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Get an extra £5 when you trade in books worth £10 or more until June 30, 2012. Trade in The Seven Fabulous Wonders (2) - The Babylon Game for an Amazon.co.uk gift card of up to £0.25, which you can then spend on millions of items across the site. Trade-in values may vary (terms apply). Find more products eligible for trade-in.
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The Great Pyramid Robbery
‘A grand tale unravels – ancient curses, magical powers, dangerous forces and spirits make The Great Pyramid Robbery a wonderful fantasy-filled read! Unearth this fab book.’
Funday Times
‘A terrific tale of plots, curses and evil forces set in ancient Egypt.’
Sunday Express
‘A thrill-a-minute mix of myth, history, excitement and magic. Roberts has thrown lots of gripping ingredients into the first book of The Seven Fabulous Wonders series and it all works to great effect.’ Sunday Morning Post
The Babylon Game
‘Katherine Roberts is a children’s author of genuine skill and imagination, and The Babylon Game is one of her most engaging titles.’
Publishing News
The Babylon Game is the second magical book in the exciting new series The Seven Fabulous Wonders.
Based on the seven ancient wonders of the world, Katherine Roberts weaves an enticing web – where the ancient world meets pure fantasy.
The year is 539 BC. In the ancient city of Babylon – known as the gateway of God – Tia, the adopted daughter of a perfume maker, is gathering herbs in the sacred Amytis garden. Surrounding the hanging garden is a double defence wall, protecting Babylon from invaders. But between the double wall, Tia makes a wonderful discovery – for adding to the city’s defence is a pack of ancient dragons known as sirrush.
Fearing for the dragons, who look lean and hungry, Tia leaves them food. But when one of the dragons touches her hand, Tia is granted magical powers of such strength, they have the capacity to save or destroy Babylon. For out in the plains, the Persian King, Cyrus the Great, is planning to capture Tia’s city. The hanging gardens may hold the key to Babylon’s salvation but only one person can access their magic…
A CollinsVoyager title for 8 – 12 year-olds, boys and girls.
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