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The Inmates are Running the Asylum - Why high-Tech Products Drive Us Crazy and How to Restore the Sanity
  
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The Inmates are Running the Asylum - Why high-Tech Products Drive Us Crazy and How to Restore the Sanity [Unknown Binding]

Alan Cooper
3.8 out of 5 stars  See all reviews (43 customer reviews)

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Product details

  • Unknown Binding
  • Publisher: Macmillan Computer Publishing (1999)
  • ASIN: B002LN80UQ
  • Average Customer Review: 3.8 out of 5 stars  See all reviews (43 customer reviews)
  • See Complete Table of Contents

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Alan Cooper
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Customer Reviews

Most Helpful Customer Reviews
11 of 11 people found the following review helpful
By A Customer
Format:Hardcover
The manner in which Alan Cooper points out problems with many high tech products is thoughtful and insightful. The book contains many descriptive examples and entertaining anectodes to illustrate the problem of "dancing bearware". His case for the necessity of "interaction design" is convincing. Overally the book is thought provoking and educational. So why only three stars?

His accusation of engineers being the root cause of the problem is badly misguided, with a silly generalization of programmers as a whole. I develop software professionally for a living, and I certainly do not consider myself or my peers "techno-jocks". I do not look down upon end users any more than I would expect an M.D. to look down upon me for lack of knowlege about medicine. In the organizations I have worked in, I have seen that developers have the task of interaction design UNWILLINGLY thrust upon them due to miserable product specifications coming from sales and management. I have also seen useless gadget features come from sales and management more often than from engineers. From my experience, these things alongside unreasonable project plans and "we can fix it later" attitude on the part of managers have resulted in awkward products many customers dislike.

Also, the book was too self-referential. In some portions, it appeared that the author was advertising his own company.

It's a shame the "inmates running the asylum" theme and self-advertisements were over-emphasized. Aside from these things, this is a good read for both high-tech managers and engineers.

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3 of 3 people found the following review helpful
By A Customer
Format:Hardcover
In my experience with system design, it is rarely the engineers who add the "extraneous" features. We're a lazy bunch and like to design to spec. It's the non-technical people...the marketing department, the customer reps, who blather about the software doing this and that and the customer bites. The customer thinks they get all these great features, but when the technical folks try to explain why it's a bad idea, managment says "Just put it in, we already promised them."

Besides, who says you HAVE to upgrade?? Most people upgrade because they believe they need all the 'new features' the next version has. I'm sure you've realized that nobody is fixing bugs in these new versions...ahem..windows..ahem...

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38 of 44 people found the following review helpful
Format:Hardcover|Amazon Verified Purchase
The most fundamental and consistent error throughout the book is the idea that usability, failure to meet requirements and lack of an adequate design phase are new phenomena, as consequences of this era's computer technology alone.

This simply isn't true. If it were books like "design for the real world" written by Papanek over 30 years ago would have been unnecessary, Three mile island wouldn't have happened, and no one would ever misdial a telephone.

Sadly Cooper does not present proper evidence for a 'new' problem, preferring an informal and anecdotal style and, in doing so, extrapolating his entire argument from false foundations. He also sees the need to invent a whole unnecessary set of jargon to use, with fairly woolly and subjective definitions.

There are constant inappropriate references and analogies to other forms of engineering (particularly building), their methods and traditions.

"In the industrial age, engineers were able to solve each new problem ... they made bridges, cars, skyscrapers, and moon rockets that worked well and satisfied their human users. .... But unlike the past [computer] things haven't worked so well. "
Is he implying there were no problems before? Tay bridge, Tacoma Narrows, Ford Pinto, Challenger shuttle, Soyuz-1 and Soyuz-11. All suffering from dangerous design flaws (and not isolated) and none of them had anything to do with computers.

By ignoring the reality of past and current failures in (non Software) engineering Cooper quickly leaps to the conclusion that we "... have encountered a problem qualitatively different from any they confronted in the industrial age".
Errr, no. One of the first things we learn in engineering is how much of our wisdom has come from analysing failure and disaster fully, objectively and with academic rigour.

"When engineers invent, they arrive at their solution ... [it] will always be a derivative of the old beginning solution, which is often not good enough. "
Eh? Brunel? Stephenson? Even Santiago Calatrava doesn't shy from the title 'engineer'. Even in our beloved computer field, engineers and scientists abound; John von Neumann, Berners-Lee, Wozniak and Jobs. All brilliant in their day, and derived of what exactly? Not only a questionable assertion but grossly disrespectful and immodest from someone whose claim to fame is prettying up other peoples' work. These were and are the Engineering geniuses, and Cooper clearly doesn't understand engineering enough to see the differences between invention, innovation and merely doing what the budget allows.

In terms of descriptions of what a UI needs to be to qualify as usable, Cooper totally glosses over important concepts such as context. He ignores any Cost-Benefit analysis of designing and building this "no-training, no-maintenance system", blithely asserting that achieving that software (mirage) will reap all rewards. No proof, again, let alone an attempt to prove it would even be feasible.

The problem in programming is not that programmers are ill equipped or unprepared to solve the problems (though some may be), it is that no-one is demanding it of them in a coherent fashion.

Programmers are still being pushed to add 'features' buttons, wizards, gizmos and gadgets of little purpose because marketeers know they need to be able to print it on the box, and that is needed to generate the revenue.

Some programmers have the mindset he characterises, they are hardly very influential. Lack of proper requirements gathering, design, and industry-wide experience of very late, swingeing specification changes cause the problems. Programmers aren't to blame, even anti-social ones, the marketeers aren't, or the pushy ill-informed managers, the customer isn't either, but, at the same time, we all are. What we see is the consequence of nobody really knowing what they want, still less clearly stating, but everyone wanting to stamp their influence on the end product. Nice conspiracy theory Cooper, but it is nonsensical in the real world.

All the evidence sadly refutes Coopers Business Case. Products which demonstrate brilliant consideration of their target users fail miserably to make an impact (or a profit).
Look at the few of case studies of his own consultancy work he is able to offer;
1. A piece of support software for Logitech to bundle with their page scanners. = Logitech got out of the scanner market some time ago, didn't help their sales obviously.
2. Drumbeat web authoring. Well reviewed in its industry journals but scored poorly for ease of use. Elemental Software was bought out by Macromedia, Drumbeat was discontinued shortly after.
3. His in-flight entertainment (IFE) system (Clevis, et al.) for Sony Trans Com. Bought out by a competitor, Rockwell Collins, 2 years ago. Their new IFE will now be run, in their words, "on an industry standard Microsoft windows platform", Coopers system is not their flagship at all.

Now I am not going to say I think Cooper's advise for UI design is poor, or that his design methodologies are wrong. I think he is right in most of what he asserts there. It is just all based on flawed reasoning and syllogisms, and furthermore, most of it is not ground-breaking or even new ... there are plenty of good books out there discussing usability and making recommendations which are far more realistic and thoroughly presented than Cooper's descriptions of how he runs his consultancy. And he still has to demonstrate examples of where applying those principles won't cause you to crash and burn.

Cooper is presenting arguments firmly directed at those who are outside this industry and relying on their ignorance of what goes on. He plays on Technophobia and peddles misinformation. He very cleverly characterises programmers as having something to protect and a reason to be put on the defensive by what he says, in doing so appears to be trying to pre-empt responses and criticisms from technically informed readers. This has (as can be seen from the mudslinging here) unhelpfully stifled debate on his assertions. As Cooper is clearly intelligent and experienced enough to be aware of the flaws I identified, I can only conclude he was having a wry giggle with this book.

The book's populist slant and claim to have "the solution" are very appealing to some, and almost guaranteed its success. Sadly, it contributes little of use to a known and serious set of problems.
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Most Recent Customer Reviews
Great book!
In this book Alan Cooper efficiently illustrates the accurate point that users don't often know what they want when designing a system. Read more
Published 17 months ago by M. Mallia
Useful tirade against software design complacency
Weighs in against the shoddy software designed and written by geeks/geek-wannabees - and the acceptance of this by everyone else. Read more
Published on 9 Mar 2010 by Mr. N. Foale
An eye opener
Developing software and solutions myself for more than 20 years this book certainly woke me up and gave me the insight and explanation on why so many users fail using the software... Read more
Published on 16 Oct 2009 by Henrik Morten Kerrn
Important lessons for software engineers
This is a highly readable and entertaining rant directed against the inadequate development practices of software engineers over the years. Read more
Published on 20 Feb 2007 by James Christie
Excellent information aggressively presented
This book provides a wealth of knowledge if you can stick with it through the generalisations and attacks on the group of people who need this book the most. Read more
Published on 22 Oct 2005 by Mr. Wayne Pascoe
A must read for all people involven in software development.
The book addresses many areas of why the culture that exists in IT and firms that deal with IT is not working and why many IT projects go wrong. Read more
Published on 28 April 2005 by G. Traganidas
Please, first READ and then review...
I've read this book and really felt that I had to respond to some of Ben Carey's and Matt Vane's comments (back in 2002 I think). Read more
Published on 7 May 2004 by Tasos
I can save you some time here..
Skim parts I-III it's a diatribe on what's wrong.
Read Part IV several times and take notes as it gives solutions to the identified problems and is actually really good. Read more
Published on 2 Feb 2004 by C. NEWPORT
It is not just about software development
I found the book useful. Not because I agree with everything (I don't), but because it provides a useful tool to understand decision making in IT organizations. Read more
Published on 22 April 2003 by Tarjei T. Jensen
Not Suitable for those with High Blood Pressure
I had to force myself to finish this book. On more than one occasion I had the compulsion to shred my copy, and every other copy in existance. Read more
Published on 6 Dec 2002 by MATT VANE
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