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Time of Thin Blood (Vampire: The Masquerade) [Paperback]

Sarah Roark , Dean Shomshak
4.0 out of 5 stars  See all reviews (1 customer review)

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Product details

  • Paperback: 126 pages
  • Publisher: White Wolf Publishing (Jun 1999)
  • Language English
  • ISBN-10: 156504245X
  • ISBN-13: 978-1565042452
  • Product Dimensions: 27.4 x 21.3 x 1 cm
  • Average Customer Review: 4.0 out of 5 stars  See all reviews (1 customer review)
  • Amazon Bestsellers Rank: 1,329,802 in Books (See Top 100 in Books)

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Most Helpful Customer Reviews
11 of 12 people found the following review helpful
By A Customer
Format:Paperback
This is a book out of time. I won't say that the book came along too late. Hardly. I simply believe it would have been much more suited to release immediately after 2nd Edition Vampire: The Masquerade, as it is, in my opinion, far more valuable than any Player's Guide could be for a new initiate into the game. Time of Thin Blood is the Year of the Reckoning offering for Vampire: The Masquerade Revised Edition. It is the handbook for the generations of the Final Nights. It's the bible for those who will herald Gehenna - the 14th and 15th Generations of the Childer of Caine. The children of thin blood.

Time of Thin Blood is written by Dean Shomshak and Sarah Roark with interior artwork by Mike Danza, Vince Locke (who brings us the cover as well with Guy Davis.) and the one artist that I don't think White Wolf could use enough, Christopher Shy. I really enjoyed the style in which this book was presented; both as a player and a storyteller aide in equal amounts with the emphasis placed on a really enjoyable read.

Chapter one is written as a virtual dissertation on the physiological condition applicable to the thin blooded as well as information on the Dhampir, a species of "half vampires" formerly presented to some degree in Kindred of the East. In addition, information on the pros and cons of playing a thin-blooded character in a chronicle is included. Chapter two is a more detailed look at some of the items presented in chapter one as well as an overview on how a 14th or 15th Generation vampire might view the world, the powers that be and the rulers on high above her. An EXCELLENT resource for players to read over before their first session of their first Vampire: The Masquerade chronicle or for more experienced players/storytellers to review in an effort to add something new or a different perspective to an existing chronicle. Chapter three is a character creation guide for thin blooded vampire player characters or Dhampir player characters. New Traits, Merits & Flaws, Bloodpool usage rules and storyteller/player reference charts, and archetypes are included. The idea of playing a "Cleaver", or homebody vampire with a wife and 2.2 kids might seem silly as shit at first... but when it sinks in, it's amazing how creepy the concept can be in the right hands. Chapter four is for the storytellers. Hints and ideas on plot and concept for chronicles as well as vignettes for the theme and mood of the Final Nights are here. Chapter five presents a few thin-blooded character templates for your edification or immediate addition as NPCs into your chronicle. A couple of these are VERY interesting.

The final section of Time of Thin Blood is arguably the most important of the book. The appendix, "The Week of Nightmares", is basically a bottom-line rundown of current events in the Final Nights. The section is only a few pages long, but those pages may very well be some of the most important ever written for the game, bar none. I refuse to spoil this section out of respect to White Wolf and out of consideration for those who might not yet know. Suffice to say that the few pages of the appendix of Time of Thin Blood pulls EVERY SINGLE GAME in the World of Darkness storytelling system together. Well, maybe not completely, but the wheels for such a wide-scale crossover is set into motion with a great big bang.

Books like Time of Thin Blood are making Vampire: The Masquerade not only fun again, but interesting again. I find the Dhampirs annoying in the same way I find "The Lost Boys" annoying, but aside from that I have no complaints at all in regards to Time of Thin Blood.

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Amazon.com:  8 reviews
13 of 13 people found the following review helpful
Excellent info, could be better 17 Aug 1999
By tuxedomask19@hotmail.com - Published on Amazon.com
Format:Paperback
This is a great book, the content is great with few exceptions. Layout could be improved however, having something like a rules/character creation/background arrangment with each in a seperate section would be better I think. As for content, if they could have written a new discipline to demonstrate step by step how the process goes, it would be better. Plus some more info on day to day(or night to night) lives of the thin blooded vamps and their dhampir children, sort of a "Thin-Blooded survival guide" like Mage: The Asscensions "Orphans Survival Guide" but the book is still a great resource and details pivotal WOD events. Salubri are no longer the rarest of the clans... you'll have to read it to find out why.
12 of 12 people found the following review helpful
Know what you're getting into. 22 Nov 2000
By Beau Yarbrough - Published on Amazon.com
Format:Paperback
This isn't the book for the gamers who want a supplement to contain more bitchin' powers and the (apparent) answers to some of the great mysteries of the game setting.

Instead, this is jumping in at the deep end of the desperation, confusion and madness of the end of the world, as the vampires see it. Fourteen and fifteen generations later, the power of Caine's curse is wearing off, and vampires are being created who are more human and less vampire than those who have come before them. They aren't masters of the night, they aren't capable of living as humans. They're pathetic creatures living in fear and ignorance, not even knowing that there's an entire World of Darkness ready to do them in for reasons they won't live long enough to learn.

Instead of the high Gothic opera of most "Vampire: The Masquerade" games, "Time of the Thin Blood" is a squalid, brutish and brutal game supplement that stinks of fear sweat and, along the way, gives reasons for the rest of the vampires to be sweating blood along with the thin-blooded.

And, of course, there are some bitchin' new powers: The thin-blooded can't do much of what more potent vampires can do, but they can do some things that none of their elders (and betters) can do, including make babies. The rules for these half-human/half-vampire dhampires are also given. Would a player want to play one? Not most players in most games. But "Time of the Thin Blood" works best on its own (with the core rulebook, of course) or for the rare player who doesn't want to be a Lestat-like master of the night.

And there's also some answers to the big questions, or at least an apparent answer that poses some bigger questions. The game master-only section at the back tells a brief tale: Something very old and very nasty wakes up in India, the supernatural world rises against it, and the world of VtM changes, getting more desperate and somewhat less populated ...

This is the stuff of nightmares and urban legends. Good stuff. Pick it up.

7 of 7 people found the following review helpful
Fair but it could have been so much more! 13 Nov 2001
By TammyJo Eckhart - Published on Amazon.com
Format:Paperback|Amazon Verified Purchase
Ok, I love the beginning and for those who've read the "ghoul book" you'll recall the fine Malkavian doctor and his ghoul assistant as they now share their research into the "thin blooded" vampires and these strange new creatures some of them can parent. I also loved the insights from the thin-blooded themselves. However, I still had some questions such as when these 15th generation vampires first appeared and any connections to other ancients arising. Also I felt that the "story-like" sections were merely repeated in later sections and that the insights on character creation is not as strong as in other books. Also why would 13th or 14th gen kindred even be trying to make others? And why are 15th gen so interested in sex when supposedly other gens aren't? How much of this is propaganda? I know, I'm a stroyteller, I can make this stuff up, but I had hoped for better guidelines.
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