Apparently, the computer games industry now has a higher turnover than Hollywood. So it should be no surprise that for the third installment of the "Splinter Cell" series of games, makers Ubisoft decided that they wanted something more than your standard mixture of unrelated pop tunes or crappy "atmosphere" music made by a one-fingered failed musician and a Fisher Price synth. Instead, they called for submissions from the cream of the film world and beyond, auditioning such famous names as Lalo Schiffrin.
In the end, they made a braver decision by employing none other than our very own Amon Tobin. And Amon, as you might expect, has completely revolutionised what you might expect from humble "games music". As he himself puts it, "I tried to write the music as if it was a score for a Dario Argento movie." And whether you like Amon's music or not, no other game's ever sounded like this. It's the first of its kind.
An electronic record made almost entirely from acoustic instruments, every sound has been lovingly warped and re-warped, handcrafted and caressed before having thousands of volts shot through it for that trademark Amon adrenalin rush. And, for his first full length soundtrack, Amon has tried to develop a unifying atmosphere rather than individual tracks, a genuine score. There are recurring, evolving themes and some clear nods to great film scorers of the past. As Amon puts it, "its both an occasionally slightly camp homage to the great soundtrack composers and a humble attempt to create the genuine article."
Possibly the first proper videogame soundtrack to be released as an album in its own right (not just some shonky compilation), this is also a blinding record, another worthy addition to Tobins ever-developing catalogue
Get it before some blood-crazed, square-eyed sniper driven mad by too many hours with just a console for company turns your head into a dropped watermelon. You know it makes sense
" A computer game soundtrack you'll actually want to whack on the stereo once in a while." -- PS2 Mag
"Blood thirsty and brutal and as insanely inventive as always, global domination can only be a whisker away." -- Rock Sound
"So good, it's in danger of making playing the game unnecessary." -- Metro
a truly multidimensional score at the forefront of gaming sound." -- Knowledge