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A Touch of Code: Interactive Installations and Experiences [Illustrated] [Hardcover]

Robert Klanten , S. Ehmann , Lukas Feireiss

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Book Description

15 April 2011
Thanks to the omnipresence of computers, cell phones, gaming systems, and the internet, a broad audience has traded its past reservations against technology for an almost insatiable curiosity for all things technical. Against this background, unprecedented new tools and possibilities are opening up for the world of design. In addition to sketchbooks and computers, young designers are increasingly using programming languages, soldering irons, sensors, and microprocessors as well as 3D milling or rapid prototyping machines in their work. The innovative use of powerful hardware and software has become affordable and, most of all, much easier to use. Today, the sky is the limit when it comes to ideas for experimental media, unconventional interfaces, and interactive spatial experiences. A Touch of Code shows how information becomes experience. The book examines how surprising personal experiences are created where virtual realms meet the real world and where dataflow confronts the human senses. It presents an international spectrum of interdisciplinary projects at the intersection of laboratory, trade show, and urban space that play with the new frontiers of perception, interaction, and staging created by current technology. These include brand and product presentations as well as thematic exhibits, architecture, art, and design. The comprehensive spectrum of innovative spatial and interactive work in A Touch of Code reveals how technology is fundamentally changing and expanding strategie

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A Touch of Code: Interactive Installations and Experiences + Form+Code in Design, Art, and Architecture (Design Briefs) + Digital by Design: Crafting Technology for Products and Environments
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Amazon.com: 4.4 out of 5 stars  5 reviews
8 of 8 people found the following review helpful
5.0 out of 5 stars Ultra current 25 Aug 2011
By Christoph D. Coleman - Published on Amazon.com
Format:Hardcover|Amazon Verified Purchase
Being in this particular field myself, it is great to have a book that is so starkly current, largely devoted to projects over the past 0-5 years. It is a wonderful resource as an artist who wants to know the full breadth of the field, with insight into works I have only been able to see blips about. As an educator it gives a great span of works to bring to the classroom. Brilliant job!
5 of 5 people found the following review helpful
5.0 out of 5 stars Phenomenal 15 July 2012
By converger - Published on Amazon.com
Format:Hardcover|Amazon Verified Purchase
Books about current art, like the art that they describe, often don't age well. This is particularly true for books about digital art. There is often a confusion between technology as means and technology as subject. There is often a confusion between digital art with something new to say, and what is simply a breathless and complicated demonstration of technology that will be routine within a couple of years, or something that would be far more elegant without the unwieldy overhead of intrusive technology. There are often tiny, crabbed pictures of huge one-off installations surrounded by oceans of text, kind of like watching the Technorama version of Lawrence of Arabia on your iPhone.

A Touch of Code gets it right. It's current as of 2011, and the format gives the works enough space to actually understand what's going on. More importantly, the artistic signal to self-congratulatory noise signal is very high compared to most books in this genre. Most of this stuff is art that is genuinely interesting, much of it is designed to be replicable or a long-term installation, and a significant chunk of it will still be interesting twenty years from now. For the first time, I have a sense of how technology might become a genuine tool for art with considerable impact and lasting value. In this text, they tend to be the works that use technology as tool rather than technology as subject. But like most good art, the conceptual payload includes a subtle encapsulation of the time, place, and zeitgeist that it was created in.

If you get one book on digital art, right now this is the one to get.
6 of 7 people found the following review helpful
5.0 out of 5 stars Inspiring Clash of Hardware and Software 14 Jun 2011
By dailynathan - Published on Amazon.com
Format:Hardcover|Amazon Verified Purchase
My girlfriend bought me a copy of this as a birthday present. She thought it would help me to relax, but the stuff in here is just mind-blowing. Now I'm thinking of how to recreate it all... The book is full of one mash-up after the other of how hardware and software work together in so many different ways. And all of it is changing the way we live, work, experience, feel... Not just for geeks and nerds, this shows how cool (or should I say "übercool"?) technology is nowadays. I'd highly recommend picking up a copy of this (unless you want to sleep!).
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