`Sherlock Holmes vs. Jack the Ripper' was not the best game to grace consoles this generation, but in the limited world of 360/PS3 adventure games it had a good story and the puzzles were fun. For this reason I had some hopes for `The Testament of Sherlock Holmes', developers Focus had another year of experience to build on their last game and provide an even better experience, so why is it so much worse? For one thing, the story is nowhere near as compelling as `Ripper'. In most cases a story does not really matter during a game, but as `Testament' is an adventure title that slowly moves along, it is of paramount importance that the gamer is drawn in. You are not and Holmes fans will also be upset by the disregard for some of the character's cannon.
The game is best when playing the puzzles themselves, they are tricky, but in most cases achievable. The game screams its PC routes in the style of puzzle, as they have not evolved much from the days of `The 7th Guest'. It is during some of the puzzles and the majority of the traditional adventure aspects of the game that the PC base damages the console game. Moving around the screen with a control pad is difficult and delicately moving parts of puzzles is at times impossible. Focus appear to have done the bare minimum needed to convert the game onto console, so you are left at times with a glitchy mess that is hard to move around in. Not good enough.
This lack of effort continues in the graphics and cut scenes; both would not look out of place in a 2005 PC game - unacceptable for a full RRP console game. All could have been forgiven had the story interested me a bit more, but as it was, only the puzzles detracted from the tedium of the story and annoyance of the controls. This is a game suitable only for those adventure fans desperate for a game to try.