1000-odd years ago in the "Wars of the Axe," the human population of Tercendor rose up against the non-human populations, naming them "The Forbidden" and attributing all sorts of nastiness to them. The humans, following the deity Artor and its "Way of the Plough," proceeded to clear cut once vast forests where the non-human populations lived and slaughter the non-humans wherever they were found. Now, a great evil has arisen that, according to prophecy, can only be defeated by the three races working together and led by one StarMan. Unfortunately for everyone concerned, the StarMan seems to be the Warleader of the dominant religion, which preaches persecution and extermination of the "Forbidden."
This book is not totally awful, and if you're under 15 or you've never read a fantasy novel before it might actually excite you. But if you're a dedicated reader of fantasy with some knowledge of what's out there and how elegant and moving the genre can be, I'd give TWR a miss, unless you're looking for something to keep you occupied on the train or during an illness.
TWR is chock-full of fantasy cliches, from the Ancient Prophecy to the Ultimate Evil Arising in the (Insert Compass Point Here); from the Bastard Enchanter of Mixed Blood to the Strangely Eccentric Keepers of the Prophecy. It reminded me of being in junior high and reading _Lord of the Rings_ and thinking, "I want to write something just like that!!!"; it was so gleefully unoriginal.
As far as characters go -- well, if you take one or two from every epic fantasy ever written, you'll have a pretty good idea of who you'll be finding here. Sometimes that's not so bad, as you can welcome stock characters as old friends. Not here. It's more like really bad blurry pictures of old friends. In addition to being stock, the characters are exceedingly one-dimensional except in those rare moments when the writer inserts some kind of emotional distress, which she generally does in the most bombastic tone possible. Another thing that really bothered me about the characters was that every internal conflict was resolved too quickly, like: "Gee my entire way of life is wrong and bigoted? Okay, now that I know that I'll stop and be good!"
Because there was essentially no character development, the book hinges on action to move it along. Half of the action consists of characters running hither and yon all over the face of the country; the other half consists of the obligatory battle scenes. Neither was very well done or engaging.
Some of the ideas could have been interesting if handled by another writer; lack of originality is not necesarily bad in itself if the work is of mythic dimensions. Unfortunately, Ms. Douglass hasn't the skill to pull off a story of archetypal proportions. Her writing is, frankly, juvenile, both in style and technique. This is a writer who has no idea of the use of a semi-colon, who jumps POV far too often and to little effect and whose sentence craft consists of long strings of "It was" statements. There were several places I burst out laughing at her constructions, notably at the point where the mysterious and reclusive magical race was described as having a love of "seduction, magic and interior decorating."
Still, there's something kind of endearing about _The Wayfarer Redemption_, something akin to watching a puppy stumble around and trip over its ears. There's potential there. It's just a question of whether the writer will ever fulfill it, or whether the reader has the patience to stick around until she does.