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Timing for Animation
 
 
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Timing for Animation [Paperback]

Harold Whittaker , John Halas , Tom Sito
4.2 out of 5 stars  See all reviews (5 customer reviews)
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Featuring essential resources for professionals and students in many areas of media and mass communications, Focal Press books keep you up-to-date and demystify ever-changing technologies to help you gain success. Check out the Focal Press store.

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Timing for Animation + The Animator's Survival Kit + The Illusion of Life: Disney Animation
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Product details

  • Paperback: 160 pages
  • Publisher: Focal Press; 2 edition (7 Sep 2009)
  • Language English
  • ISBN-10: 0240521609
  • ISBN-13: 978-0240521602
  • Product Dimensions: 24.1 x 18.8 x 1 cm
  • Average Customer Review: 4.2 out of 5 stars  See all reviews (5 customer reviews)
  • Amazon Bestsellers Rank: 108,437 in Books (See Top 100 in Books)

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Harold Whitaker
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Product Description

Review

"Among my favourite books, Timing for Animation (Focal Press), by Harold Whitaker and John Halas ranks high. Originally written in 1981 (and newly revised in 2009) this slim volume presents a thorough analysis of the many kinds of timing issues one encounters in producing a narrative style animated film. Timing on Bar Sheets, Movement and Caricature, Newton's Laws of Motion, Objects Thrown Through the Air, Timing a Slow Action, Timing a Fast Action, Timing to Suggest Weight and Force... these are only a few of the many chapters included. A thoroughly compiled manual, it's an old and current favourite."--Animation World Network

Product Description

This is a classic of animation education since it first published in 1981. Copies of "Timing for Animation" have been sitting dog-eared and spine-split on desks and workstations around the world, wherever animation is produced for more than 25 years. All you need to breathe life into your animation is at your fingertips. All the vital techniques employed by animators worldwide are explained using dozens of clear illustrations and simple, straightforward directions. Learn how animations should be arranged in relation to each other, how much space should be used and how long each drawing should be shown for maximum dramatic effect. Fully revised and updated, the second edition includes timing for digital production, digital storyboarding in 2d, digital storyboarding in 3d, the use of After Effects and much, much more! Animate it right first time with these tried and tested techniques by industry legends, Halas and Whitaker. The second edition is fully updated for digital workflows, by Tom Sito, animator of Beauty and the Beast and Shrek. Get straight to the good stuff with simple, no-nonsense instruction on the key techniques like stretch and squash, animated cycles, overlapping, and anticipation. Learn how animations should be arranged in relation to each other, how much space should be used and how long each drawing should be shown for maximum dramatic effect. Fully revised, in full color and updated, the second edition includes timing for digital production, digital storyboarding in 2d, digital storyboarding in 3d, the use of After Effects and much, much more!

Inside This Book (Learn More)
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Front Cover | Copyright | Table of Contents | Excerpt | Index
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Customer Reviews

Most Helpful Customer Reviews
1 of 1 people found the following review helpful
Format:Paperback
I actually bought this book for my son who is doing Animation at university and he was really impressed with the advice and the step by step guide to producing a piece of animation. He uses this alongside another well known book that most animators are aware of and find it a very good complimentary partner. I would buy books by these authors again.
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1 of 1 people found the following review helpful
A classic 22 Dec 2009
Format:Paperback
I bought this book for my nephew who is learning computer animation in India and I am passing on his comments. It is a wonderful book, easy to use with emphasis on the basics.
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5 of 6 people found the following review helpful
By Andre Lawrence TOP 1000 REVIEWER
Format:Paperback
Update: July 2, 2011

I received a comment from J Fella with regards to a comment that I made in reference to another book but one that has no correlation to the subject of this book. I can't for the life of me, remember why I had mentioned it. Maybe it was because I was reviewing 6 film books that month and the one mentioned really, really impressed me.

This book, TIMING FOR ANIMATION, is more of a theoretical than applicable book. And, as such, it should be viewed in that context. Having this book for almost 2 years now, and picking it up on random occasions, I've had a change of heart about it's worth. But, since this book has been the foundation text for animators for almost 30 years, I felt (and still do feel) that we should have seen more examples of animated films whose success was, at least, in part attributed to this work. That omission makes it a 4-star and not a 5-star book.

Again, thanks to J Fella, for the constructive criticism, it is warmly received and needed.
******* ******* *************

TIMING FOR ANIMATION is a newly revised version of one of the film industries revered books on animation since it was first published in 1981. This second edition is essentially an addendum to the first edition and not an adjustment to the material.

*Introduction-- What is this book about and how it should be used?
**Sub-topics
***Pro's and Con's
****Conclusion

*Timing For Animation is not exactly a thematic book on animation. It is a sub-topic. Timing For Animation is essentially a philosophical discussion about the execution of movement for any and all scenes within a project. You will not find within this book (nor should you expect) broad-based lessons on how to create animation or technical aspects of filmmaking.

Timing For Animation is used to determine the fluidity or as the authors stated, "what gives meaning to the movement." Directors, animators (and, by necessity, the auditing dept.) plan out scenes television program, commercial and feature film with these theories in mind. This sub-topic provides answers to questions like how fast or how slow will the execution of certain gestures affect the overall vision of the storyteller(s). When to move and when not to move? Where and when to insert gestures? How does the environment (natural elements) react to given situation?

**Also, there are slightly different rules for executing a scene ("mise-en-scene") for television work, commercial advertisement and feature-film projects. These differences are discussed within.

Some of the sub-topics are as follows:

What is good timing?
How is timing supposed to affect a moment in the film?
Timing and the use of storyboards
Timing for television and Timing for film
Timing for actor-based programs, "motion capture."
Movement and caricature
Cause and Effect
Objects thrown through the air
The effects of friction, air resistance and water
Timing to suggest weight
Synchronization for speech

***Pro's and Con's
Pro's
+ Introduction by John Lassater, head of Pixar, about the importance of "timing" in animation is very important.
+ Until recently, it was the only book that dealt specifically with the subtext of animation. The other is, now, Elemental Magic (5-stars).
+ Revised version details how timing is used on the internet, motion graphics and digital animation.
+ Essential topic-discussion for directorial, artistic and budgeting considerations in the pre- planning stages.
+ Hundreds of beautiful animations, makes this an aesthetically attractive book on its own

Con's
- Relatively thin book with sparse examples and barely half a page of explanatory notes per subject
- No cd-rom with supplementary material (this should be par for the course with such texts)
- Some chapters could have been condensed; others could have been expounded more thoroughly.

**** Timing For Animation is an important book that addresses the critical issue of the importance of fluidity in a scene. Thirty (30) years ago it was considered the only authority on the subject in print, however, this newly revised version has little to offer that than the previous version.

I'm recommending this book as an addendum to one's animation book collection. It should go hand-in-hand with any pre-visualization and pre-budgetary decisions for a given project.
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