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The Art of the Video Game [Illustrated] [Hardcover]

Josh Jenisch
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Product details

  • Hardcover: 192 pages
  • Publisher: Quirk Books,US (1 Nov 2008)
  • Language English
  • ISBN-10: 1594742774
  • ISBN-13: 978-1594742774
  • Product Dimensions: 23.6 x 1.9 x 28.7 cm
  • Average Customer Review: 5.0 out of 5 stars  See all reviews (2 customer reviews)
  • Amazon Bestsellers Rank: 133,414 in Books (See Top 100 in Books)

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Josh Jenisch
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Product Description

Review

Film critic Roger Ebert angered many gamers in 2005 when he stated that 'the nature of the medium prevents it from moving beyond craftsmanship to the stature of art'. Published in 2008, The Art Of The Video Game by Josh Jenisch not only disagrees with this claim, but disproves it by offering examples from a wide range of modern day video games. The Art Of The Video Game features a surprisingly comprehensive opening section detailing the history of video game art. As a result, it also deals with the history of video games themselves. From providing the specs for personal computers that could only just about manage to play pong, all the way up to the next-gen consoles that dominate the marketplace today, the introduction proves a compelling read and sets the scene perfectly.The main body of the book showcases three different types of video game art: concept art, development art, and in-game art. Many of today s leading video game companies have cooperated with writer Josh Jenisch on this project, resulting in some amazing examples of all three types of art. For example, Valve s concept art for the Hunter from Half Life 2 shows amazingly detailed facial features, even at this early stage. Viewing the concept art and various stages of designing game characters (such as a 3D model of the Hunter,) is delightful because it clearly shows the steps that most gamers don t see, the technology behind the magic. It helps to instil an even greater sense of appreciation in the reader when they are finally presented with the finished in-game character. The book presents all of its games chronologically, with each page featuring gorgeously high res images printed on glossy paper. It is amazing how effectively these still images showcase a medium often associated with constant movement and fast-paced action. These stills really manage to convey a true sense of beauty in the most unlikely places. Everything is argued for, even if it is with varying degree of success. For example, although I have no interest in sports games, there is still undeniable artistry in the recreation of sports personalities within the virtual worlds of FIFA 08 and NBA Live 08.The main problem with this book is that its title is somewhat misleading. It should have been called The Art Of The Modern Video Game. There are countless wonderful games over the years that would have made fantastic examples here (such as Shadow Of The Colossus) that disappointed me due to their absence. Also, all of the 26 featured games are taken from over the past few years and feel rather mainstream. Furthermore, their coverage is somewhat mixed: some games are given far too many pages, others too few. At 158 pages, the read is over all too soon, especially with so many full page images included. Elsewhere, games such as Stranglehold and Reservoir Dogs certainly have strong technical values, but are they truly art? Both games received lukewarm receptions from critics and players upon release. On the other hand, I suppose even bad games can have great art direction. Yet the book sometimes lays its praise on too thick, coming across as bias pandering rather than a true critique. As an avid gamer, I personally feel that the games as art argument amounts to more than just visuals and graphics. It is therefore a shame that The Art Of The Video Game only scratches the surface of this debate.Regardless, this book must be applauded for casting one of the first stones in the war against the dismissal of video games as art. Every single page is a joy to soak in, every screenshot carefully chosen to make even the more questionable inclusions appear eye-catching and appealing. Although by no means definitive, The Art Of The Video Game is a great coffee table book that successfully highlights the immense amount of dedication and artistry that top level video game developers employ --Alternative Magazine online, Sept, 2010

Product Description

The art of the video game has come a long way in the past 25 years. Once upon a time, the person responsible for a game's aesthetics was a solitary programmer - often presenting characters and landscapes as little more than bits of code and coloured pixels. Nowadays, entire teams of artists work together to create cohesive, often breathtaking, works of electronic art. Thanks to the technological sophistication of highly advanced gaming system, virtually anything that can be conceived of can now be rendered in the digital universe. "The Art of the Video Game" is the first book to celebrate the artistry of video games, which are poised to define 21st-century entertainment, much as talking pictures revolutionized the previous century.

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Most Helpful Customer Reviews
13 of 13 people found the following review helpful
A Nostalgic Collection 10 April 2009
By Parka HALL OF FAME TOP 50 REVIEWER
Format:Hardcover
Length: 0:22 Mins
I have no idea what this book was going to be. The Art of the Video Game. Video gaming has come such a long way and there must be a million things and games that can be written about it.

The Art of the Video Game starts off with a very nice brief history into the evolution of video game. It goes through every possible gaming platform from the room-size mainframes, to the death of Sega Dreamcast, to today's current fight between Wii, Xbox 360 and the Playstation 3. It's like a blast from the past, something nostalgia for gamers to read about.

26 games are featured in the book, namely:

* Ace Combat 6: Fires of Liberation
* Age of Conan
* Battlestations: Midway
* Beautiful Katamari
* Blacksite: Area 51
* Call of Duty 4: Modern Warfare
* FIFA '08
* Hellboy
* Hellgate: London
* Kane & Lynch: Dead Men
* Killzone 2
* Lara Croft: Tomb Raider: Anniversary
* Medieval 2: Total War
* Mortal Kombat: Deception
* NBA Live '08
* Rampage: Total Destruction
* Reservoir Dogs
* Ridge Racer 7
* The Sims
* Sonic the Hedgehog: Next Generation
* Stranglehold
* Team Fortress 2
* Universe at War: Earth Assault
* Viking: Battle for Asgard
* Warmonger: Operation Downtown Destruction

Of course not every game can be included. The writeup for each game talks about the background development of these games. There are plenty of interesting things to read like how Lara Croft ridiculous proportions have to be scaled back, or making sure that churches are not modeled after real life ones if you're planning of letting gamers blow them up.

The art for each games consists of screenshots and some concept art, both with equal weightage. While I can't say there are a lot for each game, for the whole book, there are plenty.

My favourite game art is Team Fortress 2. I just love the stylized characters and the colour palette. I hope they will release a dedicated art book for that game one day.

This book is recommended for game and concept artists.

There are more pictures of the book on my blog. Just visit my Amazon profile for the link.
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1 of 1 people found the following review helpful
System Chapel 24 Oct 2011
By Chaffro
Format:Hardcover
This book won't teach you how to paint or how to make a video game so look elsewhere for that, sunshine. Instead it's full of pictures of video games that you could stick in a frame and put up on a wall, if you can afford to rip up a book like this.
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Most Helpful Customer Reviews on Amazon.com (beta)
Amazon.com:  19 reviews
12 of 12 people found the following review helpful
A Nostalgic Collection 10 April 2009
By Parka - Published on Amazon.com
Format:Hardcover|Amazon Verified Purchase
I have no idea what this book was going to be. The Art of the Video Game. Video gaming has come such a long way and there must be a million things and games that can be written about it.

The Art of the Video Game starts off with a very nice brief history into the evolution of video game. It goes through every possible gaming platform from the room-size mainframes, to the death of Sega Dreamcast, to today's current fight between Wii, Xbox 360 and the Playstation 3. It's like a blast from the past, something nostalgia for gamers to read about.

26 games are featured in the book, namely:

* Ace Combat 6: Fires of Liberation
* Age of Conan
* Battlestations: Midway
* Beautiful Katamari
* Blacksite: Area 51
* Call of Duty 4: Modern Warfare
* FIFA '08
* Hellboy
* Hellgate: London
* Kane & Lynch: Dead Men
* Killzone 2
* Lara Croft: Tomb Raider: Anniversary
* Medieval 2: Total War
* Mortal Kombat: Deception
* NBA Live '08
* Rampage: Total Destruction
* Reservoir Dogs
* Ridge Racer 7
* The Sims
* Sonic the Hedgehog: Next Generation
* Stranglehold
* Team Fortress 2
* Universe at War: Earth Assault
* Viking: Battle for Asgard
* Warmonger: Operation Downtown Destruction

Of course not every game can be included. The writeup for each game talks about the background development of these games. There are plenty of interesting things to read like how Lara Croft ridiculous proportions have to be scaled back, or making sure that churches are not modeled after real life ones if you're planning of letting gamers blow them up.

The art for each games consists of screenshots and some concept art, both with equal weightage. While I can't say there are a lot for each game, for the whole book, there are plenty.

My favourite game art is Team Fortress 2. I just love the stylized characters and the colour palette. I hope they will release a dedicated art book for that game one day.

This book is recommended for game and concept artists.

(More pictures are available on my blog. Just visit my Amazon profile for the link.)
3 of 3 people found the following review helpful
International Arcade Museum's Top Gift Idea for Christmas 2008 3 Dec 2008
By Greg McLemore - Published on Amazon.com
Format:Hardcover
The Art of the Video Game tops the International Arcade Museum's "Top 10 Non-Game Gifts for Gamers 2008." Of the countless videogame books in the museum's library, this one is clearly the most visually stunning. It's an art book hiding in a video game book's body.

The book begins with a nice ten-page overview of videogame history throughout the last several decades, then quickly dives into twenty-six chapters, each about a particular videogame released in the last few years. As computer processing power expands exponentially, artists are increasingly free to create the images they visualize. Each year their digital work becomes more and more engaging, and Josh's book shows us the current state of the art.

Even if you haven't played videogames since the days of Pong, Missile Command, or Castle Wolfenstein, you will enjoy reading about the creation of the art of each game while viewing the eye candy.

The images are amazing. The text, while sparse, adds meaningful insight to the art and to how the gaming experience is developed and delivered. Exclusive interviews provide insight into the development process and the artists' intent to imbibe emotion into their creations.

Joyful small bites fill the book. Did you know that Tomb Raider was originally imagined as a clone of Indiana Jones and that its lead character was reconceived as a woman due to copyright infringement concerns? Or that Laura Croft, who began life as a spicy South American native named Laura Cruz, became an English noble-woman in an attempt to make the game more commercially viable? Or that internal struggle led to a marketing of Lara's sexuality and her ridiculous proportions in Tomb Raider II, and then to her subsequent downsizing towards a more authentic female form in the following two game releases?

The book is worthy to earn a space on the bookshelf of anyone interested in videogames or art in general.

The International Arcade Museum (http://www.arcade-museum.com/ ) is the world's largest museum of the art, inventions, and history of the amusement and coin-operated machine industries. It's popular "Killer List of Videogames," is the premier online encyclopedia on coin-operated videogames (http://www.klov.com/ ).
2 of 2 people found the following review helpful
Amazing. Who knew? 22 Jan 2009
By David Osterman - Published on Amazon.com
Format:Hardcover|Amazon Verified Purchase
Not being a gamer, I had no idea that the art was so rich and complex. I picked this book up during an idle moment with the expectation that it would be pretty, but not particularly interesting to me. I was wrong. The art is exceptional and the text is well written and comprehensive. I ended up reading the book from cover to cover. I am impressed.
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