- Platform: Windows, Macintosh
- Media: CD-ROM
- Item Quantity: 1
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Aimed at players aged eight and over, Masters of the Elements is a first-person role-playing game devoted to teaching basic physics concepts through virtual experimentation. Players learn about gravity and force through a virtual juggling activity, attempt to recharge a battery that will run the Master of Time's toy train and perform many other tasks in order to turn u p the missing cat. Each small game offers a gentle lesson in the workings of the universe, one which helps in the larger quest.
This game requires an odd mix of arcade-style finesse and puzzle-solving skills. The clues to the science conundrums are all available for players to decode, but their solutions are subtle, and implementing the experiments can take care, grace and a lot of repetition. Mouse commands are sometimes on a hair-trigger--move a millimeter too far or shift a juggling pin too quickly, and the whole activity might collapse. This makes Masters of the Elements an excellent game for children who enjoy using the computer in the company of helpful parents.
The masters for whom the game is named are supreme rulers over Time, Gravity, Electricity, Warmth, Light, and Chance. They are also cheerfully drawn storybook characters with ample humour and appeal. This game never lectures players on the aspects of the concepts it teaches, and still delivers applicable lessons in how the fundamental forces of nature work. What's more, the artwork is pleasantly unrealistic, stylised in a fashion that will please those tired of a harsher graphics aesthetic. Ultimately, these features make Masters of the Elements a terrific package for kids who enjoy solving problems and thinking independently. --Alyx Dellamonica
Product Description
In a far away land live the Masters of the Elements. They control time, gravity, heat, and light, but they have one enemy: Master Chance, who is threatening to upset the equilibrium of forces. Your job is to find the lost pages in the Master's secret book by searching the rooms of the castle and taking part in the most diverse experiments from simple pancake baking and closing electric circuits to juggling and designing complex chain reactions. Have you got what it takes to stop him? Are you brighter, faster and more dexterous than Master Chance? The final showdown in the Garden of Chance will tell if you have succeeded. Along the way to the showdown you'll learn about gravity, electricity, time, heat, light and chance.
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