Having finished 'Over G Fighters', a very difficult air combat simulator, I was hoping for some simple arcade fun with Hawx, something much less frustrating than a sim.
However the overly tactical gameplay required to play Hawx makes the game more difficult than I think it should be. It reduced the simple pleasure of just flying around and shooting things.
If Hawx was a "pure" simulator like 'Over G Fighters' the focus on tactical and strategic gameplay is something to be expected, but Hawx is not a simulator. There are no G-force effects, your plane can survive 4-5 missile hits, you can fly through debris and not get damaged, and your plane can carry well over 100 missiles. Hawx is an arcade game and as such I expected more casual gameplay.
Graphically Hawx looks very good, especially the "outside world" of cities and landscapes. During gameplay it is very easy to switch between different viewpoints, choose weapons and give wingman orders.
Hawx also has free-roam where you can just pick a plane and fly around. Which is always fun in a flight game.
You have a great deal of freedom as you can choose what plane to use for each mission, the game gives you a recommendation but you are not forced to follow it. Each plane has several weapons configurations that you can choose from, but they have to be unlocked. Each plane also handles slightly differently from the others.
The missions are more varied than I expected them to be, requiring different tactical choices and techniques. You also move between zones relatively fast so there's plenty of visual variation as well.
Like all TC games the storyline is political. To me the storyline can be interpreted in two ways: as anti-UN, or as a warning against military privatisation.
I think the replay value is great. The following playthroughs are actually more fun than the first playthrough because you already know the correct tactics to use in the tricky missions. With the "tactical burden" gone I was able to enjoy the game so much more. So the first playthrough is more of an initiation in my view, the real fun starts in the following playthroughs.