Shaman's Crossing was the first Robin Hobb book I had read, so I was very much a latecomer to her writing. However, it hooked me in to the extent that I read The Farseers, Liveship and Tawny Man Trilogies and found them to be far superior titles.
That said, "Forest Mage" is a huge improvement and a very good book. From the sumptous cover and positive ending to Shaman's Crossing, the novel could trick you into thinking better things are just ahead for Nevare. Wrong.
Forest Mage is a book steeped in misery. As many have stated, the after-effects of the Speck magic unleashed into Nevare in Shaman's Crossing cause him to lose control of his outward appearance and be shunned by his own people. The first four or five chapters of this book can make for incredibly uncomfortable and upsetting reading. And it only gets more miserable from there.
Piece by piece, Hobb decides to remove what Nevare holds dear. A lot of Forest Mage takes place on the Gernian frontieer, which is miles away from the lawful school setting of the first book. The glorious vision of the King's Road and imperialist expansion in the first novel gives way to the reality - a barren wasteland subject to martial law, angry mobs, starving and dead children, where the military has no faith remaining and desertion and suicide are high.
As forlorn as Nevare often is, by the end of the book you really begin to fight for him. One of the main attractions towards his character comes with the realisation that neither the prejudiced, ignorant Gernians nor the completely alien Specks (the main "civilizations") are genuinely sympathetic entities worth fighting for. Yet Nevare, in his own way, doggedly persists to uphold what he believes is right.
Overall, Forest Mage is to be considered an extremely dark fantasy novel. Still, Hobb maintains her wonderful descriptive talent and fluidity of prose throughout. Never have I seen a character been put through so much in any genre of book I've read before. Only bad things happen in Forest Mage, and there is no light at the tunnel at the end.
Bring on Renegade Magic.