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Many reviews will state that this game is not as good as its prequel, Ocarina of Time, also found on the Collectors Disc, but I truly believe this is based on which one you play first. Having never had a N64, I borrowed one off a friend about 2 years ago with Majora's Mask, took me about a month to finish, and I'm now playing it through again on the Collectors edition disc for the GameCube. I've since played through Ocarina of Time and don't find it to be half the game that Majora's Mask is.
The game is set in a small village known as Clock Town. After Saving the Kingdom Of Hyrule, Link is hi-jacked on his travels by the "Skull Kid," who eventually gets away with his Ocarina and trusty steed, Epona. In his attempt to get them back, the Skull Kid transforms Link into a Decu Scrub using a certain mask which he stole from a travelling mask salesman - Majora's Mask. He then uses it to pull the moon towards Clock Town which will reach the village in 3 days. You play through the three days as a Decu Scrub until you regain your Ocarina. Using the Ocarina, You can now warp back to the first day of the game and relive the whole 3 days as human Link (think Groundhog Day.)
One of the best features of the game is how the game actually follows a fate-like pattern. On day one at 6am where you start, you can talk to the people walking around clock town and also visit the other townsfolk, such as the Postman training for his day ahead. Follow him to see him collect the letters between 10am and 1pm, and then deliver them during the afternoon. He will do this at exactly the same time throughout the 3 days until the last day when the moon is about to hit. At this time he still cant leave the town as he does not have permission to do so. You can however, warp back to the first day and post a certain letter (a totally different quest) in a post box before he does his rounds, he will then collect the letter and alter his afternoon pattern and deliver it to the recipient. This recipient then rewards him with his freedom, and he can leave the town to escape the moon on the final day, he then rewards you with his hat. Warp back to the first day and he's back in the town following his automatic pattern again. Everything's the same, only now you have the postman's hat in your inventory which you can now use for another quest, the same way you got the letter, etc, etc. These are just side quests to begin with but the whole game follows a similar pattern. Each dungeon has tasks that need to be done before you can get to them, similar to the postman example. Its amazingly clever when you see it in practice, and allows you to get to know each character in the village while you help them with their problems. It's still my favourite Zelda game to this day and when it wins you discover its immense size, graphics (for the time), sound, and sheer brilliance, it will be yours too.
Well worth it! Thumbs up, you be kept happy for many months to come! Also this is limited so get yours while you can!
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