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‘Astonishingly original and compelling’ Raymond E. Feist
‘It ought to be illegal for one person to have so much talent’ Stephen Donaldson
Janny Wurts’s epic tale of two half-brothers cursed to life-long enmity continues in this spectacular second volume, now re-released with a striking new cover.
The half-brothers Arithon, Master of Shadow, and Lysaer, Lord of Light, have defeated the Mistwraith and dispersed the fogs that smothered Athera’s skies. But their victory comes at a high price: the Mistwraith has set them at odds under a powerful curse of vengeance. The two princes are locked in deadly enmity, with the fates of nations and the balance of the world’s mystical powers entangled in their feud.
Arithon, forced out of hiding, finds himself hounded by Lysaer and his mighty army. He must take to his natural element – the seas – in order to evade pursuit and steal the initiative. However, his efforts are impeded by outside magical factions, not to mention a drunken prophet sent to safeguard his life, but who seems determined to wreck his cause by misadventure.
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Wurt's style of writing is richly detailed, worded and compressed, having a reach of language that is impressive and alliteratively stretched, though at times she strays towards over-writing passages, confounding clarity in an effort to enliven speech where a simple sentence would have sufficed. Further, the first couple hundred pages of this work read suspiciously of fill, as if the author encountered difficulty wrapping up some of the dangling elements left over from the first book and was unable to entirely weave them back coherently into the thread of her primary plot, despite their loose construction upon events to follow. Nonetheless, episodes and characters such as the s'Brydion brothers, regardless of a swashbuckling element that would have done Errol Flynn proud, are delightful despite their over-wrought staging, and Dakar, regardless of his tiresome complaints, infuses elements of buffoonish humor that often succeed. And, after the initial uneven start, the book soon narrows its focus into a stirring and climactic chain of events.
The treatment of Arithon and Elairas' relationship is particularly poignant and deft, and the author has succeeded in creating a cast of characters both diverse and with depth. Additional strengths can be found in the multi-staged complexity of her tale, the depth of her imaginative magical creations, and the richness, when not over-worked, the author lavishes upon her descriptive detail. This is a work deserving of more praise than censure, and has continued to carry my interest. Further, except for instances when the author gets carried away, the scope of descriptive language is both vivid and endlessly varied, with abundant sentencing sure to cause the admiration and envy of many wordsmiths.
Finally, on a side note, I must take the author to task for her comments in her introductory notes regarding her intention not "to produce an unending parade of sequels." The target of this barb is obvious, and the implied criticism seems petty and unworthy of the author's many talents.
"Ships of Merior" was originally the first part of a huge hardcover, with "Warhost of Vastmark" being the second half. I think this explains the slow pace of the book; it's not meant to stand on its own, even within the series; it's meant to set up "Warhost." We open a few years after the battle that ended "Curse." Arithon has been traveling with the Masterbard, while Lysaer has been living in Etarra. Dakar is sent to Arithon, and is unaware, for quite a long time, that he has found him; Arithon is nothing if not a master of disguise.
The story takes Arithon and Dakar (who can become tiresome in his drunkenness and hatred of Arithon) through several seemingly unconnected events, while Lysaer begins to take control of Tysan and gathers an army to destroy Arithon. Eventually, the brothers meet in yet another climactic battle, in which Arithon again uses guile and shadows to drive Lysaer back, at a great cost in lives. A strength of this series is the pain both brothers feel when others die in their personal war; all too often, common soldiers die and it is merely regretable, but Arithon feels each death like his own, and Lysaer (though becoming less likeable) is also tormented. Sadly, the Mistrwraith's curse twists his pain away from the obvious course -- peace -- into renewed determination to capture and kill his brother. Thus do the Wars of Light and Shadow (fortunately for us, unfortunately for the characters) continue.
The transitions between events are not always smooth, and some motivations are a bit sketchy. For example, Dakar distrusts Arithon because he misinterpreted Asandir's reasons for memory-blocking the Master of Shadows in "Curse," and because he doesn't know why Arithon used dark sorcery during the battle in Strakewood. This is not clarified well. Also, Wurts continues to overwrite. She rarely seems content with one adjective where she can fit two, or a simple sentence where she can twist it around.
Still, "Ships of Merior" does a wonderful job of showing the characters moving through their world. Elaira takes a larger role, Lysaer shoulders the burdens of a kingdom and a cause (at some cost to his original morals), and Arithon's prickly, difficult character is examined in greater depth; he has quickly become my favorite hero/anti-hero.
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