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The VRML 2.0 Sourcebook
 
 
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The VRML 2.0 Sourcebook [Paperback]

Andrea L. Ames , David R. Nadeau , John L. Moreland
4.8 out of 5 stars  See all reviews (5 customer reviews)
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Customers buy this book with VRML 2.0 Handbook: building moving worlds on the web £21.24

The VRML 2.0 Sourcebook + VRML 2.0 Handbook: building moving worlds on the web
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Product details

  • Paperback: 654 pages
  • Publisher: John Wiley & Sons; 2nd Edition edition (23 Dec 1996)
  • Language English
  • ISBN-10: 0471165077
  • ISBN-13: 978-0471165071
  • Product Dimensions: 23.4 x 19.2 x 4.1 cm
  • Average Customer Review: 4.8 out of 5 stars  See all reviews (5 customer reviews)
  • Amazon Bestsellers Rank: 776,550 in Books (See Top 100 in Books)
  • See Complete Table of Contents

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Andrea L. Ames
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Product Description

Product Description

THE BEST BOOK AVAILABLE ON VRML
FROM THE ONLY PEOPLE WHO COULD HAVE WRITTEN IT
It took a team of experts from SDSC (the San Diego Supercomputer Center) to write the most authoritative and comprehensive guide available for creating 3–D virtual worlds on the Internet with VRML. Focusing on step–by–step guidance and insider tips and tricks, this task–oriented guide contains everything you need to make optimum use of this new technology. Totally rewritten for Version 2.0, this book explains:
∗ How to design complex objects for your virtual world using VRML
∗ How to use special lighting, viewpoints, and professional graphics techniques to create extremely realistic worlds
∗ How to animate objects in and write scripts for your 3–D world with behaviors.
Packed with fascinating and instructive examples, diagrams, and screen captures, VRML 2.0 Sourcebook is an invaluable technical resource for professional developers and hobbyists alike.

From the Back Cover

THE BEST BOOK AVAILABLE ON VRML

FROM THE ONLY PEOPLE WHO COULD HAVE WRITTEN IT

It took a team of experts from SDSC (the San Diego Supercomputer Center) to write the most authoritative and comprehensive guide available for creating 3–D virtual worlds on the Internet with VRML. Focusing on step–by–step guidance and insider tips and tricks, this task–oriented guide contains everything you need to make optimum use of this new technology. Totally rewritten for Version 2.0, this book explains:
∗ How to design complex objects for your virtual world using VRML
∗ How to use special lighting, viewpoints, and professional graphics techniques to create extremely realistic worlds
∗ How to animate objects in and write scripts for your 3–D world with behaviors.

Packed with fascinating and instructive examples, diagrams, and screen captures, VRML 2.0 Sourcebook is an invaluable technical resource for professional developers and hobbyists alike.

Inside This Book (Learn More)
First Sentence
In construction, houses and office buildings are built using blueprints that specify the building materials and layout of the building. Read the first page
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Customer Reviews

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Most Helpful Customer Reviews
5 of 5 people found the following review helpful
By A Customer
Format:Paperback
Although a 600+ page book may appear daunting, the VRML Sourcebook is written so that after the first couple of chapters, you can jump around, reading the chapters you want or need, and skipping others until you need them. It's a great single book reference, as a beginner can use it, but unlike many beginner guides, it's complete and thorough. You won't outgrow it, or find that anything important's been left out.

If, like me, you are new to 3D computer worlds, it may be hard to follow the concepts and language syntax just from reading the book. Once you start working with it, however, the basics become clear, and the book becomes a great reference. Since the entry requirements are so low, there's no reason not to try out the hands-on examples or create your own worlds. A free VRML browser, some of which are included on the CD, a text editor (WordPad or vi will do) and this book is all that's needed to get started writing VRML!

One typo note: page 547, the Collision node starts with "Collision" not "Group".

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3 of 3 people found the following review helpful
By A Customer
Format:Paperback
Well, considering I had to teach myself VRML2.0 for my final year dissertation at university, on the whole I found this book very approachable. It has a good depth of information and I think that it can cater to a wide group of people, both as a learning tool and a reference.

The only criticism I have (and it is a fairly major one) is of the huge amount of typographical errors in the book. Anyone with a bit of sense can work around these, but it is a major annoyance to see so many typos, especially in important syntax material, i.e. check out the AudioClip node syntax (you'll know what I mean if you get the book!) and where is the routing syntax that is supposed to be in Chapter 2?

Even though I have been moaning about the book, I would recommend it to someone else who is intersted in learning how to create virtual worlds (as they look really cool!).

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2 of 2 people found the following review helpful
By A Customer
Format:Paperback
Having already learnt a bit about VRML with online tutorials, I was suprised how much I knew about it. The book didn't go much further than I had already learnt. Having said that, it has become a good reference, and I am sure it is very good for beginners. The book was very well structured and written.
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