Have one to sell? Sell yours here
The Making of Doom 3
 
See larger image
 
Tell the Publisher!
I’d like to read this book on Kindle

Don't have a Kindle? Get your Kindle here, or download a FREE Kindle Reading App.

The Making of Doom 3 [Paperback]

Steven L. Kent
5.0 out of 5 stars  See all reviews (2 customer reviews)

Available from these sellers.


Amazon.co.uk Trade-In Store
Did you know you can trade in your old books for an Amazon.co.uk Gift Card to spend on the things you want? Plus, get an extra £5 Gift Certificate when you trade in books worth £10 or more before June 30, 2012. Visit the Books Trade-In Store for more details.

Product details

  • Paperback: 208 pages
  • Publisher: Osborne/McGraw-Hill; illustrated edition edition (1 Dec 2004)
  • Language English
  • ISBN-10: 0072230525
  • ISBN-13: 978-0072230529
  • Product Dimensions: 27.4 x 21.2 x 1.2 cm
  • Average Customer Review: 5.0 out of 5 stars  See all reviews (2 customer reviews)
  • Amazon Bestsellers Rank: 500,977 in Books (See Top 100 in Books)
  • See Complete Table of Contents

More About the Authors

Discover books, learn about writers, and more.

Product Description

Product Description

This unique title is designed to appeal to Doom fanatics - and there are legions of them! It goes beyond the strategy guides and the magazines to bring fans an in-depth inside look at the creators, the art and music, the design, and the history of Doom.

From the Back Cover

Meet the Creators of DOOM 3!

Walk through the doors of id Software and meet the close-knit group of extraordinary designers behind the computer game that is being hailed as possibly the greatest ever made. Through exclusive interviews, behind-the-scenes photos, and never-before-seen game art, you will discover what it takes to pull off an achievement of this magnitude. From initial conception to completed game comprised a four-year journey filled with hard work, setbacks, breakthroughs, and ultimate success. The team at id describe in their own words the inspirations and ideas behind the making of DOOM 3. Inside you'll find:

-Story of DOOM This fictionalized re-creation of the story line is not just a walkthrough of the existing game. It includes deleted scenes that never made it to the final cut, along with commentary by lead designer Tim Willits.
-Locations of DOOM Take a tour of the environments of the angry red planet, including Mars City, the underground caverns that house the remains of an ancient civilization, and the depths of Hell itself.
-Denizens of DOOM Get up close and personal with the scariest monsters this side of your worst nightmare...and the guys who made them.
-Weapons of DOOM Take inventory of the items in your arsenal and learn about the remarkable advances that went into making them.
-Engines of DOOM'Legendary programmer John Carmack provides insights into the challenges that intrigue him, while other members of the team discuss everything from sound to artificial intelligence.

Steven L. Kent is the author of numerous books, including The Ultimate History of Video Games; and he is a veteran reporter covering games for such media outlets and publications as MSNBC, Chicago Tribune, Delta Sky, USA Today, and Japan Times. He wrote the entries on video games for Encarta and Encyclopedia Americana, as well as the entries on interactive gaming for two encyclopedias and American Heritage. He has been interviewed on the CBS Morning Show, The Today Show, and CNN, and he has made multiple appearances on National Public Radio.


Tags Customers Associate with This Product

 (What's this?)
Click on a tag to find related items, discussions, and people.
 

Your tags: Add your first tag
 

Sell a Digital Version of This Book in the Kindle Store

If you are a publisher or author and hold the digital rights to a book, you can sell a digital version of it in our Kindle Store. Learn more

What Other Items Do Customers Buy After Viewing This Item?


Customer Reviews

4 star
0
3 star
0
2 star
0
1 star
0
Most Helpful Customer Reviews
5 of 5 people found the following review helpful
Fascinating! 15 Jan 2007
Format:Paperback
Steven Kent has done a great job with ID Software to compile an interesting account of the Doom 3 storyline and offer as much information and depth possible to the making of it. Each of the game's characters's development story is narrated into detail - as to why certain features and graphical textures had to be avoided or pursued. The book is full of illustrations and pictures which help show this! The big question answered by 'Making of Doom 3' is why it was made in this way and how. Rest assured. It won't let you down.
Comment | 
Was this review helpful to you?
5 of 35 people found the following review helpful
good not great 2 Jan 2005
Format:Paperback
The book appealed to me because it was about one of my favorite games so i gave it a go it was decent never excited me to the point that i couldnt but it down i would buy it if i wanted to know the process in which a video game is made
Comment | 
Was this review helpful to you?
Most Helpful Customer Reviews on Amazon.com (beta)
Amazon.com:  6 reviews
7 of 7 people found the following review helpful
Game/Visual Design Students and FPS fans will LOVE this! 4 April 2005
By Jake Stollery - Published on Amazon.com
Format:Paperback
I purchased both this book and the Half-Life 2 'Raising the Bar' book together for a discounted price. Both are exceptional and both I HIGHLY recommend owning.

The Doom 3 book is far heavier on word count and focuses on the entire production of Doom 3 as opposed to the sporadic comments and captions grouped with pictures in 'Raising The Bar'. Having said that both are different and will appeal to everyone interested regardless.

Both are printed on very high quality paper, 'Raising The Bar' even having a hard cover, a sore omission from The Making Doom 3. The content is brilliant with hundreds of images gracing throughout and insights into the making of these games. I particularly liked reading about the ideas, monsters and objects that were cut from the final games. Seriously, every gamer or visual artist/designer should own these, awesome and inspirational 'picture' books to have laying around.

SO! If you are a fan-boy or girl of either game, get both, they are EXCEPTIONAL READING and I cannot recommend them highly enough.
8 of 9 people found the following review helpful
Giid Job Guys 24 Nov 2004
By John Matlock - Published on Amazon.com
Format:Paperback
Steven Kent was given extraordinary access to the creative team doing Doom 3 while the project was under develoment. In this book he charts that development from early conception and the development of details like a new graphics engine that would do the actual on screen graphics. He then moves on to the development of characters, locations, and sounds that make the game what it is. One by one the developers are introduced, often by interview. And the developers get to say their prospective on the game and their part in it. The book is profusely illustrated showing the characters in the sceens where they belong.

It is surprising, no incredible to me that the game of Doom 3 was created in total by a team of some 22 peop.le.
5 of 5 people found the following review helpful
small problem 20 July 2005
By Michael D. Furger - Published on Amazon.com
Format:Paperback
Great book by the writer Mr. Kent! The only problem that I came across was the that the pages fall out with minimal use. Warnig!!! Don not treat this book as a standard book!
Search Customer Reviews
Only search this product's reviews

Customer Discussions

This product's forum
Discussion Replies Latest Post
No discussions yet

Ask questions, Share opinions, Gain insight
Start a new discussion
Topic:
First post:
Prompts for sign-in
 

Search Customer Discussions
Search all Amazon discussions
   


Listmania!


Look for similar items by category


Look for similar items by subject


Feedback