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Close Combat: Normandy Invasion

by The Learning Company
Windows 95 / 98
4.0 out of 5 stars  See all reviews (4 customer reviews)

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  • Campaign system allows movement of multiple battle groups
  • Accurate real time battlefield, soldier moral and psyche developed by a combat psychologist
  • True line of sight and line of fire gameplay
  • Easy to use Scenario Editor allows you to design your own battles
  • Continuity from battle to battle, two players can play head to head, LAN,cable or internet

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Game Information

  • Platform:   Windows 95 / 98
  • ELSPA Minimum Age: 11
  • Media: Video Game
 See more system requirements

Product details

  • Delivery Destinations: Visit the Delivery Destinations Help page to see where this item can be delivered.
  • ASIN: B000056KB6
  • Average Customer Review: 4.0 out of 5 stars  See all reviews (4 customer reviews)
  • Amazon Bestsellers Rank: 63,974 in PC & Video Games (See Top 100 in PC & Video Games)

Product Description

Close Combat: Invasion Normandy is the fifth product game in the much acclaimed Close Combat series. Play as the Allies or the Germans in the war's most pivotal dramatic battle. Sneak attacks, stalwart defenders, spies, and saboteurs are among the surprises lurking available on both sides of this key battle. The improved campaign system allows movement of multiple battle groups on a scrolling strategic map of the Cotentin Peninsula. An all-new battle group screen allows you to not only customise your own battle groups but your enemy's as well. The option to play with historical conditions extends even to the weather and its effects on air and naval support availability. Track the progress of your men from battle to battle, as they improve their combat skills and earn medals. With dynamic map tracking, the shell holes, trenches, and vehicle wrecks you create today will be there tomorrow. Tactical successes and failures will have a direct impact on strategic play with extended continuity from battle to battle. Create your own battles, operations, and campaigns with the scenario editor. Review the action in depth on the improved battle debrief and soldier screens. Play head-to-head via TCP, UDP, serial connection, modem, or the Internet with free match making services.

Customer Questions & Answers

Customer Reviews

4.0 out of 5 stars
4.0 out of 5 stars
Most Helpful Customer Reviews
9 of 11 people found the following review helpful
3.0 out of 5 stars Good game engine - rubbish production 11 Aug 2004
Close Combat was, of course, an all-time classic which broke new ground in the field of realistic real-time squad-level combat and provided years of entertainment.

We're not talking flash graphics, we're not talking the banal non-realism of age of empires - we're talking THE successor to Squad Leader, the ultimate board game in this genre of careful historical simulation.

Close Combat 2 re-stated the brilliance of the original, magnified many times over, with updated graphics, an extremely well-thought-out campaign, various improvements to the engine (one step backwards - where did the rosette go???) and even better maps than the original.

Close Combat 3 was the obligatory re-locating of the game to the Russian front with various very minor changes for the very satisfying experience of playing with different forces, with the addition of off-map artillery strikes, which was cool. Unfortunately, the campaigns weren't paticularly engaging, and the maps lacked the playability of its predecessors.

At this point, the series needed the input from the same genius who came up with CC2 - a good campaign around which to build the next version - North Africa, despite being the most obvious candidate, would probably suffer in playability similarly to CC3, a good campaign may have been the German invasion of Greece, a partisan campaign based around Tito, Finnish campaign, Sicily/Italy, Spanish Civil war, the battle for the Kokoda Trail, who knows?
But instead they chose what was always unlikely to be very interesting : the rout of US troops in the Battle of the Bulge.
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9 of 11 people found the following review helpful
4.0 out of 5 stars Completely agree, mate 22 Dec 2000
By Andy
Yep, much better than CC4, with a greater atmosphere about the whole thing. No armies of tanks causing unbalanced battles, and no having to fight the same battles over and over again. The maps are great fun to play too. Not as profoundly brilliant as CC3 perhaps, but a definite upturn in the series. Could be accused of "more of the same", but with an idea as good as this, who cares!
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By JH
Fun: 5.0 out of 5 stars   
I have come back to play Close Combat: Invasion Normandy (CC5) after reading a few books about D-Day and Operation Overlord. If you are interested in the history around this game, I would recommend Utah Beach: The Amphibious Landing and Airbourne Operations on D-Day by Joseph Balkoski or CROSS CHANNEL ATTACK by Gordon Harrison. I really enjoyed taking command of the units involved in Operation Overlord. CC5 is centered on the airborne attack of the Cotentin Peninsula and the amphibious landing at Utah Beach. The other beaches Omaha, Gold, Juno, and Sword do not form part of the base game. However, I have played a well done mod for a Gold, Juno, and Sword campaign. There were other mods out there based on great fan community efforts as well. Look up close combat mods or closecombatseries on google to find them. The series has also been picked up by Matrix games. They have done remakes of several of the Close Combat games. See Close Combat : Longest Day, Close Combat Wacht am Rhein, and Close Combat : Cross of Iron. I have not played these so I cannot comment on their quality.

If you are not familiar with the Close Combat Series, basically it is a WWII real time strategy game where you control approximately 50-70 Allied or German troops split between 15 units in each battle. Each battle is self contained meaning you cannot call in reinforcements until the battle ends. There is no building of units and bases or researching technologies. This is a combat simulator. You give the troops orders, but they also react to their environment. They take evasive action if fired upon.
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5.0 out of 5 stars GREAT GAME 17 Mar 2010
By uk
Fun: 5.0 out of 5 stars   
This continues in the tradition of the previous Close Combat games. Gives a real feel for the problems the General's must have expericed.
Very addictive
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