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If, like me, you are new to 3D computer worlds, it may be hard to follow the concepts and language syntax just from reading the book. Once you start working with it, however, the basics become clear, and the book becomes a great reference. Since the entry requirements are so low, there's no reason not to try out the hands-on examples or create your own worlds. A free VRML browser, some of which are included on the CD, a text editor (WordPad or vi will do) and this book is all that's needed to get started writing VRML!
One typo note: page 547, the Collision node starts with "Collision" not "Group".
The only criticism I have (and it is a fairly major one) is of the huge amount of typographical errors in the book. Anyone with a bit of sense can work around these, but it is a major annoyance to see so many typos, especially in important syntax material, i.e. check out the AudioClip node syntax (you'll know what I mean if you get the book!) and where is the routing syntax that is supposed to be in Chapter 2?
Even though I have been moaning about the book, I would recommend it to someone else who is intersted in learning how to create virtual worlds (as they look really cool!).
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