Although a passable Grand Theft Auto clone, the original The Getaway was criticised for its stodgy driving model, uneven fight sequences and unappealing characters. This sequel addresses each problem in turn and if it doesn't entirely silence its critics the early preview versions so far shown are still more entertaining than the original game ever was.
You'll take the role of three new characters--policeman Mitchell, ex-boxer Eddie O'Conner and petty thief Sam, each with their own skills, abilities, attitude and motivations. The script itself is far less obnoxious than before but more importantly the control system has been completely revamped so that it's far more responsive and fluid. The actual graphics have changed very little, but the already highly detailed representation of London has been markedly improved to include the Underground, many more building interiors and even the Thames.--David Jenkins
Giving gamers a refined and enriched gameplay experience for the sequel, The Getaway: Black Monday offers more responsive driving and on-foot controls, huge variety in mission types with free roaming gameplay, and three new playable characters, Eddie, Mitch and Sam, with their own skills, attitude and motivations. The game is a single story with two halves, shown from three unique perspectives, interwoven by a chain of events and twists that culminate in an explosive showdown with London's new gangland boss. Gamers will piece together parts of the story from these different perspectives while making critical decisions that influence the final outcome of the game.
The Getaway: Black Monday leaves it up to the player to decide how to play and how the story ends, from choosing how to complete missions, to deciding whether to drive or run to the next real London location. Three playable characters provide a variety of gameplay options and scenarios where interior, exterior and narrative sequences blend together seamlessly in one continuous experience. While watching the events unfold and intertwine, players experience versatility in missions, as each character has his or her own agenda, strengths, and resources. The game further blurs the line between movies and video games, with its thrilling storyline, intriguing characters, cinematic cut-scenes and intense orchestral score.