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The Guild Volume 1 Paperback – 7 Dec 2010


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Product details

  • Paperback: 96 pages
  • Publisher: Dark Horse (7 Dec. 2010)
  • Language: English
  • ISBN-10: 1595825495
  • ISBN-13: 978-1595825490
  • Product Dimensions: 15.2 x 0.6 x 22.9 cm
  • Average Customer Review: 5.0 out of 5 stars  See all reviews (10 customer reviews)
  • Amazon Bestsellers Rank: 350,942 in Books (See Top 100 in Books)

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4 of 4 people found the following review helpful By Andromeda Descendent TOP 1000 REVIEWER on 28 Dec. 2010
Format: Paperback Verified Purchase
As a fan of the web series, and also of other Dark Horse titles, I had to get this comic book. I could call it a graphic novel, but ever since I found out that Sandman's Neil Gaiman prefers the term "comic book" and why, I now happily accept the term. I'm a big fan of Felicia Day, and she has written the script herself, so I expected it to be good. Well, it's better than good; it's the funniest, sharpest and most satisfying prequel story I've read in ages, of any kind.

This is the story of how Cyd Sherman discovered "the game" (if you've never seen The Guild, you're probably thinking it's a very different type of comic book right now), and how it became so important in her life. It's the story of how she broke up with her boyfriend and ended up setting fire to his cello. It's the story of how the Knights of Good came together as a guild, with a few twists and turns you probably weren't expecting along the way. Most of all, it's a story about the perception of self worth and the ways we come to terms with our value as individuals both despite and through interacting with others.

This is a thin book, but deceptively so as it almost seems to have more pages than is possible, probably because there is a lot of story and it will take you over an hour to read. There are extras too, but I'll leave those as a surprise. The graphics are clearly drawn with love and care, and offer an insight into what actually goes on in the game itself. There are several jokes and in-references that I picked up as a gamer, and I'm sure there are probably more I never noticed.

The last line of the story, onto which you can almost see the irony condensing, is basically both the set up and premise for the start of Series 1.

If you are a fan of the web series, you have to read this.
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By Patrick Samphire on 2 Jan. 2011
Format: Paperback
I'm not normally a fan of comic book adaptions of / sequels to TV shows. The Buffy comics, for example, failed to capture the feeling, characters and energy of the show. The Guild, however, succeeds magnificently. Not only does it manage to replicate the humour, pacing, and smartness of the series, it also, by being free of the budgetary constraints of the online show, is able to make the most of the game world that it's partly set in.

If you've ever watched The Guild, you'll be familiar with how smart Day's writing can be, and here she introduces some fantastic new characters as well as giving more depth to the existing characters.

Fantastic stuff.
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1 of 1 people found the following review helpful By Miss Kirkpatrick on 24 Mar. 2012
Format: Paperback Verified Purchase
If you like the series you definitely want this... it explores how Syd came to discover 'the game' *cough* World of Warcraft *cough* I only wish they'd release the series on DVD in region 2 and others
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Format: Kindle Edition Verified Purchase
If you are into 'The Guild' web series (or Felicia Day) you will love this. I have the Kindle edition (used on an ipad 2) as I read stuff like this in the Dark watches of the night, and don't need any additional illumination. Very well drawn, different styles for different scenarios. Looking forward to reading the next one, just wish they were longer, but that's always the way with comic books :-)
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I had very high expectations of this after becoming somewhat obsessed with the Guild webshow, and it did not disappoint! It was great to finally get some back story for how Codex in the Webshow came to be. I would definitely recommend it for any fan of The Guild.
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