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As Sam Fisher, you are out to save the world from international terrorism. In doing this, stealth is of paramount importance. Splinter Cell makes terrific use of light and shadows in this regard. If Sam Fisher stays in the dark, he is less likely to be seen; but, equipped with night vision goggles, you are not hindered by the lighting effects. It's a clever system that creates some memorable scenes and adds to the sensation of being undercover.
Tom Clancy's Splinter Cell is a supremely balanced game. The initial training received is just long enough, gameplay is perfectly weighted between stealth and action, and the blend of different objectives in missions ensures that the experience never becomes a chore. More than being merely balanced, though, Splinter Cell excels in all areas. This is as compelling a spy game as you'll ever play. --Jonti Davies
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There are negetive sides to the game as well. You have very few choises as to how to complete your mission. The doors you don't have to go through are only there for the looks. You cant even choose where to shoot someone to kill them. Only the headshot kills immediately. There is no point in trying to aim for the heart. Also the bodies you keep carrying around goes through walls if you put them to close.
Many reviewers put Metal Gear up against Splinter Cell. I think they are to different to compare against each other.
The story is good and the voicework is top notch. If you like stealth games and haven't tried it yet, go for it. But if you are looking for a shooter, I would recommend Doom instead.
However there are a few problems, firstly I'd say the camera angles, the camera can be a little clumsy at times, getting you killed because from the camera view you seem concealed but your really in open view of the hostel's.
The second is that you can't save at any point, with a system such as the X-Box this is not a technical issue, and can be infuriating when you die and have to spend ten minutes redoing what you just did. Especially annoying as the game kills you for overcoming the obstacle, just because you didn't do it the way the designer intended.
Also laziness on the part of the level designers, some doors you cant open because there is a fire or a table on the other side of the door, now that's reasonable, and some you can't open because there's a shoebox in the way, like that would stop you being able to open the door.
There is a major trial and error element to this game, a lot of problems you just can't see until they've killed you. Not the way to complete a game.
Also just a tip, if you buy this gameplay it with the official S pad not the standard pad, it makes life a lot easier.
The graphics, sound, features, everything really are out of this world.
Be prepared for a hard slog though, this is no pushover of a game and takes time, but you are rewarded with one of the best game plays ever.
Money very well spent & deffinately what the XBOX was made for.
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