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Tog on Interface
 
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Tog on Interface [Paperback]

Bruce Tognazzini
4.5 out of 5 stars  See all reviews (2 customer reviews)
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Frequently Bought Together

Tog on Interface + The Humane Interface: New Directions for Designing Interactive Systems + Don't Make Me Think!: A Common Sense Approach to Web Usability
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Product details

  • Paperback: 352 pages
  • Publisher: Addison Wesley; 1 edition (24 Jan 1992)
  • Language English
  • ISBN-10: 0201608421
  • ISBN-13: 978-0201608427
  • Product Dimensions: 23.5 x 19 x 1.9 cm
  • Average Customer Review: 4.5 out of 5 stars  See all reviews (2 customer reviews)
  • Amazon Bestsellers Rank: 735,007 in Books (See Top 100 in Books)

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Bruce Tognazzini
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Product Description

Product Description

From one of the foremost authorities on the design of user interfaces, this unique collection of ideas and opinions, while focusing on the Macintosh, neatly captures the underlying principles of all graphical user interfaces. Using ideas from such diverse sources as Information Theory, Carl Jung, and even professional beekeeping, the book provides a framework for achieving a deep understanding of user interface design.

With humor and thought-provoking insights, Bruce Tognazzini explores the central issues of human-computer interaction, including the challenges presented by multimedia applications, agents, virtual reality, and future technologies. Drawn from his long experience of working with developers, the book provides practical guidelines for developing successful applications that users will find simple, clear, and consistent.

"Tog on Interface" is fascinating reading for all those concerned with the relationship between people and computers.

From the Back Cover

"Tog on Interface is a report from the front lines of interface design, full of anecdotes and useful tips. I recommend it for anybody who cares about personal computing."
- Stewart Alsop, Editor-in-Chief, InfoWorld

"If you work with graphical user interfaces, no matter what form or religion, you had better read this book."
- Don Norman, author of The Design of Everyday Things and Turn Signals Are the Facial Expressions of Automobiles

"Tog's book is a must-read. It's chock-full of intuitive insights and practical technical examples. My favorite story is why people walk into their furniture after going on camping trips. You'll have to read the book to find out the reason!"
- Roger von Oech, Author of A Whack on the Side of the Head and developer of "The Creative Whack Pack"

From one of the foremost authorities on the design of user interfaces, this unique collection of ideas and opinions, while focusing on the Macintosh, neatly captures the underlying principles of all graphical user interfaces. Using ideas from such diverse sources as Information Theory, Carl Jung, and even professional beekeeping, the book provides a framework for achieving a deep understanding of user interface design.

With humor and thought-provoking insights, Bruce Tognazzini explores the central issues of human-computer interaction, including the challenges presented by multimedia applications, agents, virtual reality, and future technologies. Drawn from his long experience of working with developers, the book provides practical guidelines for developing successful applications that users will find simple, clear, and consistent.

Tog on Interface is fascinating reading for all those concerned with the relationship between people and computers.

0201608421B04062001


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Customer Reviews

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Most Helpful Customer Reviews
4 of 4 people found the following review helpful
By A Customer
Format:Paperback
This is mostly a collection of Tognazzini's engagingly-written Macintosh software developer newsletter columns. Tog draws from greatly varying sources -- among them information theory, Jungian psychology, and Apple's extensive user testing -- and presents a deep, broad view of interface design as an unending process. The book is as Mac-centric as Alan Cooper's "About Face" is Windows-centric, but like Cooper, Tog isn't beyond criticizing his native OS.



Tog focuses on ways of thinking about human-computer interaction, using particular examples only to illustrate principles -- not outright dictating what an interface should look like. A few of his examples from the Mac OS are a little outdated (some of his columns were written before System 7), but those details are instructive in themselves when you examine their contrast to the current Mac OS in light of his principles, which are rock solid.



Tog and Cooper should be on every interface designer's shelf -- not one or the other, but BOTH.

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By A Customer
Format:Paperback
TOG on Interface is a good overview of the evolution of Human-Computer Interface design from the perspective of Apple products. The book is a collection of articles that Tognazzini wrote for an Apple developer's magazine. While reading, I had that feeling that coworkers at Apple talked Tognazzini into writing a column to try to keep him busy and out of the hallways evangelizing. Fortunately, he committed his thoughts to ink and shared them with the rest of us.
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Most Helpful Customer Reviews on Amazon.com (beta)
Amazon.com:  7 reviews
25 of 25 people found the following review helpful
Rock-solid principles; half of an essential reference pair. 24 Feb 1997
By A Customer - Published on Amazon.com
Format:Paperback
This is mostly a collection of Tognazzini's engagingly-written Macintosh software developer newsletter columns. Tog draws from greatly varying sources -- among them information theory, Jungian psychology, and Apple's extensive user testing -- and presents a deep, broad view of interface design as an unending process. The book is as Mac-centric as Alan Cooper's "About Face" is Windows-centric, but like Cooper, Tog isn't beyond criticizing his native OS.



Tog focuses on ways of thinking about human-computer interaction, using particular examples only to illustrate principles -- not outright dictating what an interface should look like. A few of his examples from the Mac OS are a little outdated (some of his columns were written before System 7), but those details are instructive in themselves when you examine their contrast to the current Mac OS in light of his principles, which are rock solid.



Tog and Cooper should be on every interface designer's shelf -- not one or the other, but BOTH.

28 of 33 people found the following review helpful
Early Mac newsletter clippings 28 Feb 2002
By Bob Carpenter - Published on Amazon.com
Format:Paperback
Diving into "Tog on Interface", a collection of Apple Macintosh developer newsletter column reprints, provides the same guilty pleasure as finding a stack of fifty year old technical magazines. Clearly, there was an audience somewhere, and a dialogue going on, and interesting topics being discussed. But, oh it seems so long ago and what are all those strange mechanical devices they're referring to? On closer study, the second analogy that comes to mind is the Europe-in-7-days package; Tognazzini touches on almost every conceivable topic, if only to drop a reference here or tie in a point there. The comments are usually on target, but left me seeking answers that were deeper and less flippant. This book is riddled with the author's humor and point of view; if you find attempted cuteness or a stream of in-jokes annoying, steer clear.

I bought this book after devouring Tognazzini's well regarded web interface design site, which left me wanting more. I didn't get it in this book, but did find what I was looking for in other books on the topic of interface design: Jeff Johnson's "GUI Bloopers", which is organized like Tog's web site, Alan Cooper's Windows-centric rant "About Face" and Jef Raskin's Mac and Canon Cat dominated "The Humane Interface".

8 of 8 people found the following review helpful
Great, but somewhat sheltered, writing 5 May 2004
By Christopher Coakley - Published on Amazon.com
Format:Paperback|Amazon Verified Purchase
I am a big fan of AskTog, so I bought this book. Some of the information is a bit dated (and relates specifically to the old Macintosh), but much of it is sound design principles expressed informally (and in a readable way).

The presentation of the material is great. Even flipping quickly through the pages should turn up useful nuggets. If you have an interest in design evolution, this is a good read. If you want some good design principles easily explained, this is a good read. Many of his stories are condensed down into bolded, bulleted "rules" of design.

The one thing I didn't like about the book: Tog lives in a sheltered reality. If research shows something he disagrees with, he calls it bad research. If research supports his ideas, it is quickly pointed out as solid evidence. It is very important to read anything by Tog with a critical (but open) mind. Not all of his ideas have stood the test of time.

All things considered, this book is worth reading for developers and designers of any Visual Interface (Tog explains his distaste for the term "Graphical User Interface").

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