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‘Astonishingly original and compelling’ Raymond E. Feist
‘It ought to be illegal for one person to have so much talent’ Stephen Donaldson
Janny Wurts’s epic tale of two half-brothers cursed to life-long enmity reaches new heights in the third volume, now re-released with a striking new cover.
Tricked once more by his wily half-brother, Lysaer, Lord of Light, arrives at the tiny harbour town of Merior to find that Arithon’s ship yards have been abandoned and meticulously destroyed, and that the Master of Shadow has disappeared as if into thin air.
Meanwhile Arithon and the Mad Prophet Dakar are travelling on foot through the treacherous Kelhorn Mountains towards the Vastmark clans, there to raise further support for his cause. But raising a warhost is a costly business. Is it mere coincidence that Princess Talith – Lysaer’s beautiful, headstrong wife – is taken captive and held for a vast ransom by a master brigand?
The forces of light and shadow circle and feint, drawing ever closer to a huge conflict. And in the background the Fellowship of Seven Sorcerers and the Koriani Enchantresses watch and plan, and wait…
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Wurt's strengths are evocative characterizations, complex and multi-layered plotlines and magical realms, and, when not engaged in over-embellishment, vivid and energetic descriptive detail. Unfortunately it is true that the tale at times gets bogged down or muddied by a profuse use of language, and this becomes variously a strength as well as the series' greatest detriment. Nonetheless, I believe there is far more of value going on here than should be dismissed simply because of a difficulty with language.
Perhaps it is because I have become inured to Wurt's tendency to overwork her prose, but it seemed as if in this book she had lightened the flourish of her pen. In any event, for those that have become engaged in the world of Athera, there is much that takes place in this volume, and in a more compressed fashion than in the previous two books. A major revelation occurs, and several of the main characters face trials that will permanently alter their lives. The events build to tension that should keep you reading, and the suspense is handled deftly, keeping the imaginary nerves taut. In many ways I feel this is the best book yet of the series. Highly recommended if you can work past the densely worded use of narrative.
WHAT'S GOOD:
In the previous books Wurts seemed to be suggesting that Lysaer and Arithon are both good men, who merely misunderstand and misjudge one another because of the Mistwraith's curse. Here, however, she finally seems to admit that Lysaer has been driven insane. It always bothered me that people always believed Lysaer and always distrusted Arithon, but Wurts changes that here as the world at large begins to see the truth. As ever, Wurts' battle scenes are well written and evocative, particularly the bit in the canyon (even if it was a little predictable). However, this book's greatest element is the development of Dakar's character. He slowly changes from the argumentative drunk of the previous books into something much more like a down-to-earth member of the Fellowship. Speaking of which, the sorcerers are presented brilliantly once more. I've always loved the idea of the Seven all having very different characters and yet being completely (well, except for Luhaine and Kharadmon) united by purpose.
WHAT'S BAD:
Wurts' much maligned overuse of vocabulary may cause some people to struggle through this book once more (personally I don't mind her style in the least). Also, don't be expecting a proper ending to the trilogy. The Wars of Light and Shadow continue in the 'Alliance of Light' subseries, so the ending here is pretty inconclusive. Finally, on a personal note, Jinesse's loss of trust in Arithon really annoyed me. I mean, you don't abandon your friends on the word of a stranger, no matter how persuasive he might be.
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