Buy Used
Used - Very Good See details
Price: £4.28

or
Sign in to turn on 1-Click ordering.
 
   
Have one to sell? Sell yours here
The Sword and the Fist: A Builder's Guide for Fighters and Monks (Dungeons & Dragons: Accessory)
 
See larger image
 
Tell the Publisher!
I’d like to read this book on Kindle

Don't have a Kindle? Get your Kindle here, or download a FREE Kindle Reading App.

The Sword and the Fist: A Builder's Guide for Fighters and Monks (Dungeons & Dragons: Accessory) [Paperback]

Jason Carl
3.6 out of 5 stars  See all reviews (7 customer reviews)

Available from these sellers.


Amazon.co.uk Trade-In Store
Did you know you can trade in your old books for an Amazon.co.uk Gift Card to spend on the things you want? Plus, get an extra £5 Gift Certificate when you trade in books worth £10 or more before June 30, 2012. Visit the Books Trade-In Store for more details.


Product details

  • Paperback: 96 pages
  • Publisher: Wizards of the Coast (6 Feb 2001)
  • Language English
  • ISBN-10: 0786918292
  • ISBN-13: 978-0786918294
  • Product Dimensions: 27.5 x 21.5 x 0.6 cm
  • Average Customer Review: 3.6 out of 5 stars  See all reviews (7 customer reviews)
  • Amazon Bestsellers Rank: 608,489 in Books (See Top 100 in Books)

More About the Author

Jason Carl
Discover books, learn about writers, and more.

Visit Amazon's Jason Carl Page

Product Description

A Guidebook to Fighters and Monks New Feats Information about special organizations Maps of Locations Indispensable to both players and Dungeon Masters

Tags Customers Associate with This Product

 (What's this?)
Click on a tag to find related items, discussions, and people.
 

Your tags: Add your first tag
 

Sell a Digital Version of This Book in the Kindle Store

If you are a publisher or author and hold the digital rights to a book, you can sell a digital version of it in our Kindle Store. Learn more


Customer Reviews

Most Helpful Customer Reviews
8 of 8 people found the following review helpful
By A Customer
Format:Paperback
Combat sometimes gets a bit repetitive in any game. Swing-hit. Swing-miss. Swing-hit. Sometimes, the players just get into the habit of saying 'I attack!' and the DM's left with trying to make it interesting. Sword and Fist makes an admirable attempt to give players incentive to be a little more creative. New prestige classes are introduced, as well as new feats and weapons. A good example each of mounted combat and a duel outline how things can be.

So why just three stars? Well, it occurs to be that this book was just a little quick out of Wizards' playtesting rooms. The descriptions for some of the feats are distinctly lacking (anyone care to tell me how to apply the Dirty Fighting feat?). Some of the prestige classes are a bit high-powered (the Ninja of the Crescent Moon jumps to mind). The price is also a bit of a disappointment. Almost the same price as the Player's Handbook, but a fraction of the content, and it's softcover to boot.

In summary, a good buy if the DM's willing to spend a bit of time editing for the sake of sanity, and also if combat's getting a bit dry. If you're doing okay in that department, I'd be inclined to give it a miss.

Comment | 
Was this review helpful to you?
6 of 8 people found the following review helpful
Format:Paperback
The book offers several good expansions to the fighter and monk character concepts, particularly with special abilities via prestige classes. These will allow fighters to keep up with spellcasters at higher levels, and some of the feats are just nasty (but balanced). The rules content then is very good. The organisations are similarly well done, but several are Greyhawk specific, and I for one don't really want any more 'secret societies' introduced to my Realms campaign. Finally, the book is overpriced for it's size - apparently we will be paying a premium for anything past core rules.
Comment | 
Was this review helpful to you?
Starting to Bloat 18 Feb 2011
Format:Paperback
This book contained mch additional info for the Fighter and Monk base classes in AD&D 3rd Edition. It was well written and put together but for me it was this kind of "optional" add-on that started the inevitable bloat that accompanies latter-day D&D and Wizards of the Coast products in general (I was also a Magic:TG player). Its hard to know where to draw the line and there's only so much info one can process when playing a game before it interferes with the enjoyment.
Comment | 
Was this review helpful to you?

Customer Discussions

This product's forum
Discussion Replies Latest Post
No discussions yet

Ask questions, Share opinions, Gain insight
Start a new discussion
Topic:
First post:
Prompts for sign-in
 


Active discussions in related forums
Search Customer Discussions
Search all Amazon discussions
   
Related forums


Listmania!

Create a Listmania! list

Look for similar items by category


Look for similar items by subject


Feedback