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Tomb Raider: the Last Revelation (Prima's official strategy guide) Paperback – 1 Dec 1999


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Product details

  • Paperback: 96 pages
  • Publisher: Prima Games (1 Dec 1999)
  • Language: English
  • ISBN-10: 0761526048
  • ISBN-13: 978-0761526049
  • Product Dimensions: 21.6 x 1.2 x 27.6 cm
  • Average Customer Review: 5.0 out of 5 stars  See all reviews (1 customer review)
  • Amazon Bestsellers Rank: 1,592,814 in Books (See Top 100 in Books)

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Amazon Review

Tomb Raider's The Last Revelation is more like The Last Straw. Tough as ever, this latest game in the Lara Croft series is enough to send all but the most hardened over the edge (unless they remembered to walk there, rather than run). This simple, step-by-step guide tells you how to get past even the trickiest parts. (Take this from a reviewer who was stuck on the very first level for a good couple of hours.) It's hardly a rip-roaring read--it rightly leaves the game to provide the thrills--but its combination of screen shots and clear, simple instructions is an occasional godsend. The pictures are on the small side, the producers of the book favouring sheer quantity over visibility. Also, the guide has been written with the PlayStation in mind--references to things like the R2 button abound--but the walkthrough works just as well for the Dreamcast and PC versions. There's a comprehensive guide to uncovering the game's secrets--it's at the back of the book, so be careful when you flick through lest you spoil the finale of the game. --David Bailey

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Most Helpful Customer Reviews

1 of 2 people found the following review helpful By tommystee@yahoo.co.uk on 21 Feb 2001
Format: Paperback
At first i thought it was going to be boring but trust me it is no way near boring. Its fun, exciting and best of all un predictable.
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Most Helpful Customer Reviews on Amazon.com (beta)

Amazon.com: 14 reviews
7 of 7 people found the following review helpful
Getting past Alexandria without the revolver 24 May 2001
By Gary Myer - Published on Amazon.com
Format: Paperback
This book is a "must have" to get through this game. I would have given up on the game long ago without it! The problem is when you get to Alexandria, you need the revolver and the book doesn't tell how to get it. I haven't found it but I found an alternative way to shoot the targets: Put wide shot ammo in your shotgun and the equip yourself with the grenade launcher. Slide down the ramp to the target area and jump up and fire the grenade launcher. This will get all lower targets. Immediately grab your shotgun and jump to shoot the remaining three targets. With luck, you will get all targets and receive the token for the trouble.
12 of 14 people found the following review helpful
This Book Had a Few Problems 12 Jan 2000
By A Customer - Published on Amazon.com
Format: Paperback
This book had a few problems. The secrets section is in the back of the book and is hard to use (going from one section to another). Also, some directions are wrong (mistaking right for left , north for south, etc.). This makes the game a little harder, but doesn't ruin it. All in all, not a bad book. It does the job--no more.
8 of 9 people found the following review helpful
Buy Another Book 7 Nov 2000
By jeremy m. dion - Published on Amazon.com
Format: Paperback
As usual... the pics are great. However, the pics alone are not going to get you through the game. Up until Alexandria... I have no major problem with the book. However it is here in Alexandria that we first learn there is a magoer problem. Where is the revolver? Did we miss something?? No. They neglected to tell us where it is and how to get it. the next level is the first level in which the revolver is important. However, it does not become so important to have until after you reach the lost library. Those of you who have played the game know what I mean. So now without the revolver, I came looking for another book. I hope to find one that tells me where to find the revolver. This Guide is pretty much useless now.
7 of 9 people found the following review helpful
Not Just the Revolver, It's Worse! 15 Jan 2002
By George Buttner - Published on Amazon.com
Format: Paperback
As has already been noted, one of the biggest and most glaring problems with this guide is when it instructs you to equip a Revolver that you don't have. Specifically, when you reach the Coastal Ruins, the guide instructs you to "quickly equip the Revolver with LaserSight." The thing is, you don't have one because the revolver isn't available until much later in the game, when you reach the City of the Dead. (Where the guide states that you can "pick up a Revolver, if you don't have it already." Of course, you wouldn't have it already because it's not possible to get it before then.) The trick, actually, is to equip either the Crossbow to fire at the targets, follow the strategy another reviewer stated of using the grenade launcher followed by the shotgun, or load a super grenade into the grenade launcher and then one blow can take out all nine targets.
If this was the only problem, then perhaps the guide would still be worthwhile. This guide, however, also completely misses out on many cool secrets. This is absolutely insane, as the spine states "ALL SECRETS REVEALED." Yet it misses two very easy secrets at the beginning of the Valley of the Kings, making this a blatant lie!
Edit--- okay, so now I realize that the book actually does reveal all secrets- *in a separate section in the book of the book that isn't mentioned anywhere in the course of the normal text!* How, I ask, is that helpful? (Which means, of course, that they stuck in some time after they were originally finished writing the guide, just so they could claim on the cover, "All Secrets Revealed." Sorry, doesn't wash.)
Add in descriptions that often confusing (despite provided photos) and you have a guide that, while it may get you through the game, is definitely not worth of the title of "Prima's Official Strategy Guide." Don't buy this strategy guide. Instead, just locate one of the many walkthroughs available online. Not only are you more likely to get complete information because site readers can e-mail in if the guide-writer misses something, but you can also check against other walkthroughs to make sure you're not missing anything. The only problems I see with this is if you must have something to hold in your hands (you could print one, if you don't mind using up printer ink, or you have a hookup where you can print stuff for free), or if you don't have Internet access (in which case you wouldn't be reading this.)
10 of 13 people found the following review helpful
Inaccurate: Normal for Prima! 23 Feb 2000
By J. J. Donaldson - Published on Amazon.com
Format: Paperback
Just like it's predecessors for the Tomb Raider series, this "Official Strategy Guide" contains both errors and omissions. Apparently Cheat-Codes were used during the game-play to write this: for instance this guide refers the player to perform tasks using items obtained prematurely which would NOT be available in normal game-play. Buy and use this at your own risk: you'll be on the web searching for the correct solutions either way!
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