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Although it still plays very similarly to the last Ghost Recon game, this is easily the most impressive of the series so far. The graphics, particularly on the Xbox 360, are extraordinary with a whole city sprawling out in front of you at a previously unimaginable level of detail. Unlike some squad based shooters the controls are simple and intuitive, allowing you to take part in the action and order about soldiers and vehicles at the same time with the minimum of fuss. The questionable artificial intelligence of your allies is the only serious flaw, but the ability to explore the city and plan your attack from any angle usually overcomes this problem.
Most exciting moment:
Calling in a helicopter gunship as you and your men are pinned down by a dozen terrorists, snipers and tanks.
Since you ask:
The game is set in 2013 and all of the high-tech weaponry is based on equipment the U.S. expects to have in operation by then even the Metal Gear Solid style flying recon drones.
The bottom line:
Incredible graphics and one of the best squad based shooters ever.
Enter the Ghosts.
In 2013, the U.S. Army will implement the Integrated Warfighter System (IWS), evolving what we know as the modern soldier. IWS combines advanced weapon systems, satellite communication devices and enhanced survivability into one fully integrated combat system. The IWS program has been developed to meet these new threats head on. Now, it can be tested on the battlefield.
Following an insurgence in the heart of Mexico City, the U.S. Army's most elite Special Forces team is deployed to the center of the conflict to regain control of the city. Greatly outnumbered but fully equipped with the IWS, this elite team is the first and last line of defense on the battlefield. They are the Quiet professionals. They are the Ghosts.
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