Moments before she dies in a freak car accident, 14-year-old Abbie Stevenson's mind and soul are stolen by a trio of mystical girls, known in Norse mythology as the Norns. Her soul is taken thousands of years into the future and stitched into another girl's body, that of the legendary Valkyrie. Stranger still, when she wakes up, she finds herself in a primitive world run completely by children: all adults are zombielike berserkers. The children of Nornclan send her to Asgard, the home of the Norse Gods, to become imbued with magical runes which will allow her to return to her time and stop the terrible catastrophe that destroyed the world. As she navigates the broken future caused by the death of ancient gods, Abbie realizes that she needs to take control of her own destiny, and in turn the destiny of humanity.
The Norns’ Quest is a full-length, young adult novel set in a ruined, future-world run by children. It is a world where the Norse Gods – Thor, Odin, Loki, etc. – once existed, but are now dead, abandoning the children of man to fend for themselves. While journeying across Nornworld to Asgard, Abbie is aided by Munch, a talking raven; Franki, her loyal wolf; and Ferris the Elf, who acts more like a vapid high-school cheerleader than a ten-thousand year old elf. Before she can gain entrance to Asgard, she has to fight giants, make magical pacts with dwarves, and solve the riddle of what has cursed the adults of Nornworld. She even finds love in the eyes of a brooding jotun, Lodan, who can change his appearance to look like anyone, and perpetually acts like a sixteen year old boy even though he is immortal.