...and a lot of the names in it, too. Basically, it's a good story, a bit too tongue in cheek at times, and the characters a bit too annoying to get too invested in, as a rule. But Joe Abercrombie did the dark twist on classic high fantasy earlier and better with First Law stuff some years back, and he is getting better and better as a writer too. Then again, I suppose there are only so many books Mr Abercrombie can write in a year, so to get an Abercrombie-lite version is not bad at all.
All the modern takes on classic fantasy tropes are here: the young foolish hero, the aged barbarian, the love interest with a dark past and a secret, the cripple, the surly henchman with a heart of gold. There is even a tragically noble servant of the evil tyrant who must pay the price for his misplaced loyalty, etc. I suppose there is something of the hero's journey, although not a lot of questing per se, although there is a training montage. So all the ingredients are here. But that's enough spoilers.
The Grim Company is the first in a trilogy - at least according to the back flap - and I'm interested enough to keep going. That's probably because I enjoy Joe Abercrombie's work, and this is Abercrombiesque enough. Despite the irritating pop-culture references that peek through and take you out of the story, there is at least a well-plotted tale here, and its well-written enough to hold a reader's interest (ok, mine, in any event) to the end.
If you like Joe Abercormbie, there is a good chance you will enjoy this; if you don't know who Joe Abercrombie is, go read his stuff first, and (if you like it) when you are done with that, try Luke Scull's Grim Company.