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The Guild Volume 1
 
 
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The Guild Volume 1 [Paperback]

Dan Jackson , Jim Rugg , Felicia Day
5.0 out of 5 stars  See all reviews (3 customer reviews)
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Product details

  • Paperback: 96 pages
  • Publisher: Dark Horse (7 Dec 2010)
  • Language English
  • ISBN-10: 1595825495
  • ISBN-13: 978-1595825490
  • Product Dimensions: 22.8 x 15.4 x 0.5 cm
  • Average Customer Review: 5.0 out of 5 stars  See all reviews (3 customer reviews)
  • Amazon Bestsellers Rank: 80,150 in Books (See Top 100 in Books)

More About the Author

Felicia Day
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Product Description

Product Description

Internet phenomenon The Guild comes to comics, courtesy of series creator, writer, and star Felicia Day (Dr. Horrible's Sing-Along Blog)! Chronicling the hilarious on- and offline lives of a group of Internet role-playing gamers, the Knights of Good, The Guild has become a cult hit, and is the winner of numerous awards from SXSW, YouTube, Yahoo, and the Streamys. Now, Day brings the wit and heart of the show to this graphic-novel prequel. In this origin tale of the Knights of Good, we learn about Cyd's life before joining the guild, how she became Codex, her awful breakup with boyfriend Trevor, and how she began to meet the other players who would eventually become her teammates.

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Most Helpful Customer Reviews
2 of 2 people found the following review helpful
By Andromeda Descendent TOP 1000 REVIEWER
Format:Paperback|Amazon Verified Purchase
As a fan of the web series, and also of other Dark Horse titles, I had to get this comic book. I could call it a graphic novel, but ever since I found out that Sandman's Neil Gaiman prefers the term "comic book" and why, I now happily accept the term. I'm a big fan of Felicia Day, and she has written the script herself, so I expected it to be good. Well, it's better than good; it's the funniest, sharpest and most satisfying prequel story I've read in ages, of any kind.

This is the story of how Cyd Sherman discovered "the game" (if you've never seen The Guild, you're probably thinking it's a very different type of comic book right now), and how it became so important in her life. It's the story of how she broke up with her boyfriend and ended up setting fire to his cello. It's the story of how the Knights of Good came together as a guild, with a few twists and turns you probably weren't expecting along the way. Most of all, it's a story about the perception of self worth and the ways we come to terms with our value as individuals both despite and through interacting with others.

This is a thin book, but deceptively so as it almost seems to have more pages than is possible, probably because there is a lot of story and it will take you over an hour to read. There are extras too, but I'll leave those as a surprise. The graphics are clearly drawn with love and care, and offer an insight into what actually goes on in the game itself. There are several jokes and in-references that I picked up as a gamer, and I'm sure there are probably more I never noticed.

The last line of the story, onto which you can almost see the irony condensing, is basically both the set up and premise for the start of Series 1.

If you are a fan of the web series, you have to read this. It's a bit like reading through the script for what you might imagine the first third of a film version of The Guild would be like. It's funny, insightful, and completely true to the characters. Put quite simply: it's something that every serious Guild fan has to get. I can't emphasis that enough to you.
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Brilliant Prequel 24 Mar 2012
Format:Paperback|Amazon Verified Purchase
If you like the series you definitely want this... it explores how Syd came to discover 'the game' *cough* World of Warcraft *cough* I only wish they'd release the series on DVD in region 2 and others
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Impressive 2 Jan 2011
Format:Paperback
I'm not normally a fan of comic book adaptions of / sequels to TV shows. The Buffy comics, for example, failed to capture the feeling, characters and energy of the show. The Guild, however, succeeds magnificently. Not only does it manage to replicate the humour, pacing, and smartness of the series, it also, by being free of the budgetary constraints of the online show, is able to make the most of the game world that it's partly set in.

If you've ever watched The Guild, you'll be familiar with how smart Day's writing can be, and here she introduces some fantastic new characters as well as giving more depth to the existing characters.

Fantastic stuff.
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