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The Trade of Queens (Merchant Princes)
 
 
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The Trade of Queens (Merchant Princes) [Hardcover]

Charles Stross
4.1 out of 5 stars  See all reviews (8 customer reviews)
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Frequently Bought Together

The Trade of Queens (Merchant Princes) + The Revolution Business (Merchant Princes) + The Merchants' War (Merchant Princes)
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Product details

  • Hardcover: 304 pages
  • Publisher: Tor Books; 1 edition (4 April 2010)
  • Language English
  • ISBN-10: 0765316730
  • ISBN-13: 978-0765316738
  • Product Dimensions: 24.2 x 16.8 x 2.7 cm
  • Average Customer Review: 4.1 out of 5 stars  See all reviews (8 customer reviews)
  • Amazon Bestsellers Rank: 327,024 in Books (See Top 100 in Books)

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Charles Stross
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Product Description

Review

Praise for the novels of The Merchant Princes:

"[These books] are, first and foremost, great fun."
--Paul Krugman, "New York Times" bestselling author of "The Great Unraveling

""If imagination is the key to success for a writer, Charles Stross has it in spades."
"--The Times" (London)

"A good deal of fun. Fans of this series should find this conclusion satisfying and chilling."
--"RT Book Reviews" on "Trade of Queens

""Stross effectively builds tension as the clock ticks down toward a hopeless confrontation between the Clan and its superpower opponent. . . The conclusion brings events in these three universes together successfully. . . This all makes for a more than satisfactory close to [the] series."
"--Strange Horizons

""The world-building in this series is simply superb, in other words--it is engaging, crystal-clear and disturbingly real. . . . "The Merchants' War" is fast-paced and engrossing and will leave readers ravenous for the next installment."
"--SciFi Weekly

""These books are immense fun, a sort of 21st-century version of the solid, thought-out costume sword-and-spaceship fiction that provided the enduring spine of science fiction entertainment ."
"--Locus" on "The Hidden Family" --This text refers to the Mass Market Paperback edition.

Product Description

A dissident faction of the Clan, the alternate universe group of families that has traded covertly with our world for a century or more, has carried nuclear devices between the worlds and exploded them in Washington, DC, killing the President of the United States. Now they will exterminate the rest of the Clan and keep Miriam alive only long enough to bear her child, the heir to the throne of their land in the Gruinmarkt world. Mike Fleming, late of US intelligence, has just survived an attack on his life in Massachusetts and knows the worst and deepest secret: behind the horrifying plot is a faction of the US government itself, preparing for a political takeover in the aftermath of terrifying disaster. There is no safe place except, perhaps, in the third alternate world, New Britain - which has just had a revolution and a nuclear incident of its own.

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Customer Reviews

Most Helpful Customer Reviews
2 of 2 people found the following review helpful
By Ed F TOP 1000 REVIEWER VINE™ VOICE
Format:Hardcover|Amazon Verified Purchase
A really gripping ending to this complex and entertaining series. As the civil war between the Gruinmarkt world walkers grows and extends into both "our" reality and the mangled empire of New Britain the very existence of the world walkers is under threat and their own factions insist on making that threat much more real. Driving the plot are brutal attacks on Washington DC and the public unveiling of the ability to cross dimensions which lead to a truly extravagant and utterly ruthless response from the new US President with his very definite approach to dealing with "unknown unknowns".

Most of the series' plot threads are sew up nicely but the series ends with no definite closure, the clan are still very much exposed and their traditional way of life extinguished. I await new volumes set in the same universes which hopefully will expand the clan's future.

Top notch stuff.
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6 of 7 people found the following review helpful
By D. Harris TOP 500 REVIEWER VINE™ VOICE
Format:Hardcover
"Trade of Queens" is the last book in a series of six, the Merchant Princes (though I suspect if you're interested in this book you will already know that) and it's hard to review without reviewing the series as a whole. So I'll get that out of the way: in my view the last three, this, The Merchants' War (Merchant Princes) and The Revolution Business (Merchant Princes) have been the best, with The Clan Corporate (Merchant Princes 3) something of a low point. The author, Charles Stross, explains on his website that the original plan was for three Big Books which the publisher insisted on dividing up - Clan Corporate is just the scene setting for the second Big Book. The third isn't written yet.

The narrative device underlying is that there are parallel instances of our world, which certain individuals have the inherited ability to cross between, and that in particular we have been "visited" by traders from a version of North America (the Gruinmarkt) where the Viking settlements took root, but there has been little progress since. This is the Clan (who make their living by exploiting their abilities to transport various, er, substances safe from the authorities). Stross introduced a rival tribe of "world walkers" in Book 2, alongside a third alternate world, a steampunk flavoured New Britain. In the earlier volumes he played with ideas about the development of the various worlds, and the reaction when those authorities discover what's been going on. We see much of this through the eyes of Miriam Beckstein, a descendent of the Clan who has been brought up in safe ignorance of its doings in our world.

Anyway, in the present volume, the pace of events, which built up in the last two, continues to be rapid, but there's a grim ending. The Clan is under threat, and its Stupid Faction insists on making the threat worse, leading to a terrible fate for the Gruinmarkt, mostly visited on those who did nothing wrong. The plotting is ingenious, with many (but not all) of the issues left hanging form previous books wrapped up (I was left a bit confused, I must admit, about the number and identity of the moles within the Clan. And patently, someone in the Clan was helping Egon, but who was it?)

This is a very satisfying ending to the series, leaving enough loose ends for more books (and I hope there are more). In particular, the dynamics of the situation in which the Clan is left are intriguing. They are not safe. They are surrounded by suspicious potential enemies. They will now have to earn a living, as worldwalking to the USA is not possible anymore. The situation has lots of possibilities and I'd hope that any sequels investigate those, as well as that ominous leaking door-to-another-dimension.
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4 of 5 people found the following review helpful
Format:Hardcover
This, the sixth and last installment in the series, suffers from the same problems as the fifth book, and suffers from them in spades. It's very disappointing that such a good series should deteriorate like this. The politicking is still there (although perhaps not as much as the previous volume) but the silliness, culminating in nuclear carpet-bombing, is just so ridiculously over the top as to offend my sensibilities, even allowing for the fact that it's fiction and for dramatic suspension of disbelief.

I almost gave this just one star but it's just about pulled up to two by the fact that it's pretty much required reading if you've already got this far - just be prepared to be disappointed, even if you weren't disappointed (and you should have been) by the previous installment.

The end is somewhat intriguing and sets up more potential sequels, which may be improved by having had the obnoxious feudalism killed off along with all its incomprehensible politicking. There's a few interesting directions in which it could go, depending on which of the loose ends Stross decides to follow up on, if at all - on his blog he says "I'm not ruling out writing more books in that universe â" but I'm taking a couple of years of time out first, and if and when go back to there, it'll be with a new story and mostly new characters". Good, it could do with a partial reboot.
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