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The author introduces new tactics for communicating information, both inward to and outward from a computer--but does not confine this overview to computers. Also under inspection are leads and displays on digital tools such as the oscillograph and the dials of technological commonplaces like the VCR that graces your living room.
For the person who has never broached the subject this is a great introduction to a field that badly needs a shake-up, and in the meantime it delivers some well-placed blows. Replete with criticisms and case studies of bad examples (as if they were needed), this book offers real solutions for designers of tomorrow, demonstrating how fresh ideas can be applied to simplify yet simultaneously enhance the interface between people and digital machines. If you've spent a frustrating afternoon reassigning cable or satellite stations to desired channels with the woeful interface usually provided, you'll immediately see the practical value of this refreshing book. --Wilf Hey
The honeymoon with digital technology is over: millions of users are tired of having to learn huge, arcane programs to perform the simplest tasks; fatigued by the pressure of constant upgrades, and have had enough of system crashes. In The Humane Interface, Jef Raskin -- the legendary, controversial creator of the original Apple Macintosh project -- shows that there is another path. Raskin explains why today's interface techniques lead straight to a dead end, and offers breakthrough ideas for building systems users will understand -- and love. Raskin reveals the fundamental design failures at the root of the problems so many users experience; shows how to understand user interfaces scientifically and quantitatively; and introduces fundamental principles that should underlie any next-generation user interface. He introduces practical techniques designers can use to improve their productivity of any product with an information-oriented human-machine interface, from personal computers to Internet appliances and beyond. The book presents breakthrough solutions for navigation, error management, and more, with detailed case studies from Raskin's own work. For all interface design programmers, product designers, software developers, IT managers, and corporate managers.
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I feel that the author loses focus slightly when he starts to talk about how he would implement a new computer interface. Without good examples, screenshots or user-reports from an implementation of these ideas we are largely left with the author's lengthy textual explananations which are sometimes hard to follow. It seems like the author is trying to make up for having the Macintosh project taken away from him. Constantly referring back to the dated "Canon Cat" which was a project he worked on, gets a bit tiresome; it would have been nice to see more modern applications of the authors ideas, many of which are extremely interesting (the ideas presented explain why nearly everyone finds Windows 2000's "adaptive" menus annoying). Despite this, the book is essential reading for anyone with an interest in human machine / human computer interfaces.
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