Review
"The VES Handbook of Visual Effects offers a fine technical reference for any college-level collection strong in media technology. It surveys visual effects techniques and best practices learned from both research and practical applications, covering techniques for all VFX artists and producers and applying technical knowledge to industry standards. A 'must' for any involved in any aspect of visual effects production."---BookWatch "According to Okun, it had been five years since the inception of the book and it took the last three to write and pull it together. What they have created is the definitive visual effects textbook for our times and there is no doubt that it will remain the bible for those laboring in our business for many years to come. If you're in the vfx, animation, gaming or production business in general, you've got to have this book. Not on your shelf, but in your hand as you commence each new project. It's the most definitive book on the market today."--Animation World Network Online
Product Description
Wisdom from the best and the brightest in the industry, this visual effects bible belongs on the shelf of anyone working in or aspiring to work in VFX. The book covers techniques and solutions all VFX artists/producers/supervisors need to know, from breaking down a script and initial bidding, to digital character creation and compositing of both live-action and CG elements.
In-depth lessons on stereoscopic moviemaking, color management and digital intermediates are included, as well as chapters on interactive games and full animation authored by artists from EA and Dreamworks respectively. From predproduction to acquisition to postproduction, every aspect of the VFX production workflow is given prominent coverage. VFX legends such as John Knoll, Mike Fink, and John Erland provide you with invaluable insight and lessons from the set, equipping you with everything you need to know about the entire visual effects workflow.
Simply a must-have book for anyone working in or wanting to work in the VFX industry.
* Comprehensive field guide from the preeminent Visual Effects Society provides instruction from the pros with techniques and workflow efficiencies for the entire VFX pipeline, preproduction through post
* 4 color presentation and visuals from recent Hollywood blockbusters provide inspiration alongside instruction
* Companion website takes your learning even further, including reference charts, visual examples of lessons from the book, as well as video interviews with VFX artists
In-depth lessons on stereoscopic moviemaking, color management and digital intermediates are included, as well as chapters on interactive games and full animation authored by artists from EA and Dreamworks respectively. From predproduction to acquisition to postproduction, every aspect of the VFX production workflow is given prominent coverage. VFX legends such as John Knoll, Mike Fink, and John Erland provide you with invaluable insight and lessons from the set, equipping you with everything you need to know about the entire visual effects workflow.
Simply a must-have book for anyone working in or wanting to work in the VFX industry.
* Comprehensive field guide from the preeminent Visual Effects Society provides instruction from the pros with techniques and workflow efficiencies for the entire VFX pipeline, preproduction through post
* 4 color presentation and visuals from recent Hollywood blockbusters provide inspiration alongside instruction
* Companion website takes your learning even further, including reference charts, visual examples of lessons from the book, as well as video interviews with VFX artists
