ever be tempted to try. Maybe some of the omissions are down to licensing difficulties (perhaps the 916 is already soley licensed to Ducati's bike game of a year or two ago, for example?) To be fair, it could be some of my most longed-for bikes are locked until later stages, though I don't see them in any of the various selection menus.
And what's with the racing? All the races I've tried so far in TT mode I've been racing against a sole competitor, with no practice or qualifying stages, and he gets to start about 1/2 mile ahead! What kind of fun is that?!
To sum up, it's ok, but falls a long way short of what I was hoping for. After the greatness of GT4, Polyphony have stumbled a little on this one.
3 of 3 people found the following review helpful
The creators did their research12 April 2006
- Published on Amazon.com
I just bought this game a few days ago but I have been playing nonstop. I will start off & say that this is one of those games that has great replay value. Having own & ridden several bikes in this game & being a seasoned sport rider, I can honestly say that the creators did their homework on each motorcycle. I believe they actually recorded the sounds of the real motorcycles & synchronized them with the online RPM gauges. They even went through the trouble to add the sound of the rev-limiters on the engines. This is the sound that you hear when you over rev the engines to prevent blowing up the engines. The cockpits are consistent with the real motorcycles. What I think is really cool is how accurate this game captures the power & handling ability of each motorcycle in comparison to the real bikes. Example, the tendency that the GSXR 1000 has a tendency to power wheelie through third gear. The superior handling that the CBR1000 has while in the twisties. The sluggishness of the Hayabusa in tight corners. Also just like the real world of sport bike riding just because you have a bike with greater power you will still get beaten by better riders on less powerful machines. It's all there. Also, I don't know if many of you understand the importance of this function but you can even customize your rider's riding style. Considering I ride this way myself to attack tight high speed corners, you can make your rider hang off of the bike & lean his body as opposed to keeping the rider on the bike & lean the bike more while attacking tight corners. Try this & you will see that your cornering ability will be much more efficient. Also what is really neat is the riding school that you can attend in the campaign mode is very accurate as far as the exercises that you have to use in the real world of sport bike riding, such as high speed braking before entering tight corners. I only hope that the creators re release this game in a few years with the new motorcycles that will be produced. I honestly think that this can be a tool to actually test ride the bike before you buy it. :)
7 of 9 people found the following review helpful
Well done20 May 2006
- Published on Amazon.com
Looking for an arcade motorcycle racing experience? Well, you'd better look elsewhere, because Tourist Trophy is for racing simulation fans only. For starters, Tourist Trophy is from the makers of Gran Turismo, so that should tell you what you're in for here. The learning curve is very steep as you have a plethora of bikes and tracks to choose from, all of which are difficult to get a hold of to say the least. The physics are the most realistic you'll see in a motorcycle racing game, and you'll be crashing plenty until you get the hand of it. For a PS2 game the graphics are surprisingly sharp, some of the best to be seen in a racing game on the platform. That said, Tourist Trophy is not a game for racing novices. For fans of Gran Turismo, Tourist Trophy should prove to be a worthy distraction, but if you're speed in racing games is limited to Need for Speed games, then this is definitely not for you.