Have one to sell? Sell yours here
or
Get a £1.10 Amazon.co.uk Gift Card
The Sinister Spire (Dungeons & Dragons)
 
See larger image
 
Tell the Publisher!
I’d like to read this book on Kindle

Don't have a Kindle? Get your Kindle here, or download a FREE Kindle Reading App.

The Sinister Spire (Dungeons & Dragons) [Paperback]

Bruce R. Cordell; Ari Marmell


Available from these sellers.


Trade In this Item for up to £1.10
Get an extra £5 when you trade in books worth £10 or more until June 30, 2012. Trade in The Sinister Spire (Dungeons & Dragons) for an Amazon.co.uk gift card of up to £1.10, which you can then spend on millions of items across the site. Trade-in values may vary (terms apply). Find more products eligible for trade-in.


Product details


More About the Authors

Discover books, learn about writers, and more.

Product Description

Product Description

Dare you brave The Sinister Spire?

The Sinister Spire is the second of a three-part adventure arc that started with Barrow of the Forgotten King, but is easily played as a stand-alone adventure.

Chasing the tomb-robbers from Barrow of the Forgotten King into the Underdark, the heroes stumble upon a desolated subterranean city with a dark secret.

This 64-page adventure is designed for 4th-level characters and uses a combat encounter format designed to make the DM's job easier.

Tag this product

 (What's this?)
Think of a tag as a keyword or label you consider is strongly related to this product.
Tags will help all customers organise and find favourite items.
Your tags: Add your first tag
 

Sell a Digital Version of This Book in the Kindle Store

If you are a publisher or author and hold the digital rights to a book, you can sell a digital version of it in our Kindle Store. Learn more

What Other Items Do Customers Buy After Viewing This Item?


Customer Reviews

There are no customer reviews yet on Amazon.co.uk.
5 star
4 star
3 star
2 star
1 star
Most Helpful Customer Reviews on Amazon.com (beta)
Amazon.com:  2 reviews
8 of 9 people found the following review helpful
The best module in the tirlogy. 20 July 2009
By Maurice G. Tousignant - Published on Amazon.com
Format:Paperback
NOTE THIS REVIEW WILL CONTAIN SPOILERS. IF YOU DON'T WANT TO READ SPOILERS AND/OR MAY PLAY IN THIS MODULE AT SOME TIME I SUGGEST YOU READ NO FURTHER.

Summary: the second part of the Trilogy that includes Barrow of the Forgotten King and Fortress of the Yuan Ti

This module starts off right where Barrow of the Forgotten King ends and drops the players right into the heart of the Underdark. The first challenge is getting past a horde of bugs and a Magic Earth Node. Once this challenge is met and defeated the party finds themselves in a huge underground grotto, complete with sunken sea and huge Drow City.

Most of the adventure takes place in the Drow city of Pedestal. Here the party finds an Undead Patron in one of the oddest Bars they will ever step in. After completing some none-too minor tasks for this creature the party gains access to the Necromancer's Spike a huge dungeon in the center of Pedestal. Some interesting sub-plots exist in the city including fallout from a magical disaster, a three way power struggle between the citizens, a drow Matriarch and The Assassin's guild, an Aboleth working behind the scenes and pulling some strings and Bizarre magical ghosts.

The dungeon itself is rather large, at least 3x the size of the Barrow from the first module and includes a huge variety of encounters all based on the premise of a long abandoned Necromancer's home and what he left behind when he finally died, mixed with the current inhabitant trying to prevent the party from following. The Climax is a huge battle with a Medusa in front of a Glowing Magic Portal (which of course leads to the next module in the series).

The Good: out of the three modules in the trilogy this was the best written, most interesting and most fun. The entire city of Pedestal was just cool and interesting. How often do characters get to wander a Dark Elf city, working for an Undead and still be progressing the cause of good? The undead Es Sarch was one of the better NPCs I've seen of late. The sub-quests and sub-plots were all very interesting and different styles of challenges. The fight against the Huge Invisible Mushrooms will always stand out in my players minds. The dungeon itself was complex and interesting, and I really liked they way there was plenty of atmosphere that gave the place a real sense of being an abandoned Necromancer's Tower.

The Bad: The power struggle in the city was very interesting, but underutilized in the module as written. I think it would have been better to include the players in a few more plots so there was a better chance for them to understand what was going on behind the scenes. I realize a lot of this was left open so as to allow you to continue the module even after the adventure was finished but I was just using this module as a bridge to the next and didn't plan on using it as a major campaign resource.

The Ugly: This module was brutally filled with 'you can't do that' monsters. What I mean by that is that it was filled with creatures with spell resistance, undead and constructs that couldn't be critted, creatures that absorbed spells etc. It also had a tone of 'save monsters', which included Poison, Stat Drains, and other various status effects. Some monsters attacks actually required 3 separate saves. It was to the point that my players were saying things like "no point in even rolling your crit die as you can't ever crit anything in 3.5". The module was definitely written to be hard by countering the characters attacks instead of just having appropriately challenging creatures/traps. Now this wasn't enough to break the module but did frustrate the players.

Overall: out of the three modules in this trilogy I thought this was the best one. The location really made this module, the city of Pedestal, it's inhabitants and the three way power struggle between them was a great backdrop for adventure. The eventual dungeon was perfectly disgusting and moody as it should have been. The main drawback to this module is it's reliance on power canceling monsters instead of what I would consider real challenges. I definitely suggest picking this module up, just so you can read up on Pedestal and drop it into one of your games somewhere.
3 of 9 people found the following review helpful
A nice diversion for when our own creativity becomes stale. 7 Feb 2009
By Kate Amstutz - Published on Amazon.com
Format:Paperback|Amazon Verified Purchase
I DM a crew twice a month and enjoyed being able to be lazy and still have an outrageous time. I was skeptical about published campaigns until I purchased these. Well worth the money if you are crunched for time or just feeling lazy.

Customer Discussions

This product's forum
Discussion Replies Latest Post
No discussions yet

Ask questions, Share opinions, Gain insight
Start a new discussion
Topic:
First post:
Prompts for sign-in
 


Active discussions in related forums
Search Customer Discussions
Search all Amazon discussions
   
Related forums


Listmania!

Create a Listmania! list

Look for similar items by category


Look for similar items by subject


Feedback